Works fine for vanilla.Syfo-Dyas wrote:Is Slade designed for modern source ports with Hi-Res Textures and what not, or can it be used as a WinTex replacement for use with Vanilla DOOM, BOOM, and the like?

Works fine for vanilla.Syfo-Dyas wrote:Is Slade designed for modern source ports with Hi-Res Textures and what not, or can it be used as a WinTex replacement for use with Vanilla DOOM, BOOM, and the like?
So long as you know what works in vanilla and what doesn't.NeuralStunner wrote:Works fine for vanilla.Syfo-Dyas wrote:Is Slade designed for modern source ports with Hi-Res Textures and what not, or can it be used as a WinTex replacement for use with Vanilla DOOM, BOOM, and the like?
Code: Select all
Version: 3.0.2 r1014M
Stack Trace:
0: wcsncpy()
1: wcsncpy()
2: free()
3: ()
4: ()
5: ()
Code: Select all
Version: 3.0.2 r1014M
Stack Trace:
0: (d:\jeux\doom\source\slade3\src\translationeditordialog.cpp:467) TranslationEditorDialog::setStartColour()
1: (d:\jeux\doom\source\slade3\src\translationeditordialog.cpp:741) TranslationEditorDialog::onBeginColourChanged()
2: GdipSetStringFormatMeasurableCharacterRanges()
Must be just mine thenGez wrote:Haven't experienced this. I have been able to open four or five texture editors at the same time, from as many different wads, without problem...