Female Zombies

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
Slasher
Posts: 1160
Joined: Sun Mar 16, 2008 11:17 pm
Location: California

Re: Female Zombies

Post by Slasher »

CaptainToenail wrote:What do you think of 'Boiler Suit Bob'? The friendly, talkative UAC engineer/mechanic who stands around looking like he's doing something all day in his suspiciously clean boiler suit?

Image
Not too bad, actually. A full sprite set of that, with a punching attack for if you piss him off, and that should work nicely. Should be fairly easy to alter the color of the suit for variety as well.
User avatar
Enjay
 
 
Posts: 26994
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Female Zombies

Post by Enjay »

Here are the ones from Ghostbusters Doom that I mentioned. I think I found them all. Some have full rotations but all are fairly static (ie no walking, attack or death frames).

Image
User avatar
RaptorFarmer
Posts: 37
Joined: Fri Oct 26, 2007 12:42 pm

Re: Female Zombies

Post by RaptorFarmer »

I thought the zombies in Doom were demon possessed. Why would a demon posses someone without a gun when there's plenty of marines walking around?
User avatar
Slasher
Posts: 1160
Joined: Sun Mar 16, 2008 11:17 pm
Location: California

Re: Female Zombies

Post by Slasher »

Well if we're going to argue that, why wouldn't Hell want to possess everything that could possibly be used to it's advantage?

Especially once they found out that a single marine was fighting them off, and doing a good job of eliminating Hell's army.
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: Female Zombies

Post by Tormentor667 »

Neoworms tries are definitely the best for now and considering his older work, I think he should finish the female marine and zombie ;)
Onslaught Six
Posts: 572
Joined: Sun Dec 11, 2005 9:17 pm
Location: Hell.
Contact:

Re: Female Zombies

Post by Onslaught Six »

RaptorFarmer wrote:I thought the zombies in Doom were demon possessed. Why would a demon posses someone without a gun when there's plenty of marines walking around?
Ask Doom 3.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: Female Zombies

Post by HotWax »

Onslaught Six wrote:
RaptorFarmer wrote:I thought the zombies in Doom were demon possessed. Why would a demon posses someone without a gun when there's plenty of marines walking around?
Ask Doom 3.
There weren't "plenty of marines" walking around in Doom 3.
User avatar
Enjay
 
 
Posts: 26994
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Female Zombies

Post by Enjay »

Indeed, and are there even "plenty" in Doom or Doom2?

Anyway, seeing as how this would be for a mod, it would be up to the modder to provide "plenty" marines, or not. ;)
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Female Zombies

Post by Ghastly »

CaptainToenail wrote:Image
Actually, the clothing on the Doom 2.5 zombies could use some touching up to make them look like UAC workers. Wanna help :P?
User avatar
neoworm
Posts: 1748
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Female Zombies

Post by neoworm »

Tormentor667 wrote:Neoworms tries are definitely the best for now and considering his older work, I think he should finish the female marine and zombie ;)
There is plenty of sprites I should finish... but no time for it...
Grimm
Posts: 326
Joined: Tue May 11, 2004 7:42 pm

Re: Female Zombies

Post by Grimm »

Boiler Suit Bob isn't a bad start. I actually modified those excellent Pistol Marine sprites by Boingo so they have full walking rotations. They've been sitting on my computer for half a decade because I never figured out a good place to upload them. Suggestions are appreciated.

And of course, those sprites can certainly be used for a start. There's forty some-odd of them, so it would be a challenge, though. Maybe if I figure out where I misplaced my motivation, (And finish HMod. And GMod. Sigh.)
Onslaught Six
Posts: 572
Joined: Sun Dec 11, 2005 9:17 pm
Location: Hell.
Contact:

Re: Female Zombies

Post by Onslaught Six »

Grimm wrote:Boiler Suit Bob isn't a bad start. I actually modified those excellent Pistol Marine sprites by Boingo so they have full walking rotations. They've been sitting on my computer for half a decade because I never figured out a good place to upload them. Suggestions are appreciated.
http://googlepages.com

Seriously.
Grimm
Posts: 326
Joined: Tue May 11, 2004 7:42 pm

Re: Female Zombies

Post by Grimm »

Heh, GreyGhost and I are working on getting our own site at this very moment. I was thinking more of some sort of pusedo-central place where everyone might think to look. (Obviously, I'm aware of the archives, but I really don't think much of *anyone* goes into the /graphics section.)
DoomKn1ght
Posts: 178
Joined: Sat Aug 25, 2007 11:43 am

Re: Female Zombies

Post by DoomKn1ght »

Maybe I'll think about finishing rotations for the female marine / zombie I am still esitating about what weapon to give
it: (hi rate pistol,shotgun,ssg,rifle,chaingun,minigun,plasma,rail...)
+melee(chainsaw,knife frames...)
+altfire(grenades...)

dunno if It's a good idea though.
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: Female Zombies

Post by Virtue »

knock yourselves out: http://members.lycos.co.uk/ben2k9/Crash2.wad (right click and save as)
Locked

Return to “Editing (Archive)”