http://www.doomworld.com/vb/doom-editin ... -renderer/
made me curious about how ZDoom renders non-power-of-2 textures.
Whenever this topic came up in the past, the simple answers has always been 'Use power-of-2 textures'.
However, in the examples given by GoatAvenger in his thread and by me below
Spoiler:it clearly shows that, at present, only alternate rows are rendered incorrectly.
Can this not be fixed to show everything correctly ?