[Abandoned] Wolfenstein: Fall of the Reich

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Project Shadowcat
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Re: [WIP] Return to Wolfenstein 3D

Post by Project Shadowcat »

Even so, a texture or flat, whether on the wall or the floor, tends to take up less of your time than drawing every letter by hand.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Project Dark Fox wrote:Even so, a texture or flat, whether on the wall or the floor, tends to take up less of your time than drawing every letter by hand.
Yeah you're right. I think it'd be worse if I actually carved it in a wall instead of using just a texture or even the floor.
Spoiler:
I'm thinking about renaming the project, as this tends to be more RTCW style than Wolf 3D, maybe like "Operation Something", but um... The first three "episodes" are just my interpretations of the first three episodes of Wolf 3d with a doom look. The other episodes are not the same as the other episodes from Wolf 3d, that's what Wolfendoom is for.
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phantombeta
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Re: [WIP] Return to Wolfenstein 3D

Post by phantombeta »

S_Andrew_S wrote:I'm looking for a translator for some conversations I can make in my mod, and I don't really trust translate because its not very accurate, and I can't tell what they are saying in the sounds. So I was wondering if anyone can speak fluent Japanese or German, maybe a Italian too. I will also need to get my language lumps into different languages other than English. I'd really appreciate if someone can translate the conversations I have.
I can translate the language lump to Brazilian Portuguese for you, if you want.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Sure, I'd appreciate getting more language support. The way I see it, more languages = more players.
FlynnTaggart777
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Re: [WIP] Return to Wolfenstein 3D

Post by FlynnTaggart777 »

This is a really stupid question, but are you going to portray the Soviet Communist Russian troopers as bad guys or not? I mean the Russian troops weren't innocent man, they did some horrible stuff both under Stalin and even to this day there are still reports coming out of Stalinist (wait what's that? Putinist you say?) Putinist Russia that Russian troopers abuse people. Please have the Soviet Communists and Nazis as the bad guys and later on towards the end of the game have both of them collaborate to kill the player (it wouldn't be historically accurate but they were both evil. Though in my opinion the Soviets are the greater evil, nonetheless both of them are evil.)
Caleb26
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Re: [WIP] Return to Wolfenstein 3D

Post by Caleb26 »

Actually a part of a story I gave to S_Andrew_S involves Soviet Communists, and they're suppose to be just as evil as nazis. And yeah soviet communists are equal to nazis in my opinion. A lot of archived documents say that they did even more horrible things than nazis during WW2.
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Arthropleura
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Re: [WIP] Return to Wolfenstein 3D

Post by Arthropleura »

Frankly Concepts of good and evil are purely perceptive. I'm not aiming to get into philosophical debates here so i'll leave it at this. The majority of soviet and german troops were CONSCRIPTS. Effectively being forced to fight. Most of the "evil" would likely be confined to the upper echelons i.e. generals and above. To portray an entire army as "Evil" based on the actions of their superiors is hardly fair. Nor do I think portraying a wildly varied political movement based on the actions of autocratic states is fair either. But that's a discussion for another forum. Back to the mod in question. It's ultimatly up to andrew to decide. I for one would Like to play as a russian, lots of fun toys we don't usually get to play with due to the mainstream focus on the western front. Stuff like the DP28 the PTRS and SVT-40 are some things rarely seen in games and as far as I know never seen in doom yet. I guess i'm just looking for a fresh WW2 experience.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

I'm going to be honest, my plan is to include at least 5 weapons for each of our 6 main sides, although our main focus is America and Germany. What I'm thinking for Great Britain is a sten gun, Lee Enfield, Enfield .38, Bren Gun, and a Sterling SMG. Japan will probably be type 97 grenade, arisaka Meiji, nambu pistol, type 100 flamethrower, and a type 100 smg. For Italy there will be carcano model 1891, Beretta Model 1895, Beretta model 1938, Breda log, and OTO hand grenade. Then for the USSR, you have a tokarev tt33, pps43, degtyarev dp28, ppsh 41, and mosin nagant, maybe an experimental assault rifle called the "ak37", and quite possibly, the rpg-2, which was made close to the end of the war, where soviets copied the German panzerfaust technically. I'm not going to list my ideas currently for the U.S or Germany, I don't think I need to even add more, I got tons, sprites I will need probably.
Caleb26
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Re: [WIP] Return to Wolfenstein 3D

Post by Caleb26 »

6 sides means 6 different heroes? (That's a lot of work) or a number of countries where the action will take place?
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Well, the images of some enemies I can use color translations or whatever. What I mean is the countries that make an appearance in the game, or quite possibly multi player.
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Arthropleura
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Re: [WIP] Return to Wolfenstein 3D

Post by Arthropleura »

As opposed to the fictional AK37, how about the real Fedorov avtomat? https://en.wikipedia.org/wiki/Fedorov_Avtomat On a more realistic note. How do you plan to obtain graphics for these? I know the TT-33 is very similar to the Colt 1911 at least internally. So you might be able to modify some 1911 sprites and get a workable result. You should probably just go for a generic pineapple grenade in order to keep things sane as the french F1 British mills bomb american mk 2 and russian f1 all look nearly identical. And as much as i love it, i think you should drop the pps43 as you probobly should try to keep one weapon type for each side, and assets for the PPSH already exist.

Ever think about implementing the different nations as classes? for instance
American Soldier
British SAS
French Maquis
German Resistance fighter
Italian soldier (The royal army joined the allies in 1943
Soviet Soldier
I'm cant think of a plausable reason a japanese would fight their own government. Maybe chinese resistance fighter?

Might make coop and deathmatch more interesting. Or at least encourage different playstyles if you make them distinct enough. Would also be pretty cool to put some finns in. I've never seen them in a WW2 game before.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

[quote="Arthropleura]I'm cant think of a plausable reason a japanese would fight their own government. Maybe chinese resistance fighter?[/quote]

Yeah, the Japanese did treat their leader like a god. I don't think there wasnt at least one person who liked their leader though. So maybe a non-loyalist could work.
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Arthropleura
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Re: [WIP] Return to Wolfenstein 3D

Post by Arthropleura »

https://en.wikipedia.org/wiki/Japanese_ ... ResistanceYeah. Found an article on wikipedia about it. I wouldn't go for the Japanese-American route however, what with being armed by the U.S. and all. The only other Japanese resistance groups that took up arms against the empire instead of joining spy rings seemed to be based out of china. So one of those would work well.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

I think everyone will all over this message, so I'm just going to say it...



Who wants to play BJ'S voice?
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wildweasel
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Re: [WIP] Return to Wolfenstein 3D

Post by wildweasel »

Guys, it's Wolfenstein. I don't think historical accuracy is exactly the top priority on a game where people carry miniguns like rifles and Hitler rides a mech.
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