Lumpy Goodness

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
sirjuddington
Posts: 1030
Joined: Wed Jul 16, 2003 4:47 am
Location: Australia
Contact:

Post by sirjuddington »

Heh, well I'm thinking once I get this tree view working properly I'll add the option for a list view too. I dunno how long it'll take to get it all going since VC is much more... complex to work with than VB ;)
User avatar
randomlag
Posts: 405
Joined: Thu Jul 17, 2003 10:10 pm

Post by randomlag »

FYI: you can do treeviews in VB too if that helps any?

MSComctlLib.TreeView
User avatar
sirjuddington
Posts: 1030
Joined: Wed Jul 16, 2003 4:47 am
Location: Australia
Contact:

Post by sirjuddington »

Heh yeah I know, I just moved to VC because VB is rather slow. Try opening up textures in the latest VB version to see what I mean :P

Although, if I could get VB to read the damn things properly I'd probably continue using it, because with stupid MFC I can't make a resizable textbox...
User avatar
SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon
Contact:

Post by SargeBaldy »

Hmm, I think VB is perfectly capable of being fast.. just look at wintex and doom builder's 2d editing as examples :P
Last edited by SargeBaldy on Wed Nov 19, 2003 10:35 pm, edited 1 time in total.
User avatar
randomlag
Posts: 405
Joined: Thu Jul 17, 2003 10:10 pm

Post by randomlag »

VB is actually pretty fast since it's now really compiled. Not that it matters if you are going to VC, but IMO it's the code not VB at fault. That's just an observation and meant as help, nothing more. Look at DB to see how he did it since it seems to work ok there (I'm assuming he did it in VB). There were also various VB editors in the past (before it was real compiled code) that were actually fairly fast. One called "The Real Thing" was pretty damn good.
Post Reply

Return to “General”