I was thinking about adding minor cosmetic changes to the SSG, Chaingun and the BFG; making the sprites look a little cleaner and changing some some colours slightly. I can quickly do some changes and post them here.faslrn wrote:Were you planning on changing any other weapon sprites?
Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Neccronixis
- Posts: 206
- Joined: Fri Dec 23, 2011 10:53 pm
Re: Faspons [REL: JUL 04 / DEV: JUL 04]
Re: Faspons [REL: JUL 04 / DEV: JUL 04]
That would be great to see. I've been trying for awhile to make some smaller changes to the sprites (like with the SSG and BFG reload) but I'm pretty terrible at it, so would love to see what you got in store!Neccronixis wrote:I was thinking about adding minor cosmetic changes to the SSG, Chaingun and the BFG; making the sprites look a little cleaner and changing some some colours slightly. I can quickly do some changes and post them here.faslrn wrote:Were you planning on changing any other weapon sprites?
- Neccronixis
- Posts: 206
- Joined: Fri Dec 23, 2011 10:53 pm
Re: Faspons [REL: JUL 04 / DEV: JUL 04]
SSG and Chaingun Sprites. I think the other weapon sprites are fine for now; I re-did the SSG and chaingun because they resembled the default sprites too similarly.
http://www.mediafire.com/download/j1njj ... aspons.pk3
http://www.mediafire.com/download/j1njj ... aspons.pk3
Re: Faspons [REL: JUL 04 / DEV: JUL 04]
Thanks again dude! I added in the SSG on my side with a few tweaks to some of the frames so I could replace all the current frames with ease. Next is the chaingun! I'll try to get the chainsaw and RPG in at some point, but I need to tweak these to match all the frames I have, that way it is a simple replace.Neccronixis wrote:SSG and Chaingun Sprites. I think the other weapon sprites are fine for now; I re-did the SSG and chaingun because they resembled the default sprites too similarly.
http://www.mediafire.com/download/j1njj ... aspons.pk3
EDIT: Minigun done. Next is RPG and chainsaw!
- Neccronixis
- Posts: 206
- Joined: Fri Dec 23, 2011 10:53 pm
Re: Faspons [REL: JUL 04 / DEV: JUL 12]
I quickly did some touching up on the Super Shogtun Idle sprite so that the wood and barrel texture matches the default textures more closely. It's here is you want it.
Re: Faspons [REL: JUL 04 / DEV: JUL 12]
Thanks boss. I just added it in and pushed it. Looks great! Think the softer tone of the metal and wood make it even better.Neccronixis wrote: I quickly did some touching up on the Super Shogtun Idle sprite so that the wood and barrel texture matches the default textures more closely. It's here is you want it.
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
Beautiful sprites Neccronixis, very nice work. 
*cough* Can we look forward to newer Doom4 SSG recreation?
*cough*
-------------------------------------------------------------------------
And thanks for quick implementation too, faslrn.
I like that new slight vibration effect when spinning minigun. But dont you think it would be also suitable for dry-firing?
I think kicking animation for shotgun looks bit out of place because it doesnt tilt weapon to side. Maybe part of reload pump animation could be used for this?
Would you mind updating links for weapon addons on your first post? They still direct to their original state with semi-broken functionality.
BTW what do you think of those bullet puffs from Argent mod?
*cough* Can we look forward to newer Doom4 SSG recreation?
-------------------------------------------------------------------------
And thanks for quick implementation too, faslrn.
I like that new slight vibration effect when spinning minigun. But dont you think it would be also suitable for dry-firing?
I think kicking animation for shotgun looks bit out of place because it doesnt tilt weapon to side. Maybe part of reload pump animation could be used for this?
Would you mind updating links for weapon addons on your first post? They still direct to their original state with semi-broken functionality.
BTW what do you think of those bullet puffs from Argent mod?
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
You're welcomepatrik wrote:Beautiful sprites Neccronixis, very nice work.
*cough* Can we look forward to newer Doom4 SSG recreation?*cough*
-------------------------------------------------------------------------
And thanks for quick implementation too, faslrn.
Well, in my mind, the vibration comes from the bullets being fired from the minigun, so there is a bit of a kickback, so when you dry fire, there are not vibrationsI like that new slight vibration effect when spinning minigun. But dont you think it would be also suitable for dry-firing?
Yeah, I think I had something similar to what you were talking about while back but it looked a bit odd. I am looking for some other ways to make the kick animation different, so it is def. something on my list to do.I think kicking animation for shotgun looks bit out of place because it doesnt tilt weapon to side. Maybe part of reload pump animation could be used for this?
Crap, I forgot to do this. I just uploaded them so it should be good now. Thanks for the reminder!Would you mind updating links for weapon addons on your first post? They still direct to their original state with semi-broken functionality.![]()
I do like them but I find them looking a tad... cartoonish, you know what I mean? The puffs I have now are something I probably will change as these were the ones from Smooth Doom awhile back, so I am hoping to change these out for some custom ones.BTW what do you think of those bullet puffs from Argent mod?
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
Are you planning on adding a pickup sfx for the automap? It's the only powerup that doesn't have one.
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
Yes, I can look for oneEchelon5 wrote:Are you planning on adding a pickup sfx for the automap? It's the only powerup that doesn't have one.
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
These new weapon sprites are tasty and unique!
I hope Neccronixis makes new ones for riotgun and assault rifle.
I hope Neccronixis makes new ones for riotgun and assault rifle.
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
But if you have any nato ammo and attempt to use minigun, it will begin to vibrate even in its pre-fire spin.faslrn wrote:Well, in my mind, the vibration comes from the bullets being fired from the minigun, so there is a bit of a kickback, so when you dry fire, there are not vibrationsI like that new slight vibration effect when spinning minigun. But dont you think it would be also suitable for dry-firing?![]()
Maybe some sort of spin off of 0.5 Alpha rifle would be nice? Honestly, while that newer rifle sprite faslrn included is nice, it didnt fit for me in this mod. I just found it looking too modern styled.Baconator wrote:These new weapon sprites are tasty and unique!
I hope Neccronixis makes new ones for riotgun and assault rifle.
Last edited by patrik on Thu Jul 14, 2016 4:40 pm, edited 2 times in total.
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
OH, I see what you mean. Holy molly. That animation you are talking about was totally unintentional... but it actually looks good.patrik wrote:But if you have any nato ammo and attempt to use minigun, it will begin to vibrate even in its pre-fire spin.faslrn wrote:Well, in my mind, the vibration comes from the bullets being fired from the minigun, so there is a bit of a kickback, so when you dry fire, there are not vibrationsI like that new slight vibration effect when spinning minigun. But dont you think it would be also suitable for dry-firing?![]()
Yeah, I can extend that to the dry fire mode
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
Huh, The New Sprites on the Chaingun, RPG, & The SSG seems reasonable. It suits to the game just to look at it!
Re: Faspons [REL: JUL 04 / DEV: JUL 13]
ALSO, somehow I forgot this, a pickup sound for the grenades?