[UPDATE] Hexen redux Seven Portals WIP DL up
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Hexen redux Shadowwood demo up
i have no idea really, i would also have to set up a fifth weapon slot for the weapon of choice, or i could have 2 blue mana weapons or something but i still have no clue how to do that, theres a neoworm resource on here with a dragonclaw for the fighter, and i kind of got it to work but all of the other weapons listed came up as errors, so maybe the dragonclaw could be another new weapons ? i mean i still have to figure things out so it works properly in the mod
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
Well, Carnage Galore did it that way, having two weapons on each slot, so it does work. I have seen that resource, personally I find the Dragonclaw to be quite fitting for the fighter, but it is one of the most often reviled additions in mods for some reason because "the fighter can't use magic" or whatever. But yes, I think it could work.
Re: [WIP] Hexen redux Shadowwood demo up
yeah i dont understand that, he CAN use magic, he just has a smaller amount than the cleric and mage so i dont get it really. i think it would be a good weapon
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
If he couldn't use magic, none of his weapons would be able to fire projectiles. It is indeed a silly way of thinking, but yes, it could be a good weapon: Weak but fast, ideal for taking down afrits, gargoyles and priests.
Re: [WIP] Hexen redux Shadowwood demo up
i personally always thought that the attack sound of the dragonclaw was extremely loud and obnoxious but it has grown on me, and tbh its the perfect ranged weapon considering how accurate it is, it might as well be a medieval sniper rifle
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
It's accurate so long as you know how to use it. Both it and the Elven Wand fire a pinpoint first shot, but the longer the attack button is held and the more successive shots are fired, its accuracy diminishes.
Re: [WIP] Hexen redux Shadowwood demo up
the elven wand is really bad honestly...its fairly weak and its accuracy is all over the place, i like it though, its got a really cool design
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
Its accuracy is indeed all over the place, if you go trigger happy with it. Try shooting and leaving about half a second between shots, aim straight at what you wish to shoot and you'll see that it's actually a very good weapon.
Re: [WIP] Hexen redux Shadowwood demo up
yeah youre right, its good upclose honestly, then you can spam it and not miss. also ive got the fire gargoyles from heretic working! so now all i need are decorate things for the weredragon, lich, and the disciples.
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
It's the same with the Dragon Claw: Short bursts, 2 or 3 shots and you'll get near pinpoint accuracy. And neat, do you intend to use undead knights as well, and small golems, and other monsters?
Re: [WIP] Hexen redux Shadowwood demo up
yeah probably, i think i already have the knights but if i dont itll be easy to get them all once i figure these guys out
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
Just like the Bride said on Kill Bill: First move one finger, after that, the rest are easy.
Or, barring knowledge on pop culture, once you figure one out the rest are a cakewalk.
Or, barring knowledge on pop culture, once you figure one out the rest are a cakewalk.
Re: [WIP] Hexen redux Shadowwood demo up
yeah definitely, i just need the proper decorate things and everything is ready to go
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
Capital. It's a good leap forward I believe, having the monsters and creatures out of the way.
Re: [WIP] Hexen redux Shadowwood demo up
it definitely is, the monsters were the main thing i was worried about honestly