Yeah Ex's wiki is not really well filled of functions and stuff.
But i still think that the maps done for gzdoom are really well done. even if its not related to real 64.
What's i find cool is that atmosphere is similar of the real game.
I might continue a mod, but it's taking alot of time to set the actors properly so it functions all good.
Doom 64 Wad Project [GZDoom] Version 1.0 released!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Outstanding! This 1.4th version is a great step forward the 1.0 I have tried earlier; there's 2 new episodes 
I went through the scrapped one first; the one I knew. Awesome again. I recal a second map with more ennemies ... right ? Anyhow, I started it on Nightmare. Chose UV after a few minutes. From there, the challenge was very good. I will make a small statement now; I find your episodes to be better than the original Doom64 for it offers a REAL challenge; everything is much more faster and harmful.
Then I went onto the secret levels. BTW, never found the secret way from the third level. All good. An excellent Spiderdemon. Great choice too for the Archies; Diabloists are the bests.
I have now begun the new episode. The first two maps are done. I have found the first map rough for a starter. Not from a player's point of view but more in the sense of an EntryWay style of map.
If I was you, but I'm not, I would go on to make a bigger single episode with all the included maps. And I would start it with your empty temple (map II) for a very smooth & progressive starting ambiance. Then the other maps ... in some nasty progressive order.
Be my guest if your ever grow again on that one; Doom64 is my alltime favorite. Thanks ...

I went through the scrapped one first; the one I knew. Awesome again. I recal a second map with more ennemies ... right ? Anyhow, I started it on Nightmare. Chose UV after a few minutes. From there, the challenge was very good. I will make a small statement now; I find your episodes to be better than the original Doom64 for it offers a REAL challenge; everything is much more faster and harmful.
Then I went onto the secret levels. BTW, never found the secret way from the third level. All good. An excellent Spiderdemon. Great choice too for the Archies; Diabloists are the bests.
I have now begun the new episode. The first two maps are done. I have found the first map rough for a starter. Not from a player's point of view but more in the sense of an EntryWay style of map.
If I was you, but I'm not, I would go on to make a bigger single episode with all the included maps. And I would start it with your empty temple (map II) for a very smooth & progressive starting ambiance. Then the other maps ... in some nasty progressive order.
Be my guest if your ever grow again on that one; Doom64 is my alltime favorite. Thanks ...
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Thanks for the feedback PFL and i'm glad you had fun with the maps, it always feels good when people enjoy the things you made.
Ya doom64 ex is pretty hard to learn because theres alot of things not on the wiki, and the irc channel looked dead when i joined it.
Hopefully doom64 ex gets some decorate support soon.
Ya doom64 ex is pretty hard to learn because theres alot of things not on the wiki, and the irc channel looked dead when i joined it.
Hopefully doom64 ex gets some decorate support soon.
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
I know i'm pretty late for this but it seems that the dropbox links are now out of service it would be awesome if they were reuploaded.
Update
Nevermind i found on some doom wad website.
Update
Nevermind i found on some doom wad website.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
I updated the link anyways for anyone wishing to dl it in the future!!
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
very good but *Viper* already made one before 
