favourite levels
- whiteboy567
- Posts: 165
- Joined: Wed Sep 22, 2004 2:02 pm
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well, the unique way to make weapons being picked up into the level is redesing the levels and putting the weapons in it. So in shorter works:
Edit all the wads in your computer
And about Plutonia 2, I grabbed the MAP13 demonstration, and of course, like Plutonia 1, was very cool. I didn't find any link to it into the net, and I don't know if it will be out...
Edit all the wads in your computer
And about Plutonia 2, I grabbed the MAP13 demonstration, and of course, like Plutonia 1, was very cool. I didn't find any link to it into the net, and I don't know if it will be out...
- whiteboy567
- Posts: 165
- Joined: Wed Sep 22, 2004 2:02 pm
- Location: Odamex
- Contact:
- GeeDougg
- Posts: 3651
- Joined: Fri Jul 16, 2004 2:39 pm
- Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
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Yeah well the last update was in April I think. You can just keep your finers crossed and pray to God almighty that this won't join the trillions of other abandoned Doom projects in "THE VOID"..., of DOOM, umm, thingy, and, stuff!!!!
BTW that Neo Doom of yours is onesexy-ass loking ZDooM project. I can't wait to see it released. It's definitely some of the mosty gorgeous scenery and architecture I've ever seen in ZDooM. I'd definitely like to see more screenshots.
BTW that Neo Doom of yours is onesexy-ass loking ZDooM project. I can't wait to see it released. It's definitely some of the mosty gorgeous scenery and architecture I've ever seen in ZDooM. I'd definitely like to see more screenshots.
- whiteboy567
- Posts: 165
- Joined: Wed Sep 22, 2004 2:02 pm
- Location: Odamex
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