Xaser wrote:If he's doing that, it's probably taking up more CPU power than usual since every single leaf actor is running checks on the environment. Might be best just to give them +NOINTERACTION (not that it'd matter if they're static) and be done with it.
Actually, the smaller actors die when the player is far away, and are spawned by their parent when he gets closer, so it does cut back on processing power. On top of that, the leaves are alpha-mapped PNG, and those take up a ton of GPU time, so it's best to simplify them on that front as well. This could theoretically be extended to have a simple, one-actor, one-sprite tree that splits into smaller and smaller clusters the closer you get.
