The WIP Thread

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NeuralStunner
 
 
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by NeuralStunner »

InsanityBringer wrote:You're going to need to do a lot more than just filter them.
Agreed... :? That grate looks more like a grainy old photo.
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lukas
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

I'll try to make them look better. I mean I just started a couple of hours ago...
Also tried some of them ingame - they don't look that bad then
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

Is this any better:
Spoiler:
I tried to add more depth, but I don't really have a sense for that sort of thing... :?
I'm more of a coder and mapper than graphics designer.

Also how about these - just note I made them before you advice me about depth
Spoiler:
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by wildweasel »

With the carpet it actually makes sense to be textured the way it is, but the water doesn't really look like water anymore, it looks like camouflage. Not to be raining on your parade or anything...
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Gez »

lukas wrote:I'm working on Strife High Resolution textures.
Here's an example of what I've done so far
<snip>
Made by resizing original textures to 1000x1000 size. Then adding a few fancy Photoshop filters/effects

Not to be too bandwagony, but they're indeed completely wrong. 1000x1000 is not a good size for textures by the way; you should use powers of two (e.g. 1024x1024).

You shouldn't use filters like this. You need to select the filter you use depending on the material. You may need to select the areas if the texture represents different elements. You also shouldn't rely just on filters: use overlays to add details. And finally and most importantly, be an artist, not an algorithm. Try to interpret the texture, see what it is meant to be, and edit it manually, pixel by pixel if need be, to help it remain what it should be in the higher resolution.

I'd advise you to take a look at what these people are doing. They're really trying to stay true to the art style, but in higher resolution, with the adjustments that are required.
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lukas
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

With the carpet it actually makes sense to be textured the way it is, but the water doesn't really look like water anymore, it looks like camouflage. Not to be raining on your parade or anything...
I must be doing it wrong cause that is not supposed to be a carpet... :lol:
And I tried water ingame and it looks very similar to Strife's original water :?

But this is also the first time I try something like this - gotta expect a lot of things to go wrong in the begining.
Not to be too bandwagony, but they're indeed completely wrong. 1000x1000 is not a good size for textures by the way; you should use powers of two (e.g. 1024x1024).

You shouldn't use filters like this. You need to select the filter you use depending on the material. You may need to select the areas if the texture represents different elements. You also shouldn't rely just on filters: use overlays to add details. And finally and most importantly, be an artist, not an algorithm. Try to interpret the texture, see what it is meant to be, and edit it manually, pixel by pixel if need be, to help it remain what it should be in the higher resolution.

I'd advise you to take a look at what these people are doing. They're really trying to stay true to the art style, but in higher resolution, with the adjustments that are required.
Thanks Gez for advice. I'm not sure if I have patience to do it pixel by pixel, but I'll take advice about filters :)
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by FuzzballFox »

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.+:icytux:+.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by .+:icytux:+. »

FuzzballFox wrote:GO WEST!
:)
do you realize, that 5 minutes ago xD, that link linked me to fur affinity? D:
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Demolisher »

Me too... Strange...
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by FuzzballFox »

Yeah it was but it started to 403...>_>
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lukas
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

I'm still messing around with the hires thing, but now I decided to try hires sprites.
Image
Image
What do you think?
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Sangelothi
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Sangelothi »

I thought you said high res :? :P
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lukas
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

Well it's higher res than original :)
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Gez »

To be honest, it looks worse than the filters already present in GZDoom (HQnX, HQResize).
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lukas
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

Ok, I better stop messing around with graphics.
I obviously suck at it so I better stick to coding and mapping.
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