Linux!

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

Moderator: GZDoom Developers

User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Cyb wrote:wow, you got sound to work?
Yeah, by downloading the ALSA drivers, compiling, installing, and editing my /etc/modules.conf as directed. I've never actually used the sound drivers that came with the kernel, since at the time I had my GUS PnP, they didn't support it but ALSA did.
User avatar
arioch
Posts: 129
Joined: Tue Jul 15, 2003 3:27 pm
Contact:

Post by arioch »

eh, ALSA has always had less support for the cards I've tried to use with it than OSS.

I'll use ALSA when they pry OSS out of my cold dead hands.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

ALSA looks bloated in a way to me. Probably that's just because it loads a huge load of modules when compiled as a module. (OSS takes sound/soundcore, ac97 and cs46xx. ALSA takes 5+ more.)
I'd like to see OSS support in that ZDoom, until OSS drops out of the kernel. (Haha then I fore-port.)
covox

Post by covox »

Hirogen2 wrote:ALSA looks bloated in a way to me. Probably that's just because it loads a huge load of modules when compiled as a module. (OSS takes sound/soundcore, ac97 and cs46xx. ALSA takes 5+ more.)
I have to agree. Last time I checked, ALSA loads a whopping 19 modules on startup (most of them are extra for the sequencer and MIDI support), but since it's working fine I see no reason to change it. Anyway, the quality difference between ALSA and OSS is audible (especially at higher volumes).

For the record, ALSA has the option of a fully-functional OSS compatibility layer (modules snd-pcm-oss, snd-mixer-oss), thereby removing the need for the depreciated OSS kernel drivers. Oddly enough, half the time the OSS support works better than the ALSA support does.
User avatar
arioch
Posts: 129
Joined: Tue Jul 15, 2003 3:27 pm
Contact:

Post by arioch »

the oss compatibility layer only works as well as the oss driver if the existing alsa drivers supports your card to the extent the oss driver does

so no, it's not terribly useful except as backwards compatibility for the apps that do not yet include any alsa compatibility

this is another one of my beefs with linux and bsd and the like: app developers can choose to use oss, alsa, esd, and arts, or any combination thereof, and the multiple implementations can be mutually incompatible
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

Just choose SDL audio. It handles everything underneath, app developers can choose what SDL already has implemented.
User avatar
arioch
Posts: 129
Joined: Tue Jul 15, 2003 3:27 pm
Contact:

Post by arioch »

that would be great, theoretically ... if all apps used SDL

except SDL is a big pile of donkey shit and even apps that purport to support SDL (such as mplayer) only support 1 of the total amount of possible output options through SDL
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

What's bloated about taking common code from different modules and moving it into a separate module so they can all share the same code?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

Another successful Linux install for somebody on this forum. As of this writing, I am officially equipped with KNOPPIX Live-On-CD, and have figured out how to mount a Windows network drive with Samba. Hey, gotta start somewhere...
Anonymous

Another looking forward to updated Linux version

Post by Anonymous »

Count me in on the list of those looking forward to an updated Linux version of ZDoom. I've just installed Slackware 9.1 this last week and I'm back to using Linux as my primary OS.

I've wandered in and out of using Linux for my main system(s) over the years--I started with 0.93 self-compiled on boxes that also booted DOS/WFW (_had_ to have DOS/WFW for my home Doom network, after all.) My first distro was Yggdrasil, then went to SLS. Was forced to shift to this new SLS spinoff called Slackware when SLS fell too far behind the times.

Then I went to using commercial Unices for a few years. When I came back to Linux some friends who I trusted talked me into going with SuSE. I tried 6.2 and 7.1 and spent more time fighting those boxes than I spent fighting my Windows boxes. They just didn't work out for me. I feared that Linux had lost its way, and went back to HPUX on older boxes to spend more time working and less time in combat against the OS.

Tried Mac OS X. It's nice for me, as long as I just use it like Unix. Whenever I start trying to use Apple-style commercial horizontal apps things get ugly fast. But why pay so much for a box I'm just using as a vanilla Unix box?

But now I'm back on Linux. Decided to hold my breath and try the latest Slackware since it'd worked well for me years ago. So far I'm pretty happy. It's probably a number of factors, some Slackware-specific and others generally related to improvements in Linux since my last go-around. Gentoo looks interesting, I'll probably build it with a 2.6 kernel on another box that I'm going to be rescuing from a commercial OS.

That's the real answer to CPU usage probs while compiling--who says you need to have just one box? I've got four that I use just from this chair, and about 14 others scattered around the house that I use routinely, including the laptops. Get a KVM switch and invest in a really good monitor and you'll never complain about waiting on compiles again (or on rendering, or calculations, or anything else that can tie up a system.)

-Saundby
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

randy wrote:Yes, being able to drag a window around without sound breaking up is nice. But why did it take around ten years for this to become a standard part of the Linux kernel?
Such things never happened for me.
You got ALSA at .org? Well, they are included in kernel 2.6.0, as are they in 2.4.21-suse144 (pretty good patch).

The only thing that locks up everything for a microsecond is kreiserfsd when it syncs loads of data :P
covox

Post by covox »

the oss compatibility layer only works as well as the oss driver if the existing alsa drivers supports your card to the extent the oss driver does

so no, it's not terribly useful except as backwards compatibility for the apps that do not yet include any alsa compatibility
This is the point where you disown that old Ensoniq/Vibra128/AC97 and pick up a SBLive/Audigy :)
User avatar
arioch
Posts: 129
Joined: Tue Jul 15, 2003 3:27 pm
Contact:

Post by arioch »

covox wrote:This is the point where you disown that old Ensoniq/Vibra128/AC97 and pick up a SBLive/Audigy :)
Ugh, creative.

Fuck that shit.
Anonymous

Post by Anonymous »

Hi, new zdoom user here, just to say how great it is and runs under Fedora Core 1. Apt installed Hermes with 0 problems.
I come from quake. Well, Fuhquake in fact.
Sorry if this is the wrong place to post this. Really great work.
Thanks :P
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Post by X-DOOM »

NiGHTMARE wrote: Personally I'd like to see certain features of the other ZDoom derivatives (Skulltag, GADoom, ZXDoom, etc) added to the "standard" ZDoom too :)
Sure it can be done only if Randy want to add some of these features.
i'm repporting of this page : http://forum.zdoom.org/viewtopic.php?t=1319&start=30
Post Reply

Return to “ZDoom (and related) News”