http://forum.zdoom.org/viewtopic.php?p=588476#p588476 ?riderr3 wrote:Things not shown on map in r1111? They appear as "?" signs
SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: SLADE v3.0.2 final Released
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Re: SLADE v3.0.2 final Released
They are mostly ok except Strife rats, where they are bigger than rat itself. The size could be proportional to object radius, but no more than X units (whatever ithey're now).sirjuddington wrote:That is what I originally had, but it doesn't look too good. Are they too small or too big? I can change the overall size easily enough. Or maybe make it a cvar.disposable_username2 wrote:EDIT: Can the direction arrows scale with Thing radius also?
Also, is using invisible padding zeros for numbers feasible?
Re: SLADE v3.0.2 final Released
I have a problem, why I cann't play music in midi format and flac sounds?
- Tormentor667
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Re: SLADE v3.0.2 final Released
Feature Request: Exporting textures from the TEXTUREx lump that automatically combines all the patches and creates a .PNG (or whatelse), possible? Could have used this a few days ago.
Feature Request: Delete all unused textures from the resource wad by delivering several maps/wads as a base to look for, also take ANIMDEFs in account, possible? Is needed for ages now
Feature Request: Delete all unused textures from the resource wad by delivering several maps/wads as a base to look for, also take ANIMDEFs in account, possible? Is needed for ages now

Re: SLADE v3.0.2 final Released
[Already in], for exactly two months now.Tormentor667 wrote:Feature Request: Exporting textures from the TEXTUREx lump that automatically combines all the patches and creates a .PNG (or whatelse), possible? Could have used this a few days ago.

That is something I'm planning to eventually do if Simon doesn't do it first; however if I do it I'll first have to make some thingamajig to scan BEHAVIOR lumps, as well as map headers (in case of [wiki]FraggleScript[/wiki]), SWITCHES, ANIMATED, ANIMDEFS and MAPINFO lumps (plus some hardcoded dealio as well). There are a lot to account for. For example, you don't want to clean unused textures from the IWAD only to find out the sky has disappeared, right?Tormentor667 wrote:Feature Request: Delete all unused textures from the resource wad by delivering several maps/wads as a base to look for, also take ANIMDEFs in account, possible? Is needed for ages now
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Re: SLADE v3.0.2 final Released
This pretty much. I've tried to start on a feature like that multiple times, and promptly given up after considering how complicated it could getGez wrote:That is something I'm planning to eventually do if Simon doesn't do it first; however if I do it I'll first have to make some thingamajig to scan BEHAVIOR lumps, as well as map headers (in case of [wiki]FraggleScript[/wiki]), SWITCHES, ANIMATED, ANIMDEFS and MAPINFO lumps (plus some hardcoded dealio as well). There are a lot to account for. For example, you don't want to clean unused textures from the IWAD only to find out the sky has disappeared, right?Tormentor667 wrote:Feature Request: Delete all unused textures from the resource wad by delivering several maps/wads as a base to look for, also take ANIMDEFs in account, possible? Is needed for ages now

Edit: In other news, I just got the map editor branch compiling in OSX: http://slade.mancubus.net/dev/3/s3me_osx1.png
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Re: SLADE v3.0.2 final Released
Because you haven't configured a soundfont.Gothic wrote:I have a problem, why I cann't play music in midi format
- sirjuddington
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Re: SLADE v3.0.2 final Released
This is now implemented, as well as some basic 'remove unused textures' and 'remove unused flats' actions. At the moment they take into account doom's built-in animations, but not anything like ANIMDEFS.Eriance wrote:Would it be possible to add the ability to filter multiple entry names at once? Say if I wanted to look at the pistol and BFG sprites, I can set this in the filter bar "BFGG, PISG". If this can already be done, then please enlighten me.
Re: SLADE v3.0.2 final Released
Removal of unused textures is a very useful addition
And that was going to be my question. DeePsea has a remove unused textures feature but it isn't good with some (all?) animations. Switches too I guess. Presumably the long term goal would be to be able to read lumps like animdefs?sirjuddington wrote:At the moment they take into account doom's built-in animations, but not anything like ANIMDEFS.
Re: SLADE v3.0.2 final Released
One of the recent SVN checkins broke building in Codelite for me. This is the error I get:
Spoiler:Anyone else seeing this?
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Re: SLADE v3.0.2 final Released
you should change the build type from 'Release osx' to 'Release'.
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Re: SLADE v3.0.2 final Released
sirjuddington wrote: This pretty much. I've tried to start on a feature like that multiple times, and promptly given up after considering how complicated it could getSometime soon I will try to get a simple version of it in though that just ignores any special things like that and only looks at TEXTUREx/maps.
No feature at all would still be better than something this broken. You need at least check animations and switches to make sure that the map itself still works (not to forget the IWAD defaults here!)
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Re: SLADE v3.0.2 final Released
Heh, well yeah I guess I forgot to mention it would ask what textures out of the detected ones to remove. Which is what the current implementation does (it also takes doom default animations into account, but not anything else as was previously stated).Graf Zahl wrote:sirjuddington wrote: This pretty much. I've tried to start on a feature like that multiple times, and promptly given up after considering how complicated it could getSometime soon I will try to get a simple version of it in though that just ignores any special things like that and only looks at TEXTUREx/maps.
No feature at all would still be better than something this broken. You need at least check animations and switches to make sure that the map itself still works (not to forget the IWAD defaults here!)
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Re: SLADE v3.0.2 final Released
Awesome, glad to know, and I am really looking forward to the texture cleaner. I have already asked for something like this in the early times of XWE but unfortunately no-one got ever around it doing thisGez wrote:Info

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Re: SLADE v3.0.2 final Released
Why not perform an "analysis" for the user first? Give the user a list of textures to review: They can unckeck any textures they know will be in use (E.G. the various sky textures), then they can proceed to clean the ones still checked.
Granted, it's always advisable for the user to test the maps immediately after saving the archive, while the removed textures are still present in the backup.
Considering all the places you have to look... It's quite likely things will be missed.
Granted, it's always advisable for the user to test the maps immediately after saving the archive, while the removed textures are still present in the backup.
Considering all the places you have to look... It's quite likely things will be missed.