Brütal Doom v0.18

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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

alright, i didn't played brutal doom so long. also now they are seems to be happy because this wad got a flamethrower based weaponry. but still those smokes never hurts my eye.
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doomquake777
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Re: Brütal Doom v0.18

Post by doomquake777 »

I am Loving the plasma Flamethrower, I never liked the Plasma Shotgun. If it must be removed I hope it is added as a Mutator.
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SamVision
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Re: Brütal Doom v0.18

Post by SamVision »

Flamethrowers are so wasteful in doom, the plasma shotgun was much more useful.
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armymen12002003
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Re: Brütal Doom v0.18

Post by armymen12002003 »

Hey Sarge I was wondering beings how you decided to nurf the nazis was you gonna nurf the mp40 also?
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Xangi
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Re: Brütal Doom v0.18

Post by Xangi »

The flamethrower would be alright if it was a bit better, as it stands it's pretty much inferior to the primary fire.
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mincartoon
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Re: Brütal Doom v0.18

Post by mincartoon »

Hi Sarge, I don't think you like more idea suggestions but have you thought of changing flamethrower's damage type to flames instead of plasma? It's quite amusing to see zombiemen running around on fire, yet it's relatively rare death animation to see in current Brutal DooM.

I actually modified your script and set its damagetype to "Flames" instead of "Plasma". It always triggers burning death to zombies but imps sometimes cripple like they were shot by normal guns. I don't know what's the problem...

Also plasmgun's normal firing sound would be more natural if it sounds like DooM 3. Yours rather sound like it's firing soild projectiles.
Last edited by mincartoon on Fri Aug 09, 2013 2:23 am, edited 2 times in total.
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

mincartoon wrote:Hi Sarge, have you thought of changing flamethrower's damage type to flames instead of plasma?
flames are made out of gas, also plasmas are much more hotter then flames. it will melt them, not burn them. then it's not even flamethrower at all, it's plasmathrower.
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doomquake777
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Re: Brütal Doom v0.18

Post by doomquake777 »

Xangi wrote:The flamethrower would be alright if it was a bit better, as it stands it's pretty much inferior to the primary fire.
I find myself using the secondary fire whenever I decide to use the plasma rifle and have demons within close range. otherewise I use the Primary, I feel this is a lot more useful then the Plasma Shotgun ever was.
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mincartoon
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Re: Brütal Doom v0.18

Post by mincartoon »

Captain J wrote:flames are made out of gas, also plasmas are much more hotter then flames. it will melt them, not burn them. then it's not even flamethrower at all, it's plasmathrower.
Well, yeah. I understand what he intended. Maybe make it trigger flame death when the gas hit at distant range?

Damn, I feel like I'm a pyromaniac.
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Xangi
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Re: Brütal Doom v0.18

Post by Xangi »

doomquake777 wrote:
Xangi wrote:The flamethrower would be alright if it was a bit better, as it stands it's pretty much inferior to the primary fire.
I find myself using the secondary fire whenever I decide to use the plasma rifle and have demons within close range. otherwise I use the Primary, I feel this is a lot more useful then the Plasma Shotgun ever was.
Here's the issue, it's inefficient and inferior to the weapons designed for such ranges. The SSG or a combination of shotgun+foot will work better and not waste your plasma ammo which is better used on other things. For reference, the "HotPlasmaGas" projectile does 1d8 damage, whereas the "Plasma_Ball" projectile does 7d8. Both cost the same amount of ammunition.

EDIT: Also for reference, the shotgun does 8*7d3 and the SSG does 20*7d3
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doomquake777
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Re: Brütal Doom v0.18

Post by doomquake777 »

Xangi wrote:
doomquake777 wrote:
Xangi wrote:The flamethrower would be alright if it was a bit better, as it stands it's pretty much inferior to the primary fire.
I find myself using the secondary fire whenever I decide to use the plasma rifle and have demons within close range. otherwise I use the Primary, I feel this is a lot more useful then the Plasma Shotgun ever was.
Here's the issue, it's inefficient and inferior to the weapons designed for such ranges. The SSG or a combination of shotgun+foot will work better and not waste your plasma ammo which is better used on other things. For reference, the "HotPlasmaGas" projectile does 1d8 damage, whereas the "Plasma_Ball" projectile does 7d8. Both cost the same amount of ammunition.

EDIT: Also for reference, the shotgun does 8*7d3 and the SSG does 20*7d3
There has to be some trade off, otherwise everyone would just use 1 fire mode over the other. The Flamethrower doesn't hurt you no matter how close you are to the flame, so its excellent to use if you get cornered. plus it can hit multiple enemies in a row. So even if the flame does do less damage then the primary fire, I'm ok with that.
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Xangi
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Re: Brütal Doom v0.18

Post by Xangi »

doomquake777 wrote:
Xangi wrote:stuff
There has to be some trade off, otherwise everyone would just use 1 fire mode over the other. The Flamethrower doesn't hurt you no matter how close you are to the flame, so its excellent to use if you get cornered. plus it can hit multiple enemies in a row. So even if the flame does do less damage then the primary fire, I'm ok with that.
It is literally inferior in every way to the shotgun/SSG, and inferior in nearly every way to the primary fire. It needs to be adjusted or it doesn't belong.
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Valherran
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Re: Brütal Doom v0.18

Post by Valherran »

Xangi wrote:
doomquake777 wrote:
Xangi wrote:stuff
There has to be some trade off, otherwise everyone would just use 1 fire mode over the other. The Flamethrower doesn't hurt you no matter how close you are to the flame, so its excellent to use if you get cornered. plus it can hit multiple enemies in a row. So even if the flame does do less damage then the primary fire, I'm ok with that.
It is literally inferior in every way to the shotgun/SSG, and inferior in nearly every way to the primary fire. It needs to be adjusted or it doesn't belong.
A constant stream of damage that goes through targets in a line that also adds near perma-flinch to the hit targets is inferior? I am pretty sure the SSG cannot pull that off. A flamethrower type weapon has been needed for ages, I originally said it should be a flame cannon alt fire, but if it replaces the useless plasma shotgun blast instead, then I am all for it.
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Xangi
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Re: Brütal Doom v0.18

Post by Xangi »

Valherran wrote:
Xangi wrote:
doomquake777 wrote:
There has to be some trade off, otherwise everyone would just use 1 fire mode over the other. The Flamethrower doesn't hurt you no matter how close you are to the flame, so its excellent to use if you get cornered. plus it can hit multiple enemies in a row. So even if the flame does do less damage then the primary fire, I'm ok with that.
It is literally inferior in every way to the shotgun/SSG, and inferior in nearly every way to the primary fire. It needs to be adjusted or it doesn't belong.
A constant stream of damage that goes through targets in a line that also adds near perma-flinch to the hit targets is inferior? I am pretty sure the SSG cannot pull that off. A flamethrower type weapon has been needed for ages, I originally said it should be a flame cannon alt fire, but if it replaces the useless plasma shotgun blast instead, then I am all for it.
The anti-corner weapon is called a foot. But anyway, my argument is less against a flamethrower and more that the one we have is awful. It's simply not worth the ammo if you're even remotely good at kicking. Also the minigun has near-perma-flinch on anything that'll corner you, and also does more damage per shot than the flamethrower.
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doomquake777
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Re: Brütal Doom v0.18

Post by doomquake777 »

The Flamethrower can hit multiple targets at once, whereas the Minigun can only hurt 1 enemy at a time and if its a weaker enemy you have to waste ammo destroying the body until the demon falls over. And you can't kick bigger enemies out of the way, not that I've ever been cornered by anything bigger then Pinkies.
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