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Giest118
Posts: 2914
Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

I started out mapping for Half-Life... a considerably more complex engine than Doom's. After about 2 years (I started mapping when I was 11!!) I went on to Doom, and then ZDoom.

I did get pretty good at mapping for HL, but I have yet to get quite that good with Doom.

In short, it takes a while to get good at mapping. I understood HL mapping within two days (:shock:), and it took less time with Doom. But I had my brother teach me the basics... so that was an advantage...

But with Doom mapping, I learned myself. And it took about eight hours at the computer with a shite editor (DoomEd 4.2) to learn. The bloody thing also didn't have a manual.

KEYWORDS: didn't have a manual

.... you can learn just by messing around with an editor. Come on, try it. It does wonders. :)
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BouncyTEM
Posts: 3822
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

i've used Doom Builder and tinkered with it for a while.
Any tutorials? That would make my life a boatload easier.
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Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
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Post by Xaser »

Giest is 13..........................................
.........................................................
.........................................................
......................Why am I not surprised?

Well, seeing as I'm not much older than that, I'll just shut up now. :P
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Giest118
Posts: 2914
Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

It might come with a manual?

/me checks

... well, shit. it doesn't.

Meh, you could try the DB website, I suppose.
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Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
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Post by Ixnatifual »

omg t33nagez0r =)
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HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Code: Select all

Name: HotWax
Real name: HotWax
Age: Old enough
Location: Wouldn't you like to know
Site: www.goatse.cx

IWADs: All of them
Prefered: All but Hexen, which is teh devil

Port/Game: I forget.
Map Editor: DCK for Windows, a.k.a. DoomBuilder
Resource Editor: XWE 
Script/Lump Editor: DB/DCK/Notepad

Script Writing: Excellent
Art: Terrible
Story writing skill: Ehhhhhhhhh....
Programming skill: Good
Music skill: *hides*
Mapping: Fine, except that my imagination is broke.

WADs Produced: Hahahahahahahhahahahahhaha
WADs in Progress: 47 unfinished projects that at one time or another seemed like a really good idea.

Random thing about the forums I hate: People complaining about my jokes.  Whiny bitches.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Somehow I expected that you want to remain completely anonymous. :)
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Bio Hazard
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Post by Bio Hazard »

HotWax wrote:

Code: Select all

Site: www.goatse.cx
I KNEW HOTWAX HAS THE GOATSE MAN!!!
I WAS RIGHT!!!
I WIN THE POOL!!! :D
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Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
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Post by Lexus Alyus »

Kids... (In reply to giests age)

:twisted:
Mista_T
Posts: 45
Joined: Tue Nov 25, 2003 12:13 am

Post by Mista_T »

Code: Select all

Name: Mista T.
Real name: Matt Tropiano
Age: 19, approaching 20.
Location: New Jersey
Site: None really. 

IWADs: All except Strife. Need Strife. Can't believe I don't have it.
Prefered: Doom2/Hexen.

Port/Game:  ZDoom until the day I die.
Map Editor: WadAuthor now, DeeP back in the day.
Resource Editor: NWTPRO. Yeah, I'm oldschool.
Script/Lump Editor: Notepad.

Script Writing: Very Good.
Art: Altering color/palette conversion is the highest I go, anything better takes more time.
Story writing skill: Okay. 
Programming skill: Pretty damn good, getting better. 
Music skill: Never attempted.
Mapping: Between Good and Very Good, although I find it hard to get inspired nowadays.

WADs Produced: "Dimensions of Time" 6 years ago. Trust me, I've improved a hell of a lot.
WADs in Progress: A Hexen hub with ZDoom features, with some homegrown voice-acting. It's gonna be sweet.

Detail Obsession: Moderate. I still manage to make things looking nice and semi-atmospheric when needed, but I'm not too gung-ho about it.
Bug obsession: OCD-like. I make some sectors, test map. New polyobject, test map. New scripts, test map... you get the idea.
Ugh. I hate tooting my own horn....
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Mista_T wrote:IWADs: All except Strife. Need Strife. Can't believe I don't have it.
There's no reason for anyone to not have strife if they want it now that it is no longer being sold. You can download it at the-underdogs.org.
Mista_T
Posts: 45
Joined: Tue Nov 25, 2003 12:13 am

Post by Mista_T »

Risen wrote: There's no reason for anyone to not have strife if they want it now that it is no longer being sold. You can download it at the-underdogs.org.
That version is shareware, I believe. Back in the day when "abandonware" was a debated-upon term, I got the full version, then I lost it in a hard drive reformat (forgot to back it up. STUPID, STUPID, STUPID). Now some shady CD-ROM software dealer has the rights to sell it, I think, making it non-abandonware, though I could be wrong. Still, that's definitely the shareware version that The Underdogs have.

If only somebody had the full version and was generous enough to *COUGH*sendittomesomehow*COUGH*....
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Risen
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Post by Risen »

I suppose it could be, but it weighs in at 54.2MB and the ENDOOM screen says "Thanks for your purchase of STRIFE"... so I have no reason to believe otherwise.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Risen wrote:I suppose it could be, but it weighs in at 54.2MB and the ENDOOM screen says "Thanks for your purchase of STRIFE"... so I have no reason to believe otherwise.
It's definitely the full version icluding voices.wad. I downloaded it, too, after trying to get this game without success for half a year now.


Right now I am *very* busy dissecting the EXE to pieces. Let's see how much I can find out... I hope I get far enough to create a playable game. :)
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cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
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Post by cccp_leha »

Shit, another New Jersite? Wow, small world. PM me with your request.
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