lukas wrote:I'm working on Strife High Resolution textures.
Here's an example of what I've done so far
<snip>
Made by resizing original textures to 1000x1000 size. Then adding a few fancy Photoshop filters/effects
Not to be too bandwagony, but they're indeed completely wrong. 1000x1000 is not a good size for textures by the way; you should use powers of two (e.g. 1024x1024).
You shouldn't use filters like this. You need to select the filter you use depending on the material. You may need to select the areas if the texture represents different elements. You also shouldn't rely just on filters: use overlays to add details. And finally and most importantly, be an artist, not an algorithm. Try to interpret the texture, see what it is meant to be, and edit it manually, pixel by pixel if need be, to help it remain what it should be in the higher resolution.
I'd advise you to take a look at
what these people are doing. They're really trying to stay true to the art style, but in higher resolution, with the adjustments that are required.