Do you mean the effect when loading a new level/intermission screen? If that's the case, Options > Display Options > Screen Wipe Style.Zeberpal wrote:Is it possible to change Doom sliding screen pattern somehow?
The "How do I..." Thread
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- LanHikariDS
- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Re: The "How do I..." Thread
Re: The "How do I..." Thread
There is no effect when loading levels or the intermission. The screen wipe could only possibly occur after that, otherwise it would have nothing to wipe to. By the time you see it, the next level is loaded and one gametic has run of it (the frame it's wiping in).LanHikariDS wrote:Do you mean the effect when loading a new level/intermission screen?
Last edited by edward850 on Fri Dec 04, 2015 7:39 pm, edited 2 times in total.
Re: dropitem help
Ok so I wad modifying a monster to make him drop a certain item and while when killed he does drop it he drops two when he is supposed to drop one, any ideas?
Here is the DECORATE of the Monster. If you need the DECORATE of the item, just ask and I will put it up.
Here is the DECORATE of the Monster. If you need the DECORATE of the item, just ask and I will put it up.
Code: Select all
actor skeleton
{
hitobituary "%o's funnybone was tickled by a skeleton"
health 80
painchance 180
speed 10
radius 24
height 56
mass 100
scale 0.9
dropitem "SuperArmorBonus", 255, 1
seesound "skelsit"
painsound "skelpai"
deathsound "skeldth"
MONSTER
+NOBLOOD
states
{
Spawn:
SKLT R 10 A_Look
loop
See:
SKLT AABBCCDDEEFF 2 A_Chase
loop
Melee:
SKLT GH 4 A_FaceTarget
SKLT I 4 A_playsound("skelatt",chan_auto)
SKLT J 4 A_CustomMeleeAttack(random(1,6)*4,"swordhit",none)
SKLT K 4 A_FaceTarget
goto See
Pain:
SKLT L 2
SKLT L 2 A_Pain
goto See
Death:
SKLT M 4 A_Scream
SKLT N 4 A_Fall
SKLT O 8 A_Noblocking
SKLT P 12
SKLT Q -1
stop
Raise:
SKLT PONM 4
goto see
}
}
Re: dropitem help
There you go. [wiki]A_Fall[/wiki] and [wiki]A_NoBlocking[/wiki] are two different names for the same function, so you're calling the same function twice. And that's the function that drops items, among other things, so that's why you get double droppings.snarkel wrote:Ok so I wad modifying a monster to make him drop a certain item and while when killed he does drop it he drops two when he is supposed to drop one, any ideas?
Here is the DECORATE of the Monster. If you need the DECORATE of the item, just ask and I will put it up.
Code: Select all
Death: SKLT M 4 A_Screamh SKLT N 4 A_Fall SKLT O 8 A_Noblocking
Re: dropitem help
That worked! ThanksGez wrote:There you go. [wiki]A_Fall[/wiki] and [wiki]A_NoBlocking[/wiki] are two different names for the same function, so you're calling the same function twice. And that's the function that drops items, among other things, so that's why you get double droppings.snarkel wrote:Ok so I wad modifying a monster to make him drop a certain item and while when killed he does drop it he drops two when he is supposed to drop one, any ideas?
Here is the DECORATE of the Monster. If you need the DECORATE of the item, just ask and I will put it up.
Code: Select all
Death: SKLT M 4 A_Screamh SKLT N 4 A_Fall SKLT O 8 A_Noblocking

- LanHikariDS
- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Re: The "How do I..." Thread
Jeez, no need to be so technical.edward850 wrote:There is no effect when loading levels or the intermission. The screen wipe could only possibly occur after that, otherwise it would have nothing to wipe to. By the time you see it, the next level is loaded and one gametic has run of it (the frame it's wiping in).LanHikariDS wrote:Do you mean the effect when loading a new level/intermission screen?
Re: The "How do I..." Thread
Technical accuracy would be considered very important in this thread, no? 
(Besides, that's hardly me being technical about something.)

(Besides, that's hardly me being technical about something.)
- black-thrones
- Posts: 41
- Joined: Sat Nov 16, 2013 11:01 pm
Re: The "How do I..." Thread
I'm trying to revamp Hexen's Quietus to include a melee attack which is supposed to stop the ranged attack from occurring. Despite my best attempts it still fires the missile projectiles even if the melee puff is made. Can anyone point out what I've done wrong?
Spoiler:
Re: The "How do I..." Thread
Give the puff some time to act.
See? Zero tic. It moves to the next state even before the puff it spawned did anything. Change it to 2 tics, and instead reduce the next state with A_JumpIf to 0 tics. (Codepointers are run when entering a state, so a state with an A_Jump* in it will last 0 tics if the jump is made.)
Code: Select all
FSRD G 0 Bright Offset(5, 36) A_CustomPunch(random(1,8)*8*5+random(30,72),TRUE,CPF_USEAMMO,"BTQuietusMeleePuffPowered",96,0)
- black-thrones
- Posts: 41
- Joined: Sat Nov 16, 2013 11:01 pm
Re: The "How do I..." Thread
Works like a charm now, thank you!
Re: The "How do I..." Thread
LanHikariDS and edward850 thanks.
I was wondering if I can create custom effect myself somehow, though I doubt.
I was wondering if I can create custom effect myself somehow, though I doubt.
Re: The "How do I..." Thread
As of right now you cannot, no. It's a 2 frame per-pixel shifter or blender, and having some sort of control over that would require a very new kind of script and syntax, and considering its nature, it would be a very slow one (per pixel effects really need to be as close to the metal as possible).
Last edited by edward850 on Sat Dec 05, 2015 5:02 am, edited 1 time in total.
multiple quit messages for heretic?
How do I create custom multiple quit messages for heretic?
- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: The "How do I..." Thread
Yep, that. It seems that we can modify only this row inside language.Legend wrote:How do I create custom multiple quit messages for heretic?
http://imgur.com/Ks0Omwo
Also, this is stated under DEHACKED lump formats, when you try to quit with ZDoom per default... Uhm...
Re: The "How do I..." Thread
[wiki=GameInfo_definition]MAPINFO: GameInfo { QuitMessages = ... }[/wiki]