[Project] Doom2 remake (Abandoned?)
- The NUtcracker
- Posts: 843
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@Pelle123 This music is great! I'm putting it in, although I don't know what it's going to be for yet...
@Edward850 If your mean about this project, I'm not sure yet... I plan to release a demo after 7 maps are completed, right after they are tested by beta testers (which will be exclusively for them).
@Edward850 If your mean about this project, I'm not sure yet... I plan to release a demo after 7 maps are completed, right after they are tested by beta testers (which will be exclusively for them).
- The NUtcracker
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- Doomguy0505
- Posts: 625
- Joined: Tue Mar 29, 2005 4:53 am
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ok here is some music again but this time i made it myself
http://www.sendspace.com/file/ftahnp It maybe is not very good because i'm noob making music... 
- The NUtcracker
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@jallamann That is a very good level! It's going in. I don't know why, but this reminded me of a Doom3 level...
@Doomguy0505 I liked that monster mod. Not quite sure if it's going in, as the monster difficulty is very challenging, but I liked the new weapons a lot! Also, the SSG gunner is VERY hard to beat! I didn't see anything different about the arch-vile, but I have an idea for a new vile I think will make it MUCH more tolerable.
@Pelle123 There's something this music would go great with, but I can't think of it right now...
@Doomguy0505 I liked that monster mod. Not quite sure if it's going in, as the monster difficulty is very challenging, but I liked the new weapons a lot! Also, the SSG gunner is VERY hard to beat! I didn't see anything different about the arch-vile, but I have an idea for a new vile I think will make it MUCH more tolerable.
@Pelle123 There's something this music would go great with, but I can't think of it right now...
ok... oh and i got map01 ready (i think... i didn't see any problems when i tested it about 10 times) It is mostly like the original but i made some things there more... If there is something wrong then please fix it
[EDIT]
Okay so i found out (i tested 10 times??
) that the map does not have more than i medikit/stimpack, and the start looked so boring... well i added few objects and i think it's better (dont know how much). 
http://www.sendspace.com/file/iylrgv
[EDIT]
oh yea then i was thinking... If we are going to release some kind of 7 lvl demo... Should we make those first 7 maps first?? Even if not, i can start making map4
[EDIT]
Okay so i found out (i tested 10 times??
http://www.sendspace.com/file/iylrgv
[EDIT]
oh yea then i was thinking... If we are going to release some kind of 7 lvl demo... Should we make those first 7 maps first?? Even if not, i can start making map4
- The NUtcracker
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- Joined: Sun Jan 14, 2007 9:12 pm
- Location: South Dakota
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@Pelle123 About the 7 level demo... After this project has 7 completed maps, they will be released as a demo in the following way: They will be as maps 1-7, with the real map number in the title.
The map is fine but there is a HOM bug (also in jallamann's map).
[EDIT] @Pelle123 If you don't mind, I would like to go through your map and add in some more detail here and there. (Under the assumption I can avoid my pointless need to make the lights appear as if they flow away from the source)
The map is fine but there is a HOM bug (also in jallamann's map).
[EDIT] @Pelle123 If you don't mind, I would like to go through your map and add in some more detail here and there. (Under the assumption I can avoid my pointless need to make the lights appear as if they flow away from the source)
