DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Are you loading the DoomRL HUD file alongside the main Arsenal file?
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doomguy214
- Posts: 192
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I have Playing the Alone Vesion without hud do i need the hud file to make this options working
If i a play with this mod
http://forum.zdoom.org/viewtopic.php?t=33292
do i still need the hud file
If i a play with this mod
http://forum.zdoom.org/viewtopic.php?t=33292
do i still need the hud file
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doomguy214
- Posts: 192
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Thanks for Idea Problem Solved By using hud file
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
you will ALWAYS need the HUD file when playing DRLA. ALWAYS. it's just in a separate package to avoid cluttering of the main file, IIRC.
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slothman969
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Hello, sorry if this has been answered before, and sorry if I'm being a real dumb ass here. I'm kinda new to doom modding.
Anyways, the HUD for DoomRL Arsenal isn't working. I'm using the latest version of zdoom, and here's a picture of the load order: http://imgur.com/pMXnwaV
Now, I've tried putting the HUD first, second, and third but it hasn't worked all 3 times. Is there something I'm missing here? Thanks a ton in advance. Mod looks like a lot of fun, and I can't wait to get into it.
Anyways, the HUD for DoomRL Arsenal isn't working. I'm using the latest version of zdoom, and here's a picture of the load order: http://imgur.com/pMXnwaV
Now, I've tried putting the HUD first, second, and third but it hasn't worked all 3 times. Is there something I'm missing here? Thanks a ton in advance. Mod looks like a lot of fun, and I can't wait to get into it.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
how exactly is it not working? the HUD doesn't show up at all? the HUD only shows up when your screensize is 11. you can adjust the screen-size in the Display Options, or by pressing the two keys to the left of backspace (i don't know the layout of different region keyboards, but for me those are the + and ´ keys.)
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slothman969
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
That did it! screen size was set to 10. Thanks a bunch!Viscra Maelstrom wrote:how exactly is it not working? the HUD doesn't show up at all? the HUD only shows up when your screensize is 11. you can adjust the screen-size in the Display Options, or by pressing the two keys to the left of backspace (i don't know the layout of different region keyboards, but for me those are the + and ´ keys.)
- Doomguy914
- Posts: 315
- Joined: Tue May 26, 2015 8:06 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Just had a weird idea for demonic variant weapons. You know how if you already have 3 demon artifacts on it, it says something along the lines of making it more evil is a bad idea? What if it spawned a boss, while simultaneously taking the weapon from your inventory? If you managed to beat the boss, you would get a slightly upgraded variant of the weapon, like a 5% increase in damage?
Also I'm seeing some boots and armors are in the assembled tier. Is there some way to mod armors besides onyx modding that I'm not aware of, or were they just able to be crafted in previous versions of RLA?
Armor modding would be pretty cools as well. like the exotic mods producing a damage variant buff, depending on the type. IE: a firestorm mod adding +5% of fire resistance or something.
Also I'm seeing some boots and armors are in the assembled tier. Is there some way to mod armors besides onyx modding that I'm not aware of, or were they just able to be crafted in previous versions of RLA?
Armor modding would be pretty cools as well. like the exotic mods producing a damage variant buff, depending on the type. IE: a firestorm mod adding +5% of fire resistance or something.
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Funky Gnoll
- Posts: 221
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It is not possible to mod armors, outside of the onyx mod and/or certain unique armor abilities. They're in the assembled tier because it's a higher tier.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhDoomguy914 wrote:Just had a weird idea for demonic variant weapons. You know how if you already have 3 demon artifacts on it, it says something along the lines of making it more evil is a bad idea? What if it spawned a boss, while simultaneously taking the weapon from your inventory? If you managed to beat the boss, you would get a slightly upgraded variant of the weapon, like a 5% increase in damage?
Spoiler:
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DarkTalon25
- Posts: 41
- Joined: Fri Mar 13, 2015 3:00 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Yholl wrote:Spoiler:
Spoiler:
- 4thcharacter
- Banned User
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
DarkTalon25 wrote:Spoiler:
Spoiler:
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DarkTalon25
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
4thcharacter wrote:Spoiler:
Spoiler:
- 4thcharacter
- Banned User
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I'd say it's the first and second one.
- Viscra Maelstrom
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