[Resource] Animated ammo box/sub-weapon

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Reactor
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Re: [Resource] Animated ammo box/sub-weapon

Post by Reactor »

Very well, I just did what you recommended me to do in such situations. As for this supposed "plagiarism", I already told the truth: I put the ammo box together using colours of that electric pillar from Doom, rotated the textures in Paint.NET, added smudge and some light effects, and shrunk down to 47×47. If this is red herring and bullshit to him, this clearly proves that he knows absolutely nothing about creating graphics using something more advanced than MSPaint. If he doesn't believe me, it's not my problem. Some other people don't believe in gravity either,but they still do fall off a tree.

I haven't finished the metallic one yet, so if you want video proof that I indeed made them, not ripped them, I can easily show you how it's done.
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wildweasel
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Re: [Resource] Animated ammo box/sub-weapon

Post by wildweasel »

If it takes you filming a video of your exact process, then that's precisely what I'm going to wait for. This needs to be settled.
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Reactor
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Re: [Resource] Animated ammo box/sub-weapon

Post by Reactor »

As you wish. By tomorrow, I shall upload the footage for you, and you will see :)
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leileilol
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Re: [Resource] Animated ammo box/sub-weapon

Post by leileilol »

Reactor wrote:If this is red herring and bullshit to him, this clearly proves that he knows absolutely nothing about creating graphics using something more advanced than MSPaint.
what
Reactor wrote:Very well, I just did what you recommended me to do in such situations. As for this supposed "plagiarism", I already told the truth: I put the ammo box together using colours of that electric pillar from Doom, rotated the textures in Paint.NET, added smudge and some light effects, and shrunk down to 47×47.
I already know your process.

Step 1. Find a 16x16 amiga game sprite sequence (Ruff 'n Tumble in this case BUT DONT EVER MENTION THE SOURCE!!! shit i mezz'd up step 1)
Image

Step 2. Resize 200% nearest because old school pixels
Image

Step 3. Resize it up to 47x47 for 'smudge' to rough out the pixels for high rez!!! use PAINT.NET to do this because it is so next generation to have advanced resampling features such as BICUBIC!!! Yea thatll show them, they wont know it's originally small pixel artwork it's a hi rez version of the same thing! I MEAN its my artwork! yea thatll show those mspaint heath'nz on the zdoom forumz how talented i am!
Image

Step 4. Make it an template and transparent for DooM gamez!! shave off the cornerz to make it hier rez!
Image

Step 5. Do the same for the other spritez i mean.. use 3d software texture functionz in paint.NET and make it spin!!!
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Ammo_Circlez_Concept_By_Me_DO_NOT_STEAL.gif
Ammo_Circlez_Concept_By_Me_DO_NOT_STEAL.gif (5.16 KiB) Viewed 875 times
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Arch
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Re: [Resource] Animated ammo box/sub-weapon

Post by Arch »

OMG IT SPINS!
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Reactor
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Re: [Resource] Animated ammo box/sub-weapon

Post by Reactor »

...and thus, a new conspiracy theory is born.

That's the best scenario you could come up with? Ridiculous...
Oh, and next time, hit those keys harder, it will surely hurt me more!
As for your totally amazing "ZOMG I canz drawz in Blenderz" (lame anime-ripoff) video, can I borrow yer lightsaberz? Oh that'z yer dislike-o-meterz! My bad :oops:
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TheMightyHeracross
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Re: [Resource] Animated ammo box/sub-weapon

Post by TheMightyHeracross »

Do you know how overused and crappy that lightsaber joke is? And the people in the comments seem to like it.
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Reactor
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Re: [Resource] Animated ammo box/sub-weapon

Post by Reactor »

Overused and crappy it may be, but the fact still remains a fact. As for the comments, there is the magical function of "delete"...
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torridgristle
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Re: [Resource] Animated ammo box/sub-weapon

Post by torridgristle »

Reactor wrote:"ZOMG I canz drawz in Blenderz" (lame anime-ripoff) video, can I borrow yer lightsaberz? Oh that'z yer dislike-o-meterz! My bad :oops:
I imagine most of those dislikes are because she doesn't have nipples.
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Re: [Resource] Animated ammo box/sub-weapon

Post by leileilol »

it's actually one sockpuppety stalker psycho that wants me dead, but I fail to see how this justifies blatant plagiarism. It does show someone has run out of words and goes on the personal however. When's the Godwin already? Why does a video need a day to make that I've only done a few minutes to show in a post?
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Reactor
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Re: [Resource] Animated ammo box/sub-weapon

Post by Reactor »

it's actually one sockpuppety stalker psycho that wants me dead, but I fail to see how this justifies blatant plagiarism. It does show someone has run out of words and goes on the personal however. When's the Godwin already? Why does a video need a day to make that I've only done a few minutes to show in a post?
Welcome to the Sesame Street. Today's word: "Plagiarism". You got a pretty hard head.
As for the video, I'm makin' it for wildweasel, I don't bother proving anything to YOU, let alone sinking down to your level and start flaming. Your reaction is already foreseen: "ZOMG fake".
Why does it need a day to make that? Simple.
- Time differences
- Creating a video goes a bit beyond recording footages with a shitty demoversion software, fixing them together in Movie Maker and call it a day
- Since wildweasel would like to see the entire process how I create objects, I have to start from the very beginning.
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Bitterman
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Re: [Resource] Animated ammo box/sub-weapon

Post by Bitterman »

This thread has gotten rather unpleasant.
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Re: [Resource] Animated ammo box/sub-weapon

Post by wildweasel »

I should clarify, I asked for the video for the benefit of everyone. I suggest you cool it with the passive aggressive comments and calm down, Reactor, because it is frankly a miracle of patience that I haven't issued you a warning or tempban yet.
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zrrion the insect
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Re: [Resource] Animated ammo box/sub-weapon

Post by zrrion the insect »

leileilol wrote: i mean.. use 3d software texture functionz in paint.NET and make it spin!!!
This is a feature I was unaware of. When I get to my PC I'll have to give it a look.
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Re: [Resource] Animated ammo box/sub-weapon

Post by Marrub »

isn't that protron sprite from vectorman
edit: actually, hell, a lot of those seem like they're from vectorman
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