IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Remmirath
Posts: 2562
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
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Re: IT HAS BEGUN!

Post by Remmirath »

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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

yes the ssg looks like that!!
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Lioyd_Irving
Posts: 427
Joined: Fri Dec 07, 2007 1:47 am
Location: Southtown

Re: IT HAS BEGUN!

Post by Lioyd_Irving »

Sounds good :D
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DOOMERO-21
Posts: 1423
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Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

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Remmirath
Posts: 2562
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
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Re: IT HAS BEGUN!

Post by Remmirath »

Yes! The supershotgun kicks asses!!! :D :D :D
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Unknown_Assassin
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Location: Where dead carcasses lie
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Re: IT HAS BEGUN!

Post by Unknown_Assassin »

:shock: Awesome, there is even reload animation.
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

http://es.youtube.com/watch?v=OIiFt6ERBzo


the final version for the ssg =) now is more dinamick the secuencial animation!!
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Lioyd_Irving
Posts: 427
Joined: Fri Dec 07, 2007 1:47 am
Location: Southtown

Re: IT HAS BEGUN!

Post by Lioyd_Irving »

What about giving rotations to view sprites ? It should allow light effects...
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Re: IT HAS BEGUN!

Post by Nightmare Doom »

Also, would you try adding the The Artifact and the Grabber Gun from RoE somehow?

Not to mention that 'Gravity Gun' physics is highly compatible with ZDoom

http://www.youtube.com/watch?v=SceAIDtzT0s
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: IT HAS BEGUN!

Post by CaptainToenail »

I made a fully functioning gravity gun here in my weapon mod

http://www.zshare.net/download/10142322011043da/

It can deflect projectiles and pull and push things towards and away from you. You will have to type give all to get it though.
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

the antigravity gun sprites is done XD!!



http://es.youtube.com/watch?v=6FkBla_CaVw

thanks captain toenail , you gravity gun decorate works very good with this doom3 roe gravity gun!! =)
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: IT HAS BEGUN!

Post by CaptainToenail »

Thanks! :D I hope I get a mention in the Readme... :lol:

The only problem is it causes infighting between monsters of the same species occasionally but you could get round this by disabling infighting completely - monsters don't infight in Doom3
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Re: IT HAS BEGUN!

Post by Nightmare Doom »

CaptainToenail wrote:monsters don't infight in Doom3
Actually they do infight if you look carefully.
Last edited by Nightmare Doom on Mon Apr 14, 2008 4:57 am, edited 1 time in total.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: IT HAS BEGUN!

Post by CaptainToenail »

Huh? They definately do if you download the infighting mod, but I'm sure they don't normally.
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Da Spadger
Posts: 438
Joined: Thu Jan 05, 2006 10:12 am

Re: IT HAS BEGUN!

Post by Da Spadger »

They do. It's just difficult to get them to do so.
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