DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

Sniper is the most common rare mod, actually. then F, then N, and Onyx mod is the most rare.
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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

Viscra Maelstrom wrote:Sniper is the most common rare mod, actually. then F, then N, and Onyx mod is the most rare.
Nano and Onyx have the same rarity.
shotfan
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by shotfan »

I have two questions:

- Can Commando Class be accessed? I am left confused* from reading the thread archive.

- Is there any list of weapons in DoomRLA available? I found a mention of Kyle873's Doom RPG wiki, but nothing in there is.

*"Thy Flesh Confused"? Sounds like a nu metal band, whatever that be :D
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Infirnex
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Infirnex »

Viscra Maelstrom wrote:Sniper is the most common rare mod, actually. then F, then N, and Onyx mod is the most rare.
I actually meant this....whoops. I must've mixed it up.

Also forgot Onyx was even a mod :S
shotfan wrote:- Can Commando Class be accessed? I am left confused* from reading the thread archive.
Not at this time. It's planned to be a major part of the next update, though.
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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

shotfan wrote:Can Commando Class be accessed? I am left confused* from reading the thread archive.
Yes. Due to being half-finished, you can only access him by going into Player Setup and changing class to Commando there, it'll take effect next time you start a game.
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Tranthula
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Tranthula »

Yholl wrote:having all my wisdom teeth out
Youch, not fun. Good hearing recovery is going well.
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skyrish10
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by skyrish10 »

Yholl wrote: Anyway, now that I've recovered from having all my wisdom teeth out, and I've stopped being excessively distracted by Starbound.
It's good see you back in once piece after you recovered your wisdom teeth.
Last edited by skyrish10 on Sun Jul 31, 2016 12:05 am, edited 1 time in total.
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wildweasel
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by wildweasel »

Do you have any idea how absolutely massive, redundant, tedious, and painful that task would be?
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MasterOfPuppets86
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by MasterOfPuppets86 »

Yholl wrote:Yes. Due to being half-finished, you can only access him by going into Player Setup and changing class to Commando there, it'll take effect next time you start a game.
Image
Image

But seriously, if you get an Onyx Gothic Armor the Commando is practically unstoppable. I'm guessing he's not implemented fully because of the chips not having a set spawn or not existing yet, right?
Spoiler:
shotfan
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by shotfan »

Yholl wrote:
shotfan wrote:Can Commando Class be accessed? I am left confused* from reading the thread archive.
Yes. Due to being half-finished, you can only access him by going into Player Setup and changing class to Commando there, it'll take effect next time you start a game.
Great! Looking forward to trying out Commando and Renegade when I return to my main rig.
wildweasel wrote:Do you have any idea how absolutely massive, redundant, tedious, and painful that task would be?
I do not really know what are you talking about, but if you are referring to my request for a weapon list... well, I kind of can estimate how many weapons are in DoomRLA based off DoomRL's Wiki Weapons page, even though I read that there are some addons. Redundant? But I cannot find it in the first place. And I would think that compiling a list of weapons with their stats would be more fun than coding some new feature, but this is just me. Anyway, it is not that important.
(if you meant something else, then ignore this paragraph)
KILLER2
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

If enough people want this I will compile a full weapons list with all the special effects, mods and special assemblies when the next version comes. But I need more than a couple people to care.
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

this reminds me of the time i was gonna make a list of every armor in the game, what their specials are, what they're good for etc.

tl;dr don't fucking do it unless you want to kill your brain
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JimpArgon
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by JimpArgon »

LOL great little comic MasterOfPuppets
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Simon-v
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Simon-v »

KILLER2 wrote:If enough people want this I will compile a full weapons list with all the special effects, mods and special assemblies when the next version comes. But I need more than a couple people to care.
Princess Viscra Maelstrom wrote:this reminds me of the time i was gonna make a list of every armor in the game, what their specials are, what they're good for etc.
Oh, i've got one of those; I'm filling it up as i play.

I don't play a lot.
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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

MasterOfPuppets86 wrote:I'm guessing he's not implemented fully because of the chips not having a set spawn or not existing yet, right?
Yeah, doesn't have sprites or the Martial Arts mechanics. Everything else works though.
shotfan wrote:well, I kind of can estimate how many weapons are in DoomRLA based off DoomRL's Wiki Weapons page, even though I read that there are some addons.
Over 200. I can't remember the number.
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