Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [HIATUS] Immoral Conduct
I'd love to convert Don's Challenge over, but that's even trickier to convert given it has extensive scripting in it, and I was never good with RTS scripts. Plus, like weasel said, it was never truly finished, so it's hard to say what Cory wanted from it.
The more I think about Cory's mods, the more it shocks me realizing one man set the standard for Doom mods for a very long time, and odds are good he doesn't even realize it.
Edit:
Poking around in the DDF code has revealed that the barrels randomly drop flames upon death, so that's something to tackle when I open up the project files again. :p
The more I think about Cory's mods, the more it shocks me realizing one man set the standard for Doom mods for a very long time, and odds are good he doesn't even realize it.
Edit:
Poking around in the DDF code has revealed that the barrels randomly drop flames upon death, so that's something to tackle when I open up the project files again. :p
Re: [HIATUS] Immoral Conduct
While we're on the topic, I don't suppose anyone has found any dusty old copies of the original versions of Don's Challenge sitting around, before he remade Episode 1 in EDGE and took down 2 and 3 before disappearing?
Re: [HIATUS] Immoral Conduct
I've been wondering about that too! Never was able to play the original version, so I'm curious what was different.
I did stumble upon a strange version of Don's Challenge Ep 1 that EksFaktr gave me. Some of the graphics were modified such as the revolver, which was almost identical to the one in Diaz. The modification date was mid 2006, a few months before he released the final DC demo.
I did stumble upon a strange version of Don's Challenge Ep 1 that EksFaktr gave me. Some of the graphics were modified such as the revolver, which was almost identical to the one in Diaz. The modification date was mid 2006, a few months before he released the final DC demo.
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Re: [HIATUS] Immoral Conduct
Well, I do have the very last demo version of what I assume was supposed to be a complete remake. It contains no maps, but seems to work with most Doom 2 stuff. I thought I had DC1FULL from the 1.27 era as well, but it turns out that's a modified version...I'm unsure why it was changed, but I don't know where to find the unaltered version of it.
I've been looking for the original three Don's Challenge episodes for a long, long, long time.
I've been looking for the original three Don's Challenge episodes for a long, long, long time.
Re: [HIATUS] Immoral Conduct
I do have the unmodified version! Give me a minute and I can upload it.
- Crudux Cruo
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Re: [HIATUS] Immoral Conduct
Its really a damn shame that he quit, but its been 8 years now. One thing i've always wanted is the smoking and drinking powerups to show up in a similar mod. i loved the gritty feel of it, the ever present sense of danger, and just how damn hard it was. if i ever get good at code, ill probably throw that into uac:specops once im done with the basic weapons.
Re: [HIATUS] Immoral Conduct
Here you go, everything Don's Challenge related I have:
- dc1full.zip
- dcdemo.zip
- DC1FULL.WAD - A modified version of DC with changed graphics
- Crudux Cruo
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Re: [HIATUS] Immoral Conduct
thanks man
- Marrub
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Re: [HIATUS] Immoral Conduct
I'm not exactly sure where to put this and making a pull request seems silly.
A bash-compatible (eg linux) version of the zip utility.
http://users.greyserv.net/marrub/_zip.sh
A bash-compatible (eg linux) version of the zip utility.
http://users.greyserv.net/marrub/_zip.sh
Code: Select all
<marrub> TerminusEst13, I made a linux (bash-compatible) version of your zip utility for ICD-ZD <TerminusEst13> It's not mine, unfortunately. It was made by Kyle873. <marrub> oh <marrub> huh why is it attributed to you then <TerminusEst13> What? It is? <marrub> yeah there's a text file named "zip utility courtesy of TerminusEst13.txt" <Kyle873> MADE BY SGT MK IV COPYRIGHT SGT MK IV <TerminusEst13> what <TerminusEst13> brb checking <TerminusEst13> why would that be credited to me <TerminusEst13> i did absolutely nothing
Re: [HIATUS] Immoral Conduct
Well I borrowed the zip utility from a Terminus project, so that's an easy thing to fix. :p
Edit:
And done! Also added your Linux compatible version, Marrub. :)
Edit:
And done! Also added your Linux compatible version, Marrub. :)
- wildweasel
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Re: [HIATUS] Immoral Conduct
Reporting in: as of yesterday, the first of the four friendly marines is added and working. The Rifle Corporal replaces the Megasphere as in the original mod. The only behavior I had trouble implementing was jumping; apparently EDGE's monster AI has support for making monsters jump up short ledges, and I'm unsure if I can make that happen without complicated work. That said, she talks, reloads, shoots distant foes and closes in for bayonet attacks. She'll make a good basis for the other three soldiers when I get around to making them.
I do not currently have a way to replicate the co-op replacement behavior, where a friendly marine has a small chance to spawn on Player Start 4, but I did at least remember to flag her to not appear in Deathmatch mode.
I do not currently have a way to replicate the co-op replacement behavior, where a friendly marine has a small chance to spawn on Player Start 4, but I did at least remember to flag her to not appear in Deathmatch mode.
- Hellser
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Re: [HIATUS] Immoral Conduct
Don't forget, wildweasel, she turns on you (as does the other AI) if you shoot her enough. Not sure how that can be added in with DECORATE. Probably a small feature worth leaving out.
Re: [UPDATE] Immoral Conduct
Man this mod sounds way more complex than I gave it credit for, I always thought it just added new weapons.
Re: [UPDATE] Immoral Conduct
Part of ICD's complexity comes from how EDGE's DDF is far easier to work with than ZDoom's Decorate at the cost of being less flexible as a scripting language. EDGE has a lot of things already built into DDF, such as reloading, weapon sequences (think a double barreled shotgun that fires the left barrel first, then its right without custom inventory to keep track of the weapons's state), dynamic lighting, screen shake on weapons, etc.
- Crudux Cruo
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Re: [UPDATE] Immoral Conduct
Amen to that, back in the hayday i came up with some pretty nifty stuff in edge. oh btw, wildweasel, do you still have that shitty rework of that edge mod i sent to you when i was doomer1? you know, the one with all the bullets shooting slowly and such?