CVAR for disabling/enabling 3d models

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Re: CVAR for disabling/enabling 3d models

by EtherBot » Fri Mar 08, 2019 9:16 am

XLightningStormL wrote:IIRC typically when a suggestion thread is closed, it stays closed.

Basically just singing in the wind from now on.
I think it's pretty weird that it was closed basically immediately after being posted, then.

Re: CVAR for disabling/enabling 3d models

by XLightningStormL » Tue Mar 05, 2019 11:46 pm

IIRC typically when a suggestion thread is closed, it stays closed.

Basically just singing in the wind from now on.

Re: CVAR for disabling/enabling 3d models

by EtherBot » Tue Mar 05, 2019 9:47 pm

It would seriously help with optimization when working on a mod with lots of 3d models. Sometimes the models aren't the problem, that's why it wouldn't be as efficient to just make a build where there aren't any 3d models attached.

Re: CVAR for disabling/enabling 3d models

by XLightningStormL » Thu Feb 28, 2019 10:26 pm

Would just be a neat developer testing tool, especially as a CVAR.

Re: CVAR for disabling/enabling 3d models

by Kinsie » Thu Feb 28, 2019 12:46 pm

Graf Zahl wrote:Do you have a concrete use case where this may have some use? This isn't much different than saying "Can I have a switch that disables 3D floors".
I can see it being used to quickly check whether lowered performance in a scene is due to 3D model use/abuse or some other issue (portal issues, no one-sided lines for culling, etc.)

Re: CVAR for disabling/enabling 3d models

by Graf Zahl » Thu Feb 28, 2019 8:16 am

Do you have a concrete use case where this may have some use? This isn't much different than saying "Can I have a switch that disables 3D floors".

Re: CVAR for disabling/enabling 3d models

by EtherBot » Thu Feb 28, 2019 8:00 am

Matt wrote:What would happen to actors that only have 3D models?
"What would happen to maps that only use dynamic lights?"

I'm not suggesting a menu option that somebody can accidentally flick and then leave an angry comment asking why x wad doesn't work, but the lack of any way to disable 3d models is odd to me.

Re: CVAR for disabling/enabling 3d models

by Graf Zahl » Wed Feb 27, 2019 2:50 am

This sounds very pointless.

Re: CVAR for disabling/enabling 3d models

by Rachael » Wed Feb 27, 2019 1:27 am

EtherBot wrote:This would be a useful tool for testing compatibility with software mode
Really? It would? I seem to remember something about software mode... something... I don't know... maybe...


Re: CVAR for disabling/enabling 3d models

by XLightningStormL » Tue Feb 26, 2019 10:22 pm

Then it probably should default to TNT1A0

Re: CVAR for disabling/enabling 3d models

by Matt » Tue Feb 26, 2019 9:29 pm

What would happen to actors that only have 3D models?

CVAR for disabling/enabling 3d models

by EtherBot » Tue Feb 26, 2019 5:19 pm

This would be a useful tool for testing compatibility with software mode and improving performance on lower end hardware. I'm surprised it's not already a feature unless I'm mistaken and it is.

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