[Project] Doom2 remake (Abandoned?)

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Should the new weapons have reloading?

Poll ended at Fri Mar 30, 2007 12:38 pm

Yes
11
37%
No
11
37%
I don't even want new weapons.
8
27%
 
Total votes: 30

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jallamann
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Post by jallamann »

damn me and my boredom I'll take map03 as well :P
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hnsolo77
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Post by hnsolo77 »

The NUtcracker wrote:@hnsolo77 I fixed it for you. http://www.sendspace.com/file/31o615
cool, it works now to some degree, now i have a new problem, for some reason it spawns rain on one spot instead of over a larger area...

something about changing args[0] to something like args[32] to get a 64 square of falling rain, however its just dropping in one line... all i have to say is WTF? ive tried it and it does not work for me...
Spoiler:
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The NUtcracker
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Post by The NUtcracker »

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hnsolo77
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Post by hnsolo77 »

YES!!! thanks a lot!

should play very well once i'm finished, ill be working on this for a little while longer but i should be done soon

if you've played through it i have to ask, what do you think? its completely made from scratch
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The NUtcracker
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Post by The NUtcracker »

hnsolo77 wrote:if you've played through it i have to ask, what do you think? its completely made from scratch
In my opinion it's a good level, although I noticed a few bugs (HOM, unknown textures, etc.) that need to be fixed. I also noticed a thunder sound in there. I can already tell one thing that is incomplete: This is going to take place in a lightning storm. :p I also noticed it was done with normal doom 2 I say good work. :D
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hnsolo77
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Post by hnsolo77 »

The NUtcracker wrote:
hnsolo77 wrote:if you've played through it i have to ask, what do you think? its completely made from scratch
In my opinion it's a good level, although I noticed a few bugs (HOM, unknown textures, etc.) that need to be fixed. I also noticed a thunder sound in there. I can already tell one thing that is incomplete: This is going to take place in a lightning storm. :p I also noticed it was done with normal doom 2 I say good work. :D
about the missing texture, while i was editing the editor crashed and i lost the map but thankfully i was able to recover almost all of it, that texture is still something i have and will be implemented again, for the HOM bugs, where at? i noticed none

and i plan on having lightning strikes that actually kill/hurt the player

however i'm not sure how i wish to do this just yet
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The NUtcracker
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Post by The NUtcracker »

Image

It's on the step.

And not sure if this is intended or not, but...

Image

[EDIT]I think the easiest way to create that type of lightning is through decorate and ACS. If I had the sprites for the lightning bolt, I'd implement it myself, but I never found any wads that had lightning effects in them :(
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hnsolo77
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Post by hnsolo77 »

first image, not sure how that happened at all for you, ive looked at it and its fine on all of the steps... and for the second thing, whoops! that was a mistake all right, its fixed, that was meant to be a place to duck and camp at to escape the crusher
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The NUtcracker
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Post by The NUtcracker »

It's because the floor lowers to lowest floor. That means it will go lower than the other floor, revealing an untextured wall.
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hnsolo77
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Post by hnsolo77 »

if i could make the lightning sprites could you do the ACS and DECORATE?

i would have no clue how to do that with ACS at all given the example of my attempt to utilize it on my own, im pretty sure i could make the sprites easily, it might take a day or two but i could do it
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hnsolo77
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Post by hnsolo77 »

The NUtcracker wrote:It's because the floor lowers to lowest floor. That means it will go lower than the other floor, revealing an untextured wall.
seriously ive never had a problem with it, ill look at it again and set it to nearest floor, but i find it odd ive never had that problem...
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The NUtcracker
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Post by The NUtcracker »

Okay, if you make the sprites, I'll do all the ACS and decorate, although the script will only work if you also use the hexen lightning effect.

And you could also just add a texture there to fix the problem.
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hnsolo77
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Post by hnsolo77 »

The NUtcracker wrote:Okay, if you make the sprites, I'll do all the ACS and decorate, although the script will only work if you also use the hexen lightning effect.

And you could also just add a texture there to fix the problem.
can the hexen lightning effect run in Doom in Doom format? well if not we can try it, and if it does not work at all either way i do have an idea of how to do it by making it spawn some invisible exploding projectiles with a short blast radius, the projectiles will die quickly as to not go very far, or just have no speed... whatever i feel like doing
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The NUtcracker
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Post by The NUtcracker »

hnsolo77 wrote:can the hexen lightning effect run in Doom in Doom format?
Don't worry, I can do it when I do the ACS/Decorate.
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hnsolo77
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Post by hnsolo77 »

alrighty ill get the sprites to you soon hopefully, and as far as we know this could actually be the first doom map to implement lightning this way, if not being the first to implement lighting at all

assuming there is no other wad out there with lightning

but i have to sign off now since i have to finish getting my stuff to my new apartment, maybe i can hijack a connection off of a router if possible... assuming someone there has a router
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