Hideous Destructor 4.10.0b
- Silentdarkness12
 - Posts: 1555
 - Joined: Thu Aug 15, 2013 5:34 pm
 - Location: Plains of Pride
 
Re: Hideous Destructor [last update dated September 12, 2016
@Vaecrius there is a bug that can potentially cause inventory items to not display on the HUD, and requires a certain amount of fuss to fix.
It's rather notable if you actually watch the E1M6 vid.
			
			
									
						
										
						It's rather notable if you actually watch the E1M6 vid.
- 
				mumblemumble
 - Posts: 927
 - Joined: Fri Aug 23, 2013 1:59 pm
 
Re: Hideous Destructor [last update dated September 12, 2016
Maybe the lost souls could give the player the "wiggles" on bite? kinda like that whole "you look like you have seen a ghost!" type deal...I could support that, if they were slightly more fragile, and had a slower explosion state (and perhaps far less mass, so they were easier to fling around. Really, for their size, and power, and partially physical nature, I think bullets would throw them around much more). Please note, I mean TREMBLING, not JUST a high hit on stamina, THAT would be too much. Maybe a slightly randomized direction in moving when moving too
Actually, that could make pain elementals far more interesting.
			
			
									
						
										
						Actually, that could make pain elementals far more interesting.
- Matt
 - Posts: 9696
 - Joined: Sun Jan 04, 2004 5:37 pm
 - Preferred Pronouns: They/Them
 - Operating System Version (Optional): Debian Bullseye
 - Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
 - Contact:
 
Re: Hideous Destructor [last update dated September 12, 2016
SD, can you just tell me what point in the vid I should be looking at? It's Tuesday and I'm constantly flipping between this and another tab that looks a little more deniably work-related.
			
			
									
						
										
						- Silentdarkness12
 - Posts: 1555
 - Joined: Thu Aug 15, 2013 5:34 pm
 - Location: Plains of Pride
 
Re: Hideous Destructor [last update dated September 12, 2016
@Vaecrius 37:15.
			
			
									
						
										
						- Matt
 - Posts: 9696
 - Joined: Sun Jan 04, 2004 5:37 pm
 - Preferred Pronouns: They/Them
 - Operating System Version (Optional): Debian Bullseye
 - Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
 - Contact:
 
Re: Hideous Destructor [last update dated September 12, 2016
I see it, thanks!
...oh no another trudge through sbarinfo... really, really tempted to throw everything out in favour of ACS...
EDIT: Fortunately no change needed to SBARINFO but this does show a more systemic weakness related to weapon selection that I'll have to address with an additional script...
			
			
													...oh no another trudge through sbarinfo... really, really tempted to throw everything out in favour of ACS...
EDIT: Fortunately no change needed to SBARINFO but this does show a more systemic weakness related to weapon selection that I'll have to address with an additional script...
					Last edited by Matt on Tue Sep 20, 2016 6:18 pm, edited 1 time in total.
									
			
						
										
						- Silentdarkness12
 - Posts: 1555
 - Joined: Thu Aug 15, 2013 5:34 pm
 - Location: Plains of Pride
 
Re: Hideous Destructor [last update dated September 12, 2016
SBARINFO, for all it's bullcrap, is probably still more stable for use than ACS.
			
			
									
						
										
						- 
				mumblemumble
 - Posts: 927
 - Joined: Fri Aug 23, 2013 1:59 pm
 
Re: Hideous Destructor [last update dated September 12, 2016
Just an idea to make cacos a bit more dangerous, what if them landing at a velocity higher than a certain speed, while sparking forced a couple random caco bolts out in random directions? Kinda like the extra juice being squeezed out..
			
			
									
						
										
						- Hetdegon
 - Posts: 321
 - Joined: Sat Oct 30, 2004 12:55 pm
 - Graphics Processor: nVidia with Vulkan support
 - Location: Chireiden
 
Re: Hideous Destructor [last update dated September 12, 2016
Kind of funny how not running from the red key trap was the most efficient approach.Silentdarkness12 wrote:
Done.....squad summoner ftw, by the way. : D
Also, inventory bug located.
Re: Hideous Destructor [last update dated September 12, 2016
Finally got around to starting EP2 Grimdark & I'm adding em to the playlist as I go: https://www.youtube.com/watch?v=zzXDGC_ ... 5&index=10
E2M2 remains my favorite ep2 map, even on grimdark :>
			
			
									
						
										
						E2M2 remains my favorite ep2 map, even on grimdark :>
- Tapwave
 - Posts: 2096
 - Joined: Sat Aug 20, 2011 8:54 am
 - Preferred Pronouns: No Preference
 - Graphics Processor: nVidia with Vulkan support
 
Re: Hideous Destructor [last update dated September 12, 2016
Or you can do it like I did. Stand eerily close to it, grab it, and don't even trigger the trap.Hetdegon wrote: Kind of funny how not running from the red key trap was the most efficient approach.
- Silentdarkness12
 - Posts: 1555
 - Joined: Thu Aug 15, 2013 5:34 pm
 - Location: Plains of Pride
 
Re: Hideous Destructor [last update dated September 12, 2016
But did you get to unleash a squad that buttraped half of the enemy force? : P
			
			
									
						
										
						- Tapwave
 - Posts: 2096
 - Joined: Sat Aug 20, 2011 8:54 am
 - Preferred Pronouns: No Preference
 - Graphics Processor: nVidia with Vulkan support
 
Re: Hideous Destructor [last update dated September 12, 2016
On E1M8, yeah. Helps a ton against the spectres. I had a very "don't fight if you don't have to" mentality during my playthrough.Silentdarkness12 wrote:But did you get to unleash a squad that buttraped half of the enemy force? : P
- Silentdarkness12
 - Posts: 1555
 - Joined: Thu Aug 15, 2013 5:34 pm
 - Location: Plains of Pride
 
Re: Hideous Destructor [last update dated September 12, 2016
Doesn't really count on E1M8. Even on UV, there's not *that* many enemies.
: P
			
			
									
						
										
						: P
- Tapwave
 - Posts: 2096
 - Joined: Sat Aug 20, 2011 8:54 am
 - Preferred Pronouns: No Preference
 - Graphics Processor: nVidia with Vulkan support
 
Re: Hideous Destructor [last update dated September 12, 2016
Bah, I was panicking about the barons rather, but the squad just stunlocked them so hard that even after they got revived by a pair of Yokai, they still didn't manage to fire a single projectile at all. I saved everything for this, including a Rocket Launcher that I didn't even use.Silentdarkness12 wrote:Doesn't really count on E1M8. Even on UV, there's not *that* many enemies.
: P
Re: Hideous Destructor [last update dated September 12, 2016
Nine-tenths hair-pulling frustration followed by one-tenth anticlimax sounds par for the course for Hideous Destructor. 