Also, yes I did mean for it to be in slot 2 (as it fires like a pistol), the "For testing only?" is WRT using Weapon.SlotNumber rather than other files. (I wasn't sure which method you'd use at the time.) I do realize now that I forgot to give it a lower slot priority than the pistol, which is a bad.
Also yes being able to stun allies is super-intentional and balance-friendly. With great power comes great not-being-a-jerkass.
Some thoughts on a few weapons, going by the CREDITS.txt order:
- Shining Heart Hammer: YES. Kirby's Dream Land 3 flashbacks. "Eat love and compassion, bitch!"
- Holy Water Pistol:
- Wingman: Not 100% on the fire sound, but damn if the altfire isn't cool.
- Kurdd S30: Best altfire in the pack.
- Flechette Cannon: This is the weapon concept I almost submitted. Works a bit differently from UT2004's, but yes I like it. Only thing is the projectile hits are a bit weird to see.
- Dual WSTEM5s: I love being able to keep constant fire. The sounds aren't quite doing it for me, though.
- Srs Chaingun: Uh oh, this doesn't have an altfire at all...
- Varia Launcher: A neat idea, though the rojectiles seem too slow. The high-res icons also look really out-of-place, as does the muzzleflash with anything not fire.
- Tankfist: Looks and feels good. The altfire is super-useful.
- Fusion Gun: Holy crap those hit sprites are amazing! I can forgive this one being a bit OP.
- Nanotool: I like the turrets, they're great.
- Gibmaker: The primary fire doesn't seem to do as much damage as is warranted by so much noise, screen-shake, and sight obscuring...
- Srs Bomb: What.
- Revenant Box: Whaaaaaaaat.
- MultiHex Device: That is seriously cool.
- Laundry-Fu: That washed-out, low-contrast boot makes my soul hurt. (I think this needs an idle HUD sprite, too.)