Super Sonic Screenies - part 13

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Agent ME wrote:Make a zone that makes us think of the original genesis sonic games! Like grass! And Loop-de-loops! (Just make it be eye-candy)
You probably haven't played the demo...

Risen wrote:
geedougg wrote:Yeah foret actualy making the player's view rotate; it'll be hard enogh making the player actually go arond the loop with ZDooM's 2D physics....
Admittedly this would be much more convincing if there were many more intermediate steps, but I think it's proof-of-concept enough that nothing should be considered impossible until you've tried it.
Heh, that's cool. A bit weird and dizzying, but cool. I might have found another way of doing it, maybe I'll try it when I go back and improve stuff.
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wildweasel
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Post by wildweasel »

Risen: Whoa, that example is just cool. I'd love to see this actually implemented in SSD, at least someplace.
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GeeDougg
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Post by GeeDougg »

Sorry no WildWeasel I don't play any of those games either.... I don't want to be brainwashed....
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cccp_leha
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Post by cccp_leha »

Graf Zahl wrote:
geedougg wrote: As for the "war games argument", to be honest I can kind'a understand why you wouldn't want to play war games.... I don't like them much either, because most of the modern war games are against Germany, and every one of those games involves killing lots and lots of Germans....

No, you don't understand me at all. War games put me off because they are about slaughtering human enemies. I very much prefer some fantasy settings where the enemies are monsters or where you don't have such realistic weapons or models - especially if you can use sniper rifles.

But shooting with realistic looking weapons on semi-realistic looking humans is something I find utterly disgusting. If there is less realism involved (as in the WolfenDoom mods for Doom) it's different.

Far Cry was another game I had some problems with but killing true bad guys is different from killing soldiers who in real life would have been forced to fight against their will mostly. Still, it was about killing semi-realistic looking humans from a first person perspective and that lowered the enjoyment considerably.
I wholeheartedly agree.
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Ixnatifual
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Post by Ixnatifual »

geedougg wrote:Ix: Umm, JK had the forcepowers system and the Saber Combats too....
I know, I just said that JO had improved force and saber system.
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Risen
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Post by Risen »

wildweasel wrote:Risen: Whoa, that example is just cool. I'd love to see this actually implemented in SSD, at least someplace.
Thanks, but I won't be doing any implementation as it's not my project.
Heh, this thread got so derailed I totally forgot it was in here!
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