by Kappes Buur » Sat Jul 09, 2011 9:03 am
Just wondering, why this happens only on every other tier.
To me that would suggest, that the rendering code is working correctly at least 50% of the time.
Maybe I should have mentioned, that the above example shows a 72h x 24w gray texture on a linedef of 448 units and a sector with a height of 512 units. So, for the time being, one could use a hack by inserting a sector, 2 map units smaller on each side, with a 68 map units height (floor at 57 and ceiling at 127), to have it show correctly.
[spoiler][img]http://i56.tinypic.com/b5jy41.png[/img][/spoiler]
The drawback is, that one can see the flaw when close to the wall
[spoiler][img]http://i54.tinypic.com/2yknlm8.png[/img][/spoiler]