[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Nash
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

You should delete the hand polygons, so that it's easy for spriters to copy/paste sprited Doomguy's hands on top of it.
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Nash
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

Batandy wrote:To all the people trying to make an angled shotgun,i've opened the dreadus' shotgun model in blender and took a picture
Image

I think if you use this (naturally by properly scaling it, and making it less model- like) you'll get a nice angled shotty.
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Batandy
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Re: [SPRITES] Spriting Carnival!!

Post by Batandy »

Image
Ok, no hand, better shot, better angle.

Also, thanks to that great model, i made this cool gun.
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

A gun like that needs a little bit of care on the animation, some recoil (A_ZoomFactor, too, in ironsights) and above all else, a meatier sound.
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Testing the walking animations; none of which are finalized yet.

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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

batandy, pretty good! Except that I think in the zooming version, it looks too angular compared to the sprite version. If think if you manually smoothen up the curves of the sprite a little more, it'll match its sprite counterpart more.
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Re: [SPRITES] Spriting Carnival!!

Post by Cage »

While the legs/base are consistent, the head/brain is darker in some frames and it looks a bit weird IMO. Other than that, great job, I love all those details!
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Batandy
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Re: [SPRITES] Spriting Carnival!!

Post by Batandy »

wildweasel wrote:A gun like that needs a little bit of care on the animation, some recoil (A_ZoomFactor, too, in ironsights) and above all else, a meatier sound.
It actually has a A_ZoomFactor.
I've added the recoil, and also wanted to add a little shaking when firing with a_setpitch, but it isn't compatible with skulltag.
And, it now uses the sound of Serious Sam 3's Shotgun
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Cage wrote:While the legs/base are consistent, the head/brain is darker in some frames and it looks a bit weird IMO. Other than that, great job, I love all those details!
That's on the original arachnotron, so recoloring it transferred it through. I can fix that, though.
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Re: [SPRITES] Spriting Carnival!!

Post by .+:icytux:+. »

Looks fantastic, the details on the legs look like they're moving around a bit too much too when moving too. I like the mask-like thing it has infront of its mouth, makes it look really badass and evil :D
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Fixed up some detail and finished all the front stuff.

Image

...now only 7 more angles to do. :( Good thing I can reuse a lot of the leg graphics.
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Re: [SPRITES] Spriting Carnival!!

Post by Gothic »

Eriance wrote:Fixed up some detail and finished all the front stuff.

Image

...now only 7 more angles to do. :( Good thing I can reuse a lot of the leg graphics.
What weapon does it have?
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Just a purpley-red version of the arachnotron weapon. The hell-forged monsters behave the same as the non-hell versions; just a different look.
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Gothic
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Re: [SPRITES] Spriting Carnival!!

Post by Gothic »

Eriance wrote:Just a purpley-red version of the arachnotron weapon. The hell-forged monsters behave the same as the non-hell versions; just a different look.
I thought it could be an unmaker
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Gothic wrote:unmaker
...Unmaker...on an arachnotron? o_o
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