SLumpEd (v0.5 release page 12)

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sirjuddington
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Post by sirjuddington »

So if you select 'monster' it'll center the offsets and lower the Y value a bit?
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Ryan Cordell
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Post by Ryan Cordell »

Just how a user would've done it by using XWE, centering it and slightly lowering the value so it's not in 'Weapon mode', but it's in a diffrent mode, for monsters and projectiles, objects, and the likes.
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Cutmanmike
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Post by Cutmanmike »

The only things I really want now are that autoplay and ACS compiler. Then XWE can suck it and it's corruptiveness.
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sirjuddington
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Post by sirjuddington »

Heh, they will come eventually ;)

Anyway I'm wondering what people think about me using the FreeImage library for graphics handling? On the positive side it'd make it much easier for me to convert between different graphic formats (including doom gfx/flat formats), and you'd be able to import/export many different image formats, etc etc.

On the downside however, the dll for it is ~1mb :P
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Cutmanmike
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Post by Cutmanmike »

I wouldn't care if it was 50mb if it remained as good as it is.

I have no idea about these library things though.
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chaoscentral
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Post by chaoscentral »

are you going to implement sound previews and such? you could probably use FMOD for that or something. Also that FreeImage thing looks good, it can read alot of formats. :)
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sirjuddington
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Post by sirjuddington »

Not sure about FMOD yet. wxWidgets has a media player widget so I'll see if I can just use that. Of course it'd only be able to play what you have codecs for, plus I have to convert from doom sound format to wav, which will be a pain since the wav format is horrible.
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chaoscentral
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Post by chaoscentral »

ahh, I see. Well, this still is better than XWE... It hasn't corrupted a wad file on me yet
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Grubber
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Post by Grubber »

After playing with it a little bit I've got some suggestions:
1) options dialog
2) option to turn of asking whether to open zip-embedded wad or not
3) better tabs - context menu & close button for each one, ability to move them
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sirjuddington
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Post by sirjuddington »

1) & 2) are both planned. 3 I'm not sure is possible since the wxWidgets tabs control seems a bit simple (there's no way to add close buttons to the tabs for instance, not sure about context menus though, I'll look into that).
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Grubber
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Post by Grubber »

You can always look into the wxWidgets sources and make a new class inherited from wxNotebook that displays the buttons ;)
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sirjuddington
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Post by sirjuddington »

Heh, seems too much effort for something so simple :P If you want to do it yourself than go ahead ;)
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Nash
 
 
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Post by Nash »

I wouldn't mind SLumpEd using FreeImage if you include it with the main SLumpEd download so that I'm not forced to download two separate things and end up with a headache trying to figure out which DLL to download.
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Tormentor667
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Post by Tormentor667 »

SlayeR wrote:So if you select 'monster' it'll center the offsets and lower the Y value a bit?
Exactly something like this... I would really need this (as well as dir/pk3 support and png support) for the latest monster resource wad I am working on:
http://forum.zdoom.org/potato.php?t=11153

Right now, I have all the data in directory format and the sprites folder is filled wit ~3800 translucent 8-bit pngs and now imagine if I would have to adjust the offset for each single sprite manually.

But if I could mark several sprites as once and then click on the "set monster offset and save" button or the "set projectile offset and save" button, the new PK3 format instead of the stabdard WAD would work here. And with that it is much easier for others to include single monsters in their own projects. I even created sperate decorate files for each monster instead of one single larrge one :)
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Sir_Alien
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Post by Sir_Alien »

Oh yeah... That would indeed be absolute gold... :trippy: *drools*

Yes pls! ^_^
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