It's becoming obvious that brutal doom has a wide audience who play it and certain people can't handle its content. My only suggestion is that Sarge or someone else, like a forum moderator actually puts one of those 'Parent Advisory' or 'M-rated' (or whatever they are called in your region) labels on the first page of this forum and on the title screen of brutal doom load loadscreen (for high level violence, gore and coarse language.)Lava Grunt wrote:I understand the view of some members on the fatalities, and I believe they serve their purpose quite well. I'm not really cruel to the demons, and only perform a fatality if they really deserved it (i.e., an imp that gets a bit too happy with his fireballs). Some people saying how the mod encourages "power-fantasies" and such...I just can't look at it that way. I mean sure, you can play the game like that, but it feels quite out-of-the-way (in the fact that you're not viking enough to do it without the help of some roids.)
In short, brutal doom doesn't have to be some "teenage boy power trip". It can be what you want it to be, and that's why I like it.
Brütal Doom v0.18
- Neccronixis
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Re: Brütal Doom v0.18
- wildweasel
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Re: Brütal Doom v0.18
I don't think the objections are necessarily over the violence.
- Matt
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Re: Brütal Doom v0.18
Well, the most objectionable things that have ever come up in BD are a kind of violence, and have to do with a lot of the psychology of violence, it's just got very little to do with the shooting part. :V
- Ghostbreed
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Re: Brütal Doom v0.18
No one cried as much when the Soldier of Fortune series came out, where you could blow corpses to bits, slice their stomachs open letting the guts pour out etc etc.
But they bitch about 8 bit pixelated violence? >_<
But they bitch about 8 bit pixelated violence? >_<
- twinkieman93
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Re: Brütal Doom v0.18
Hey, would you look at that, we're derailing the thread again. Let me hop in the conductor's seat and put the train back on course real quick.
I've heard that flipping off the cyberdemon will debuff his health. I'd say that's a bit OP. Sure, he may attack more often but it's just as easy to dodge as any other time, so you're really just making the second biggest badass in the game(let's be honest, the Spider Mastermind completely outstrips the Cyberdemon in terms of sheer devastation it wreaks with the high-explosive autocannon it has and when you take into account how monsters always target the chassis thus never hurting it in infighting) a huge softie. Not only that, the health debuff doesn't even make sense. Yeah, sure, if this was a fighting game or something I could see that making someone mad would lower their defenses, but it's not like he tried to block your shots or anything before, so I don't see why simply making him angrier would make your shooting more effective. I recommend that, contrary to the current behavior, he stop shooting as often and tries to close distance to stomp you like the mouthy little bitch he perceives you to be would deserve. If you want to give him a buff to complement the debuff this presents(less projectiles you have to dodge), make him run faster so you have to retreat more often to leverage the advantage you've been given. This would not only be more balanced, it would make shooting him the bird a more situational thing, because if you're in a tiny arena, the last thing you want to do is make the bastard move faster, or if you're already at a large distance which makes even the most brain-dead marine capable of dodging his shots, making him able to close the distance faster and more willing to do so would be a bad thing.
One last thing: When you eventually add in the Cyberdemon's fatality(you're still going to do that right?), maybe it would be performed by punching him while he's roaring at you when he's low on health. You could tell because there might be sparks or something flying off him when he exerts himself by roaring, which is nice because when you've got an enemy with that much HP, you'd need some sort of cue that tells you he's ready to die, and I'd rather not just have him kneel or something and take it like a bitch, because that's not exactly the Cyber's style I imagine.
I've heard that flipping off the cyberdemon will debuff his health. I'd say that's a bit OP. Sure, he may attack more often but it's just as easy to dodge as any other time, so you're really just making the second biggest badass in the game(let's be honest, the Spider Mastermind completely outstrips the Cyberdemon in terms of sheer devastation it wreaks with the high-explosive autocannon it has and when you take into account how monsters always target the chassis thus never hurting it in infighting) a huge softie. Not only that, the health debuff doesn't even make sense. Yeah, sure, if this was a fighting game or something I could see that making someone mad would lower their defenses, but it's not like he tried to block your shots or anything before, so I don't see why simply making him angrier would make your shooting more effective. I recommend that, contrary to the current behavior, he stop shooting as often and tries to close distance to stomp you like the mouthy little bitch he perceives you to be would deserve. If you want to give him a buff to complement the debuff this presents(less projectiles you have to dodge), make him run faster so you have to retreat more often to leverage the advantage you've been given. This would not only be more balanced, it would make shooting him the bird a more situational thing, because if you're in a tiny arena, the last thing you want to do is make the bastard move faster, or if you're already at a large distance which makes even the most brain-dead marine capable of dodging his shots, making him able to close the distance faster and more willing to do so would be a bad thing.
One last thing: When you eventually add in the Cyberdemon's fatality(you're still going to do that right?), maybe it would be performed by punching him while he's roaring at you when he's low on health. You could tell because there might be sparks or something flying off him when he exerts himself by roaring, which is nice because when you've got an enemy with that much HP, you'd need some sort of cue that tells you he's ready to die, and I'd rather not just have him kneel or something and take it like a bitch, because that's not exactly the Cyber's style I imagine.
- Captain Ventris
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Re: Brütal Doom v0.18
People are ineloquent about this, but I think people's problem with it is the torture aspects, and not just the general violence.Ghostbreed wrote:No one cried as much when the Soldier of Fortune series came out, where you could blow corpses to bits, slice their stomachs open letting the guts pour out etc etc.
But they bitch about 8 bit pixelated violence? >_<
- twinkieman93
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Re: Brütal Doom v0.18
I don't see how people can be mad about torturing beings straight from the pits of Hell. You know, the source of all evil. Not to mention the torture aspects are completely optional. Yeah, they might be encouraged with the Cruelty Bonus mechanic and Fatalities being capable of restoring health, but it's not like there's a huge glowing arrow and a sign saying "STOMP THIS MOTHERFUCKER OUT RIGHT NOW" when you mortally wound a zombieman. You can just walk right by them.Captain Ventris wrote:People are ineloquent about this, but I think people's problem with it is the torture aspects, and not just the general violence.Ghostbreed wrote:No one cried as much when the Soldier of Fortune series came out, where you could blow corpses to bits, slice their stomachs open letting the guts pour out etc etc.
But they bitch about 8 bit pixelated violence? >_<
- drfrag
- Vintage GZDoom Developer
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Re: Brütal Doom v0.18
Back on topic, may be the new imp alt fire was not a good idea, i mean that one with no delay.
Lava splashes look bad, they were unnecessarily converted to the doom palette.
When you punch zombies from behind, stealth atack, sometimes they drop two rifles instead of one. Chaingunners drop nothing. I don't like the new rifle sprites either.
Lava splashes look bad, they were unnecessarily converted to the doom palette.
When you punch zombies from behind, stealth atack, sometimes they drop two rifles instead of one. Chaingunners drop nothing. I don't like the new rifle sprites either.
Re: Brütal Doom v0.18
Just popping in the say I really like the new plasma death anims. The little fluffs of ash are a nice touch.
- massacrebosco
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Re: Brütal Doom v0.18
I found a minor bug.
When you beat a dying imp with no arm (DyingImpNoArm) after completely dead by using fist, it appears 2 imps' corpses.
When you beat a dying imp with no arm (DyingImpNoArm) after completely dead by using fist, it appears 2 imps' corpses.
- Hellstorm Archon
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Re: Brütal Doom v0.18
Well, look at what I found.
Spoiler: troll videoApparently, the cult that was formed around Terry and his "fantastic" creations (the main one is UACMN) is now making up the majority of the "Brutal Doom haters", and are even going so far as to make a "BrutalDoomSucks" channel on Youtube.
- TerminusEst13
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Re: Brütal Doom v0.18
People keep operating under the assumption that the opposition to Brutal Doom is the violence.Ghostbreed wrote:No one cried as much when the Soldier of Fortune series came out, where you could blow corpses to bits, slice their stomachs open letting the guts pour out etc etc.
But they bitch about 8 bit pixelated violence? >_<
Ain't true.
Just sayin'.
Also, is it intentional that the Rifle's autofire mode is actually slower than clicking it out? I mean, maybe I just have a really damn good trigger finger, but there seems no reason to actually hold down the fire button over manually tapping it.
Re: Brütal Doom v0.18
Meh; Whatever the reasons, I can't see why people want to go on the attack over a mod. It's much better to just do what you want with DooM, and let other people do what they want with DooM.
Also, I'm pretty sure it's been pointed out before, but the little ash/skin fragment pieces from the new plasma deaths need to be a lot smaller. They're pretty big in their current state.
Also, I'm pretty sure it's been pointed out before, but the little ash/skin fragment pieces from the new plasma deaths need to be a lot smaller. They're pretty big in their current state.
- chronoteeth
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Re: Brütal Doom v0.18
you guys arent legit taking this as a serious thing rightHellstorm Archon wrote:Well, look at what I found.
Spoiler: troll videoApparently, the cult that was formed around Terry and his "fantastic" creations (the main one is UACMN) is now making up the majority of the "Brutal Doom haters", and are even going so far as to make a "BrutalDoomSucks" channel on Youtube.
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Re: Brütal Doom v0.18
lolol who caresHellstorm Archon wrote:Well, look at what I found.
Spoiler: troll video