by Enjay » Sat Nov 01, 2003 1:34 pm
I was playing through a revised version of my "Marine Assault" and I noticed a new effect in 2.0.52. Enemies on the other side of a translucent window would see me, wake up, but then pace up and down impatiently waiting for me to break the window so that they could shoot through. Previously, they would fire and break the window themselves.
So it looks like lines that block "everything" are now blocking the line of sight for firing calculation for monsters, but not for simply seeing the player to wake up the monster. I know this was being discussed a while back, so this may be intentional, but it has kind of taken the sting out of a few areas in "Marine Assault" and reduced the amount of glass that ends up getting randomly thrown around the level as a result of enemy shots. It's almost as if the marines are reluctant to break a windows in case they get the repair charge deducated from their wages or something.

I was playing through a revised version of my "Marine Assault" and I noticed a new effect in 2.0.52. Enemies on the other side of a translucent window would see me, wake up, but then pace up and down impatiently waiting for me to break the window so that they could shoot through. Previously, they would fire and break the window themselves.
So it looks like lines that block "everything" are now blocking the line of sight for firing calculation for monsters, but not for simply seeing the player to wake up the monster. I know this was being discussed a while back, so this may be intentional, but it has kind of taken the sting out of a few areas in "Marine Assault" and reduced the amount of glass that ends up getting randomly thrown around the level as a result of enemy shots. It's almost as if the marines are reluctant to break a windows in case they get the repair charge deducated from their wages or something. :)