That sounds interesting. Doing that is a matter of adding a couple of inventory checks (to see if the reserves for the current weapon are depleted, and another to see if the pistol has rounds left in the magazine/reserves) in every weapon's fire state, and then doing A_SelectWeapon. Not sure how that would fit with Sgt Mark's vision though.Hotze wrote: I'd also like to add another modification, but I am not sure how: when you try to fire an empty weapon and you don't have ammo for it the marine automatically switches really fast to the pistol. Anyone thinks it would be a good idea?
Brütal Doom v0.18
Re: Brütal Doom v0.18
- Master Of Metal
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Re: Brütal Doom v0.18
Why the Teeths are 52. Can you rename ZombieMan To Super Teeth Mutant or Remove some Teeths.DooM13GR wrote:OMG!! That's almost 40 teeth!Reapums wrote:Umm... You might want to turn down the amount of teeth that can be kicked out of a zombieman...
TEEF! (And that was just one zambie.)

Re: Brütal Doom v0.18
I see people are still confused by the concept of ludicrous gibs.
- Master Of Metal
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Re: Brütal Doom v0.18
Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
Last edited by Master Of Metal on Wed May 01, 2013 2:38 pm, edited 1 time in total.
- President People
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Re: Brütal Doom v0.18
That Revenant RL looks totally awesome, Mike.
Seconded.SamVision wrote:This is awesome and I don't want it removed.Reapums wrote:[TEEF]
- Master Of Metal
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Re: Brütal Doom v0.18
We are talking for the Revenant RL Right???President People wrote:That Revenant RL looks totally awesome, Mike.
Seconded.SamVision wrote:This is awesome and I don't want it removed.Reapums wrote:[TEEF]
I see the Revenant RL are not 100% totally awsome because the skulls are


Last edited by Master Of Metal on Wed May 01, 2013 2:57 pm, edited 3 times in total.
Re: Brütal Doom v0.18
They're not happy; there's no real expression really, it only looks like that at a glance because of the angle/position of the cannons.
Re: Brütal Doom v0.18
You mean when the Minigun ammo is 0, the Ammo of The Minigun disapears? I think its a really good idea. This needs to be add.Doom Nukem wrote:Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
Re: Brütal Doom v0.18
I think the comment with the Teeths are really famous.Gez wrote:I see people are still confused by the concept of ludicrous gibs.
- Captain J
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Re: Brütal Doom v0.18
i got a idea, put a bloody gummies at those few teeths!Doom Nukem wrote:Why the Teeths are 52. Can you rename ZombieMan To Super Teeth Mutant or Remove some Teeths.
and those small gibs with little bones is a gummies 'n' teeth what i talking about?
but those teeths are smaller then basic teeth...hmm

Re: Brütal Doom v0.18
You are correct. Why the teeths are so small? Maybe Sergeant_Mark_IV needs to update his Real Gore (Or just the Brutal DooM) and add Real Teeths with blood.Captain J wrote:i got a idea, put a bloody gummies at those few teeths!Doom Nukem wrote:Why the Teeths are 52. Can you rename ZombieMan To Super Teeth Mutant or Remove some Teeths.
and those small gibs with little bones is a gummies 'n' teeth what i talking about?
but those teeths are smaller then basic teeth...hmm
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Re: Brütal Doom v0.18
Yeah Nice idea this will make it very good and gore game.
Re: Brütal Doom v0.18
Thank you!Doom Nukem wrote:Yeah Nice idea this will make it very good and gore game.
- Master Of Metal
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Re: Brütal Doom v0.18
I not said only when the ammo is 0 i said when is GOING to be 0 to lose the ammo.DooM13GR wrote:You mean when the Minigun ammo is 0, the Ammo of The Minigun disapears? I think its a really good idea. This needs to be add.Doom Nukem wrote:Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
Do you understand me?
Re: Brütal Doom v0.18
Relax... I understand what are you going to say.Doom Nukem wrote:I not said only when the ammo is 0 i said when is GOING to be 0 to lose the ammo.DooM13GR wrote:You mean when the Minigun ammo is 0, the Ammo of The Minigun disapears? I think its a really good idea. This needs to be add.Doom Nukem wrote:Oh i have an idea now if you can make it. Can you do more frames for minigun?? Can you make when is empty or going to be empty to lose the ammo??? No to be out of ammo and you have more for shooting.
Do you understand me?