Macs and Doom

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
kvh
Posts: 9
Joined: Sat Dec 25, 2004 8:10 pm

Impressive ppc minimac

Post by kvh »

Very nice job, zdoom works on my PPC minimac (w/o sound of course). If you need help testing let me know.
Neil
Posts: 28
Joined: Sat Sep 16, 2006 2:34 pm
Location: California

Re: Impressive ppc minimac

Post by Neil »

kvh wrote:Very nice job, zdoom works on my PPC minimac (w/o sound of course). If you need help testing let me know.
Oh, I do, I do!

If you run into anything that doesn't work like it should, just leave a note in this thread.

I've been busy on other things lately, hence the lack of new development here, but I'll get back to it, and having specific things to look for and fix would help.

thanks,
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dochist
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Post by dochist »

whoa, a zdoom port for mac! :-D
cosmic madness! :-)
James007
Posts: 10
Joined: Fri Sep 22, 2006 1:27 pm

Post by James007 »

man i wanna play so bad......
Neil
Posts: 28
Joined: Sat Sep 16, 2006 2:34 pm
Location: California

Post by Neil »

James007 wrote:
esselfortium wrote:I had the same problem as you, James007. What I did to get it to work was manually add

Code: Select all

PATH=/~/Library/Application Support/ZDoom/
to [IWADSearch.Directories] in zdoom.ini, if I remember correctly. Try that.
well so far thats not working, i have to leave now so i'll expirement later.......
I just noticed... PATH=/~/ is WRONG

It should be PATH=~/Library/Application Support/ZDoom/
cmart

Post by cmart »

Just joined to say thanks a million Neil. This runs great on ppc mini. I'd been waiting for a long time to play zdoom maps, and figured I was out of luck till I found this.

Btw-To get mine working, I had to change the zdoom.ini as suggested, also to delete the other entries under iwad.search directories. Just thought I'd let you know.
Neil
Posts: 28
Joined: Sat Sep 16, 2006 2:34 pm
Location: California

Post by Neil »

cmart wrote:Just joined to say thanks a million Neil. This runs great on ppc mini. I'd been waiting for a long time to play zdoom maps, and figured I was out of luck till I found this.

Btw-To get mine working, I had to change the zdoom.ini as suggested, also to delete the other entries under iwad.search directories. Just thought I'd let you know.
Thanks! I'll definitely fix that in the next release.
doctor
Posts: 2
Joined: Thu Aug 09, 2007 2:45 am

Post by doctor »

Good day =)
What about zdoom on intel macs?

I try to compile zdoom on my mac
Fix some errors such -

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error: malloc.h: No such file or directory
includes was change to m_alloc.h

stop at

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/var/tmp//ccfbWt4a.s:532:operands given don't match any known 386 instruction
make: *** [releaseobj/po_man.o] Error 1
used zdoom 2.1.7 src

Can you help me? please =)
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wildweasel
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Post by wildweasel »

It may have been better if you were to have started a new thread about this. That's just my opinion, though.
doctor
Posts: 2
Joined: Thu Aug 09, 2007 2:45 am

Post by doctor »

maybe if my question get resp admins can separate one

PS. start from flood imo no good =)
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MartinHowe
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Post by MartinHowe »

Sorry, mate, still think this is the best Mac Doom ever:
Spoiler:
:P
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k0da
Posts: 54
Joined: Thu Jan 25, 2007 8:39 pm

Post by k0da »

doctor wrote:Good day =)
What about zdoom on intel macs?
I'm working towards a stable Mac port based on Neil's work. It uses the SVN code instead of the old 2.17 source. There are some bugs and crashes I want to fix before I make a release. Can't say when that would be.
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dork674
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Post by dork674 »

I'm glad ZDoom works on macs, i've never seen Doom on a Mac :oops:
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Project Shadowcat
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Post by Project Shadowcat »

dork674 wrote:I'm glad ZDoom works on macs, i've never seen Doom on a Mac :oops:
It doesn't yet... dork, have you read the topic at all?
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esselfortium
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Post by esselfortium »

Project Dark Fox wrote:
dork674 wrote:I'm glad ZDoom works on macs, i've never seen Doom on a Mac :oops:
It doesn't yet... dork, have you read the topic at all?
..what? Yes it does. Neil posted a compiled binary of it; it just lacks sound.
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