Brütal Doom v0.18

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VICE
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Re: Brütal Doom v0.18

Post by VICE »

Hotze wrote: I'd also like to add another modification, but I am not sure how: when you try to fire an empty weapon and you don't have ammo for it the marine automatically switches really fast to the pistol. Anyone thinks it would be a good idea?
That sounds interesting. Doing that is a matter of adding a couple of inventory checks (to see if the reserves for the current weapon are depleted, and another to see if the pistol has rounds left in the magazine/reserves) in every weapon's fire state, and then doing A_SelectWeapon. Not sure how that would fit with Sgt Mark's vision though.
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Master Of Metal
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Re: Brütal Doom v0.18

Post by Master Of Metal »

DooM13GR wrote:
Reapums wrote:Umm... You might want to turn down the amount of teeth that can be kicked out of a zombieman...

Image
TEEF! (And that was just one zambie.)
OMG!! That's almost 40 teeth!
Why the Teeths are 52. Can you rename ZombieMan To Super Teeth Mutant or Remove some Teeths. :?:
Gez
 
 
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Re: Brütal Doom v0.18

Post by Gez »

I see people are still confused by the concept of ludicrous gibs.
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Master Of Metal
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Re: Brütal Doom v0.18

Post by Master Of Metal »

Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
Last edited by Master Of Metal on Wed May 01, 2013 2:38 pm, edited 1 time in total.
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President People
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Re: Brütal Doom v0.18

Post by President People »

That Revenant RL looks totally awesome, Mike.
SamVision wrote:
Reapums wrote:[TEEF]
This is awesome and I don't want it removed.
Seconded.
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Master Of Metal
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Re: Brütal Doom v0.18

Post by Master Of Metal »

President People wrote:That Revenant RL looks totally awesome, Mike.
SamVision wrote:
Reapums wrote:[TEEF]
This is awesome and I don't want it removed.
Seconded.
We are talking for the Revenant RL Right???

I see the Revenant RL are not 100% totally awsome because the skulls are :D (Happy) :D
Last edited by Master Of Metal on Wed May 01, 2013 2:57 pm, edited 3 times in total.
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Mike12
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Re: Brütal Doom v0.18

Post by Mike12 »

They're not happy; there's no real expression really, it only looks like that at a glance because of the angle/position of the cannons.
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DooM13GR
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Re: Brütal Doom v0.18

Post by DooM13GR »

Doom Nukem wrote:Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
You mean when the Minigun ammo is 0, the Ammo of The Minigun disapears? I think its a really good idea. This needs to be add.
Attachments
Come on MotherFuckers! My Minigun will talk for You!!
Come on MotherFuckers! My Minigun will talk for You!!
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DooM13GR
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Re: Brütal Doom v0.18

Post by DooM13GR »

Gez wrote:I see people are still confused by the concept of ludicrous gibs.
I think the comment with the Teeths are really famous.
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

Doom Nukem wrote:Why the Teeths are 52. Can you rename ZombieMan To Super Teeth Mutant or Remove some Teeths. :?:
i got a idea, put a bloody gummies at those few teeths!
and those small gibs with little bones is a gummies 'n' teeth what i talking about?
but those teeths are smaller then basic teeth...hmm :?
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DooM13GR
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Re: Brütal Doom v0.18

Post by DooM13GR »

Captain J wrote:
Doom Nukem wrote:Why the Teeths are 52. Can you rename ZombieMan To Super Teeth Mutant or Remove some Teeths. :?:
i got a idea, put a bloody gummies at those few teeths!
and those small gibs with little bones is a gummies 'n' teeth what i talking about?
but those teeths are smaller then basic teeth...hmm :?
You are correct. Why the teeths are so small? Maybe Sergeant_Mark_IV needs to update his Real Gore (Or just the Brutal DooM) and add Real Teeths with blood.
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Master Of Metal
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Re: Brütal Doom v0.18

Post by Master Of Metal »

Yeah Nice idea this will make it very good and gore game.
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Re: Brütal Doom v0.18

Post by DooM13GR »

Doom Nukem wrote:Yeah Nice idea this will make it very good and gore game.
Thank you!
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Master Of Metal
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Re: Brütal Doom v0.18

Post by Master Of Metal »

DooM13GR wrote:
Doom Nukem wrote:Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
You mean when the Minigun ammo is 0, the Ammo of The Minigun disapears? I think its a really good idea. This needs to be add.
I not said only when the ammo is 0 i said when is GOING to be 0 to lose the ammo.
Do you understand me?
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DooM13GR
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Re: Brütal Doom v0.18

Post by DooM13GR »

Doom Nukem wrote:
DooM13GR wrote:
Doom Nukem wrote:Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
You mean when the Minigun ammo is 0, the Ammo of The Minigun disapears? I think its a really good idea. This needs to be add.
I not said only when the ammo is 0 i said when is GOING to be 0 to lose the ammo.
Do you understand me?
Relax... I understand what are you going to say.
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