DoomRL Arsenal - [1.1.5] [MP-B7.3]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Sniper is the most common rare mod, actually. then F, then N, and Onyx mod is the most rare.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Nano and Onyx have the same rarity.Viscra Maelstrom wrote:Sniper is the most common rare mod, actually. then F, then N, and Onyx mod is the most rare.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I have two questions:
- Can Commando Class be accessed? I am left confused* from reading the thread archive.
- Is there any list of weapons in DoomRLA available? I found a mention of Kyle873's Doom RPG wiki, but nothing in there is.
*"Thy Flesh Confused"? Sounds like a nu metal band, whatever that be
- Can Commando Class be accessed? I am left confused* from reading the thread archive.
- Is there any list of weapons in DoomRLA available? I found a mention of Kyle873's Doom RPG wiki, but nothing in there is.
*"Thy Flesh Confused"? Sounds like a nu metal band, whatever that be
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I actually meant this....whoops. I must've mixed it up.Viscra Maelstrom wrote:Sniper is the most common rare mod, actually. then F, then N, and Onyx mod is the most rare.
Also forgot Onyx was even a mod :S
Not at this time. It's planned to be a major part of the next update, though.shotfan wrote:- Can Commando Class be accessed? I am left confused* from reading the thread archive.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Yes. Due to being half-finished, you can only access him by going into Player Setup and changing class to Commando there, it'll take effect next time you start a game.shotfan wrote:Can Commando Class be accessed? I am left confused* from reading the thread archive.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Youch, not fun. Good hearing recovery is going well.Yholl wrote:having all my wisdom teeth out
- skyrish10
- Posts: 579
- Joined: Sat Apr 02, 2011 3:52 am
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- Location: Night City
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It's good see you back in once piece after you recovered your wisdom teeth.Yholl wrote: Anyway, now that I've recovered from having all my wisdom teeth out, and I've stopped being excessively distracted by Starbound.
Last edited by skyrish10 on Sun Jul 31, 2016 12:05 am, edited 1 time in total.
- wildweasel
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Do you have any idea how absolutely massive, redundant, tedious, and painful that task would be?
- MasterOfPuppets86
- Posts: 50
- Joined: Wed Mar 09, 2016 3:40 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Yholl wrote:Yes. Due to being half-finished, you can only access him by going into Player Setup and changing class to Commando there, it'll take effect next time you start a game.


But seriously, if you get an Onyx Gothic Armor the Commando is practically unstoppable. I'm guessing he's not implemented fully because of the chips not having a set spawn or not existing yet, right?
Spoiler:
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Great! Looking forward to trying out Commando and Renegade when I return to my main rig.Yholl wrote:Yes. Due to being half-finished, you can only access him by going into Player Setup and changing class to Commando there, it'll take effect next time you start a game.shotfan wrote:Can Commando Class be accessed? I am left confused* from reading the thread archive.
I do not really know what are you talking about, but if you are referring to my request for a weapon list... well, I kind of can estimate how many weapons are in DoomRLA based off DoomRL's Wiki Weapons page, even though I read that there are some addons. Redundant? But I cannot find it in the first place. And I would think that compiling a list of weapons with their stats would be more fun than coding some new feature, but this is just me. Anyway, it is not that important.wildweasel wrote:Do you have any idea how absolutely massive, redundant, tedious, and painful that task would be?
(if you meant something else, then ignore this paragraph)
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
If enough people want this I will compile a full weapons list with all the special effects, mods and special assemblies when the next version comes. But I need more than a couple people to care.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
this reminds me of the time i was gonna make a list of every armor in the game, what their specials are, what they're good for etc.
tl;dr don't fucking do it unless you want to kill your brain
tl;dr don't fucking do it unless you want to kill your brain
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
LOL great little comic MasterOfPuppets
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
KILLER2 wrote:If enough people want this I will compile a full weapons list with all the special effects, mods and special assemblies when the next version comes. But I need more than a couple people to care.
Oh, i've got one of those; I'm filling it up as i play.Princess Viscra Maelstrom wrote:this reminds me of the time i was gonna make a list of every armor in the game, what their specials are, what they're good for etc.
I don't play a lot.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Yeah, doesn't have sprites or the Martial Arts mechanics. Everything else works though.MasterOfPuppets86 wrote:I'm guessing he's not implemented fully because of the chips not having a set spawn or not existing yet, right?
Over 200. I can't remember the number.shotfan wrote:well, I kind of can estimate how many weapons are in DoomRLA based off DoomRL's Wiki Weapons page, even though I read that there are some addons.


