Doom Builder 2.1.0 released

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Demolisher
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Re: Doom Builder 2.1.0 released

Post by Demolisher »

The forums are timing out a lot too. Maybe the site is experiencing troubles?
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CodeImp
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Re: Doom Builder 2.1.0 released

Post by CodeImp »

Demolisher wrote:The forums are timing out a lot too. Maybe the site is experiencing troubles?
Works for me, maybe you should try again now.
Ceeb wrote:Hey CodeImp, novel idea for a plugin which I doubt would be too hard. Sequential tags when you select a bunch of things/sectors/lines. You can choose to mass-tag at once, or you can specify a number to start tagging at and give each selected item an incremented tag from the last one.
Here is the plugin you are looking for:
http://www.doombuilder.com/index.php?p=plugins
It is called "Tag Range"
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cq75
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Re: Doom Builder 2.1.0 released

Post by cq75 »

Would it be hard to make a plugin that filtered by thing type and thing arguments?

It would be really cool to have something that only showed invasion spawners for a particular wave
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CodeImp
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Re: Doom Builder 2.1.0 released

Post by CodeImp »

cq75 wrote:Would it be hard to make a plugin that filtered by thing type and thing arguments?

It would be really cool to have something that only showed invasion spawners for a particular wave
You could make an editing mode (a modified Things mode) that only shows those things. Or request the Things Filter (don't tell me you don't know it exists) to be extended with more features.
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cq75
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Re: Doom Builder 2.1.0 released

Post by cq75 »

more features in the thing filter would be awesome

I'll try making that new editing mode. Do you have a tutorial? I've never modified doombuilder before, except through configurations
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CodeImp
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Re: Doom Builder 2.1.0 released

Post by CodeImp »

Best would be to do a complete checkout of the DB source code. In there, there is an example plugin named "ImageDrawingExample" which simply adds an editing mode. When that editing mode is chosen by the user, it simply displays a picture on the display. Study that plugin's source code. It is well commented to explain what everything is for. You want to make a modified Things mode (which you should give a name other than that), so you steal the ThingsMode.cs file from the BuilderModes plugin and copy it to your own plugin project and start coding.

Questions (and also feature requests by the way) you can ask on this forum.
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