favourite levels

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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whiteboy567
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Post by whiteboy567 »

lol damn i got to learn how to decorate and map for that matter >_>
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Daniel
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Post by Daniel »

well, the unique way to make weapons being picked up into the level is redesing the levels and putting the weapons in it. So in shorter works:

Edit all the wads in your computer :shock:

And about Plutonia 2, I grabbed the MAP13 demonstration, and of course, like Plutonia 1, was very cool. I didn't find any link to it into the net, and I don't know if it will be out...
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whiteboy567
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Post by whiteboy567 »

Damn.... i really wanted this wad oh well back to play zdoom maps :)
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GeeDougg
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Post by GeeDougg »

Daniel have you seen THIS, and THIS?
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Daniel
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Post by Daniel »

Damn! Under our noses! Well, but it doesn't seen to had a lot of updates... since the last time I visited this page... I even remebered where it was. :shock:


Well, back to Neo Doom mapping... :?
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GeeDougg
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Post by GeeDougg »

Yeah well the last update was in April I think. You can just keep your finers crossed and pray to God almighty that this won't join the trillions of other abandoned Doom projects in "THE VOID"..., of DOOM, umm, thingy, and, stuff!!!!

BTW that Neo Doom of yours is onesexy-ass loking ZDooM project. I can't wait to see it released. It's definitely some of the mosty gorgeous scenery and architecture I've ever seen in ZDooM. I'd definitely like to see more screenshots.
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whiteboy567
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Post by whiteboy567 »

NICE!!!!!!!! i like the sreenshots to some of them look like there going to be filled with monsters :)
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GeeDougg
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Post by GeeDougg »

Well, knowing Plutonia, most of the later levels WILL be (if this is going to be anything like Plutonia, that is...).
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