Monster Resource Wad

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Kate
... in rememberance ...
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Post by Kate »

Nanami wrote:To Destroyer: Like I said, I like the concept of a flamethrower zombie. If you edited him, made some better flame sprites, and made him have less health and attack less rapidly, I'd use it. As he is now, he's completely unapproachable because he doesn't stop and he shoots too fast, and his health is much too high.
I know, but the way in which you said it made it sound as if you just absolutely hated me for it.. and Graf's post didn't fucking help either...
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Lexus Alyus
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Post by Lexus Alyus »

I'm tempted to do some hard core frankenstein style of work with the sprites... I really like the lookls of a lot pf those monsters in the beastiary. I'm not promising, right now it's just hollow thoughts, but i might take the time to see what I can do in the way of re-creating some of those monsters...

Cool stuff... who is responsible for the Doom Beastiary site?

:twisted:
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BouncyTEM
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Post by BouncyTEM »

i'd like to know so i can get all those monsters. i need them. BADLY.
webulator70
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Post by webulator70 »

yea, not be able to hurt eachother, agreed, the cacos too, i think all similar characters shouldnt be able to hurt eachother unless they shoot stuff from guns.

i think a flame throwing zombie would be awsome

as for sounds.. cool, ill see what i can come up with and post it in a while.
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Nanami
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Post by Nanami »

It's NiGHTMARE's site.

And Bouncy, almost none of those monsters have full frames. In fact, about 99% of them only have the front frame. It's just a novelty site. Only (off the top of my head) the dark imp, stone imp, imp warlord, arachnophyte, and a couple of the zombies have actually been made.
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BouncyTEM
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Post by BouncyTEM »

Nanami wrote:It's NiGHTMARE's site.

And Bouncy, almost none of those monsters have full frames. In fact, about 99% of them only have the front frame. It's just a novelty site. Only (off the top of my head) the dark imp, stone imp, imp warlord, arachnophyte, and a couple of the zombies have actually been made.
oh that makes me feel better.... :cry:
all my monster sources ran out, and i really want to help this wad out...
edit: especially since right now i have no ideas for Nazi Invasion, and i can't do anything with it right now...
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Janizdreg
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Post by Janizdreg »

The rotated cyberdemon graphics in cyber mastermind's frames (cymmm0, cymmn0 & cymmo0) got purple crap in them.
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Nanami
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Post by Nanami »

Janizdreg wrote:The rotated cyberdemon graphics in cyber mastermind's frames (cymmm0, cymmn0 & cymmo0) got purple crap in them.
I know, I plan to fix that eventually.
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Graf Zahl
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Post by Graf Zahl »

Destroyer wrote:
Nanami wrote:To Destroyer: Like I said, I like the concept of a flamethrower zombie. If you edited him, made some better flame sprites, and made him have less health and attack less rapidly, I'd use it. As he is now, he's completely unapproachable because he doesn't stop and he shoots too fast, and his health is much too high.
I know, but the way in which you said it made it sound as if you just absolutely hated me for it.. and Graf's post didn't fucking help either...

And you overreacted. What do you expect if you submit monsters that are simply not suitable for any 'normal' level? They all have too much health and all their attacks are total overkill. Both of these attributes make their usefulness rather limited and they are most definitely nothing I'd like to see in a level.
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BouncyTEM
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Post by BouncyTEM »

Nanami wrote:
Janizdreg wrote:The rotated cyberdemon graphics in cyber mastermind's frames (cymmm0, cymmn0 & cymmo0) got purple crap in them.
I know, I plan to fix that eventually.
i got time, so i'll get it out for you.
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Nanami
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Post by Nanami »

Too late, I already did. =P It just took two clicks per frame.
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BouncyTEM
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Post by BouncyTEM »

... :(
well, my helping this project stops here, because i have no more monster graphics...
EDIT: no more useful and acceptable ones, that is.
DOUBLE EDIT: unless you can send me graphics, i'll be happy to do the DECORATE work...
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Janizdreg
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Post by Janizdreg »

Someone should do a SSG zombie since there are sprites (gpos) for that in the wad already.
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Nanami
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Post by Nanami »

I would, but the problem is getting a believable SSG attack. I could simply do 21 bullets, but they wouldn't have random z height like the SSG attack does. I have a feeling I can't do this one just yet.
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BouncyTEM
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Post by BouncyTEM »

another "wait for .64" feature....they never stop coming... :roll:
ugh. i need more wads with quality new monster graphics so i can continue helping this project out....
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