Firstly, dad's I think gonna be getting outta the hospital soon. They've disconnected him from the IVs and so giving him his meds/drugs now via pills and he's walking around the unit he's in to get exercise now and more importantly, he's not running out of breath in the process. Now, back on the subject of the mod.MagSigmaX wrote:And Patriot1776, Glad to hear your dad is doing better, hope he recovers. And also thanks for all the feedback... Regarding the tutorial map, this is something that someone on youtube suggested and I agree. It would be nice to have a good tutorial map to teach new players all the new abilities and quirks that Project MSX has. But the problem is that I suck at mapping, so I will have to see how I solve this, guess I have to practice more mapping.![]()
Also the autoshotgun is receiving a damage boost, slightly increased clip size and a new burst fire mode for the next version.
Thank you MUCH for the autoshotty boost! I'll requote what I've changed so far in my copy:
First on the autoshotgun, reduced the pellets from 9 to 7, and boosted the damage to 20 pts. per pellet so point-blank blast can do up to 140 dmg per blast. Also narrowed the spread by 1 degree in both x and y. This has made the autoshotgun loads more useful, and also in my playing, made it where I'm more using the assault rifle only when the autoshotgun's spread starts becoming an issue at truly medium to long ranges and there are only kabros, marines and a few Cacos around. The buff has also made it where if you've got plenty of ammo for the autoshotgun, and not much ammo for the nailshotgun, you can use the autoshotgun now to safely grind down small groups of Knights and Barons, and even grind down Mancubi if you need to save the 4 Gauge nail shells for bigger guys.
Lowered the Kabro's base speed to 8, from 10, though this doesn't seem to have done very much.
Eliminated one of the 'P' frames from the 'A_FaceTarget' between fireballs in the Kabro's missile state, and increased the tic duration on the three remaining frames to 6 tics/frame, so now 18 tics or a half-second elapse between fireballs mostly.
Lowered the Kabro's fireball speed to 18 from 24, a 25% speed reduction. Both of those changes together have made the Kabro much more manageable an enemy to deal with in large numbers while still keeping him a fair bit more dangerous than the vanilla imp.