SLumpEd (v0.5 release page 12)
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- sirjuddington
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- sirjuddington
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Heh, they will come eventually 
Anyway I'm wondering what people think about me using the FreeImage library for graphics handling? On the positive side it'd make it much easier for me to convert between different graphic formats (including doom gfx/flat formats), and you'd be able to import/export many different image formats, etc etc.
On the downside however, the dll for it is ~1mb

Anyway I'm wondering what people think about me using the FreeImage library for graphics handling? On the positive side it'd make it much easier for me to convert between different graphic formats (including doom gfx/flat formats), and you'd be able to import/export many different image formats, etc etc.
On the downside however, the dll for it is ~1mb

- Cutmanmike
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Exactly something like this... I would really need this (as well as dir/pk3 support and png support) for the latest monster resource wad I am working on:SlayeR wrote:So if you select 'monster' it'll center the offsets and lower the Y value a bit?
http://forum.zdoom.org/potato.php?t=11153
Right now, I have all the data in directory format and the sprites folder is filled wit ~3800 translucent 8-bit pngs and now imagine if I would have to adjust the offset for each single sprite manually.
But if I could mark several sprites as once and then click on the "set monster offset and save" button or the "set projectile offset and save" button, the new PK3 format instead of the stabdard WAD would work here. And with that it is much easier for others to include single monsters in their own projects. I even created sperate decorate files for each monster instead of one single larrge one
