Alright, this may be a simple answer but how do I use it?Enjay wrote:Nope, it's been in Zdoom for years.
And Ceeb, thank you for enlightening me.
Alright, this may be a simple answer but how do I use it?Enjay wrote:Nope, it's been in Zdoom for years.
http://www.anvilstudio.com/mstudioZ.execombatxtreme wrote:I mean a program for making midis that sound similar to doom'sCeeb wrote:What the hell are you talking about?combatxtreme wrote:Anyone know what I can use to make 16 bit midis
like doom's?
typephlum wrote:how do I use it?
It means something is inside the Sprites space (\Sprites subfolder for PK3, S_Start/S_END markers for wad) that shouldn't be.Pandut wrote:What does it mean when you get a R_InstallSpriteLump: Bad Frame Characters in lump [insert frames here]?
Ah, well that narrowed down a lot of things for me. Thank youNeuralStunner wrote:It means something is inside the Sprites space (\Sprites subfolder for PK3, S_Start/S_END markers for wad) that shouldn't be.Pandut wrote:What does it mean when you get a R_InstallSpriteLump: Bad Frame Characters in lump [insert frames here]?
XXXXA0
XXXX = Four characters that are the sprite name. These should typically be only letters (A-Z), digits (0-9), and underscores (_).
A = A frame index, from A-Z, [, \, or ]. (\ becomes ^ if you're using PK3.)
0 = Frame angle. 0 for a frame that covers all angles. (That's the number zero, not the letter O. Double check for that typo.) 1-8 for each of the 8 primary angles. 9 and A-G for an additional 8 angles (fopr a total of 16)
A second "A0" on the end is acceptable, which is the frame this graphic becomes when mirrored.
Code: Select all
TNT1 A 0 A_SpawnItemEx("RocketSmokeTrail",0,0,0,random(-5,5),-3,random(-5,5))
Try taking out the -3 Y velocity. Mixing X and Y is usually pointless for this sort of use.Ceeb wrote:Note the fifth argument,random(-5,5), which is for the x-velocity. For some reason, it seems my smoke only spawns to the left, shouldn't going from a range of negative to positive 5 make it truly random?