In case you didn't spot it in the CCARDS lump:Accensus wrote:1. A command to clear all cards in effect and start fresh. Here's the use case:
Code: Select all
cleardeckmap MAP01
In case you didn't spot it in the CCARDS lump:Accensus wrote:1. A command to clear all cards in effect and start fresh. Here's the use case:
Code: Select all
cleardeckmap MAP01
This one seems like it's more to do with how hideous destructor uses executions.Accensus wrote: EDIT: Add another bug to this: chosen monsters aren't really invulnerable and can be executed normally. However, this is with Hideous Destructor so it might be a compatibility issue.
I second this, because it'd be useful when using maps with hubs or other similar situations. (ie Compendium or Sentinel's Lexicon's Hub, Jimmy's Jukebox map, etc)1. A command to clear all cards in effect and start fresh. Here's the use case:
Sometimes when I finish a mapset (particularly with Hideous Destructor), I go to a "safe map", save my game with whatever inventory I have, swap the wads in ZDL, then continue playing on the new mapset with changemap, essentially keeping my old inventory for a continuous playthrough. The problem is that all of the permanent cards are also kept, which in my case is somewhat undesireable.
this is purely a side effect of having more effects and things interacting, most likely.stainedofmind wrote:I'm getting some pretty nasty slowdown with the newer versions myself, pretty much regardless of which cards I choose. Levels start off normal, but get progressively slower until it becomes unplayable. I should note that I have a pretty cruddy laptop and can only use LZDoom, but I hadn't notice this severe of slowdown until version 3.1. I went ahead and started testing older versions back to 2.4, and while eventually I go the same slowdown, it definitely got worse the higher up the version chain I went. After a bit more testing with other gameplay mods, it seems to mostly take effect when there's things added to the map, like gore, casings, item drops, etc... I was unable to cause this slow down with just the vanilla game, but got severe slowdown with mods like Project Babel and Hearts of Demons - Revenant (which already murders my framerate by itself some times). I should also mention that I had to open the mod up in Slade and remove the rendering of the "pet" chains, as that would immediately cause the levels to lag like crazy.
These all sound like the mod isn't set up to be compatible with a lot of the corruption cards.Rowsol wrote: Because I have no idea what caused this I'm going to post it here as this seems the most likely culprit. https://ibb.co/bK9Gk4W
NewCacodemon is a class found in Pandemonia. I started the level and picked "Harmless Illusions" as one of the cards. The others don't seem relevant. I'm also trying to play this with a wad that has extensive dehacked work so it really could be anything at this point.
The cards "small companion" and "monster increased by 1" are having a large effect on my framerate. I was testing a wad (Paradise) and I noticed my performance was in the gutter. I kept starting a new game and looking at my fps. Whenever I picked one of those cards my fps went from 141 (where it hovers due to me limiting it) to 70.
I use custom game mode, show 4 cards pick 4 cards. I have been for quite a while now. I've noticed that whenever I get a curse card it usually brings more curse cards. I've had at least 2 instances where all 4 of my picks were curse cards. There has to be something fishy going on.