Testers for new menu code needed

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Demolisher
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Re: Testers for new menu code needed

Post by Demolisher »

I've played it with a rock band guitar.
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Re: Testers for new menu code needed

Post by zuzma »

Why are you guys jumping on my ass for not assuming people would need those? I changed my idea mid-way and considered it in an edit. Ah well I never really liked posting on message boards much since it's easy to point out peoples mistakes and pull up old posts.
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Re: Testers for new menu code needed

Post by Gez »

The thing is that some people are left-handed, and there aren't that many left-handed mice with more than three buttons.
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Re: Testers for new menu code needed

Post by Graf Zahl »

Gez wrote:The thing is that some people are left-handed, and there aren't that many left-handed mice with more than three buttons.

That's precisely my problem. I'd like to buy a better one but it's all that 'ergonomic' crap that only fits into a right hand.
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Re: Testers for new menu code needed

Post by wildweasel »

zuzma wrote:Why are you guys jumping on my ass for not assuming people would need those? I changed my idea mid-way and considered it in an edit. Ah well I never really liked posting on message boards much since it's easy to point out peoples mistakes and pull up old posts.
Hey, whoa, no need to take offense, we're not trying to tell you you're wrong for saying anything. Just figured it was worth mentioning.
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Re: Testers for new menu code needed

Post by Per-Scan »

It may be a bit cumbersome to code but you could use 'mouse gestures' a la trendy web browsing... Not a great idea but just throwing it out there. You never know what it may inspire! :)

An on-screen back button seems the easiest though.

EDIT: Is there a build of r2735 or newer (I don't know how to build it myself). Playiong around with it may inspire me to think of more intuitive things (I used to test GUI's for a large insurance company!). :)
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Re: Testers for new menu code needed

Post by Graf Zahl »

Oh, god, please don't mention this. I've been suffering through that crap at work enough.

Anyway, I think I found the best compromise:

- A back button is implemented but it's only visible if the mouse is moved
- There's a CVAR that can either put it in the upper left or upper right corner or switch it off completely.
- There's another CVAR that completely disables mouse support in the menu.

All I'll need now is for someone to draw a button that looks nice. I just did a placeholder graphic that isn't that great.

So all that's needed now, I think, is to improve visual feedback for mouse use (and possibly improve it for the option menus altogether.) I don't think that the standard cursor alone is sufficient as a mouse selector.
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Re: Testers for new menu code needed

Post by Jimmy »

How's this? :3:
backarrow.png
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Re: Testers for new menu code needed

Post by Enjay »

Graf Zahl wrote:
Gez wrote:The thing is that some people are left-handed, and there aren't that many left-handed mice with more than three buttons.
That's precisely my problem. I'd like to buy a better one but it's all that 'ergonomic' crap that only fits into a right hand.
There must be loads of people "out there" who would welcome a good, left hand shaped, ergonomic, multi-button mouse. However, there just doesn't seem to be any available. I'm currently using A Microsoft Sidewinder X3 but it's only a "universal" shape and the back/forward buttons are not very well placed. Having used a few of my friends proper weighted right-handed gaming mice, I can tell that my Sidewinder isn't bad but it is nowhere near the quality of the kind of mice that are available to right handed users. :(
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Re: Testers for new menu code needed

Post by Nash »

Tried my hand at some UI graphics. These were pixelled by hand in Photoshop and the Doom palette... but I think the reds should translate well to any of the other games' palette.

(I guess the UI can render in true colour if the user can run Direct 3D but I still did it in palette so that if the user can't have true colour 2-d elements, the graphics won't end up looking horrible)
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Re: Testers for new menu code needed

Post by Nash »

And here's one for when the mouse is over the button. I wanted to make another one for when the user is clicking on the button but I think simply offsetting the button 1 pixel to the right and down should be convincing enough as a "click" animation.
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Re: Testers for new menu code needed

Post by Gez »

Changing the cursor is a must. The windows cursor doesn't look like it should be able to click on a Doom menu.
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Re: Testers for new menu code needed

Post by zuzma »

wildweasel wrote: Hey, whoa, no need to take offense, we're not trying to tell you you're wrong for saying anything. Just figured it was worth mentioning.
In b4 no emotions on the internets. I'm not as bent out of shape as you think I am so no worries. :wub:
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Re: Testers for new menu code needed

Post by Kinsie »

Image
No Chex one ATM because I am very very tired.
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Re: Testers for new menu code needed

Post by Graf Zahl »

Kinsie wrote:Image
No Chex one ATM because I am very very tired.

The arrows are good. But:

- I'll also need a highlighted version
- the arrows for the mouse cursor are way too small. I also don't think that they should be in-game graphics. I'd rather have a real mouse cursor for them. But for that the lowest common denominator of all supported platforms must be considered.
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