ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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cambertian
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Re: ZDoom project ideas you have

Post by cambertian »

I call this one "CAt Delivery Service Plus Action," or C.A.D.S.P.A., if you will.

You have to collect cats and deliver them to human NPCs, while also fighting demons or other things.
If you have enough cats to sacrifice one for your own sake, you can throw it at an enemy like a grenade.

Primarily thought up by my parents.
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hideousdestructor
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Re: ZDoom project ideas you have

Post by hideousdestructor »

Super 3D Noah's Ark mod, based on the recent Noah movie.

EDIT: because it's my idea: with "random" easter egg references to Not Wanted on the Voyage that basically makes the entire thing horrible and unplayable.
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zrrion the insect
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Re: ZDoom project ideas you have

Post by zrrion the insect »

A mod of Wolfenstein:BoA to make it a Noah's Ark game would be pretty great also.
eyesoftheworld94
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Re: ZDoom project ideas you have

Post by eyesoftheworld94 »

I know it's sort of been done before but then never completed... but it would be cool to complete the unfinished Doom 3 in Doom 2 Conversion. (especially since it's a couple years later, and more advancements have been made to GzDoom.
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Mini--Joe
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Re: ZDoom project ideas you have

Post by Mini--Joe »

How about a mod that has functions similar to that of Kirby games? Maybe like, doomguy starts off with a gun that can absorb enemy projectiles one at a time to shoot them back out. And if you weaken an enemy enough, you can absorb the entire enemy into the gun, which gives you a version of what that enemy can shoot (probably would need balancing with the cyberdemon and mastermind).
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VGAce
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Re: ZDoom project ideas you have

Post by VGAce »

score and extralive system like wolfenstein
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Kaal979
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Re: ZDoom project ideas you have

Post by Kaal979 »

Nevander wrote: Image


I like the multiplayer world thang.
But then there should not be missing something like zdcity on mars -
something like "UAC-City-Y" or something where multiplayers can shop -
choose either to coop or dm and what not else coolness.
Mabye even some sort of ZDaemon lobby with screens
from the action on the various servers somehow.
drrockso20
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Re: ZDoom project ideas you have

Post by drrockso20 »

idea I've had for a while; Gundam Doom, which as the name implies would mash together Doom and the famous Mobile Suit Gundam franchise together

really though we need more mecha themed mods for Doom in general
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Jeimuzu73
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Re: ZDoom project ideas you have

Post by Jeimuzu73 »

drrockso20 wrote:idea I've had for a while; Gundam Doom, which as the name implies would mash together Doom and the famous Mobile Suit Gundam franchise together

really though we need more mecha themed mods for Doom in general
There's NecroDoom and Mechatron if you're into that kinda stuff.
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YukiHerz
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Re: ZDoom project ideas you have

Post by YukiHerz »

Doomblepop

Players have a vacuum that can suck monsters and hold them in the vacuum's bag, then they can be fired as projectiles or they'll eventually burst out of the bag and kill the player.
I don't know how possible this would be.

Alternatively Snow Bros Doom...
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Deviluke Roy
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Re: ZDoom project ideas you have

Post by Deviluke Roy »

Some custom skin inspired by that book powerup from Combined Arms.
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Deviluke Roy
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Re: ZDoom project ideas you have

Post by Deviluke Roy »

Some ambush where a custom invinsible monster uses a custom "Alert State" with A_Alert monsters to make the go to the ambush by teleporter.

Why not.
Erenussocrates
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Re: ZDoom project ideas you have

Post by Erenussocrates »

I will post here some idea that I had posted in an another topic:

What I had in mind was, for example lets say someone is playing UV-max. I want monsters in the map to be aware of this, and act accordingly. For example, the monster count between 100% and 50% will be just default doom mobs behavior. If the monster count went below 50% in the map, the monsters will stop infighting, and the isolated and lonely monsters will just travel across the map by themselves and get close to each other, to create larger groups for survival. If the count went below 20%, I want monsters to disperse to the all kinds of corners of map and try to hide and even run away from the player, and only fight if they are caged in.
A mod that gives this kind of behavior to mobs would have been great I think. Is there any monster behavior overhaul mods like this? Or any behavior overhaul mods at all?
Drake Raider
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Re: ZDoom project ideas you have

Post by Drake Raider »

Hmmmm.... A modification of Wrath of Cronos that plays more like Dark Souls
-Uses three customizable weapon slots instead of preset ones, using a system similar to the accessory equipment one.
-Uses "Chaos" rather than XP, which is dropped at one's body on multiplayer death. And... if possible, not saved in the save file for single player.
-Spawns waypoints in each map near the start, which function as shops. Additionally, any leveling, upgrading, or equipment changing must be done here, rather than on the fly. Function as respawn points in multiplayer. Perhaps autosaves in singleplayer?
-Upgradable weapon damage, independent of stat scaling. Achieved by spending Chaos shards, which drop from centaurs and other similar enemies occasionally.
-No crystal vials. Instead, the player has one upgradable Quartz flask from the beginning. Quartz flask pickups become quartz shards, which can be spent in groups of eight for additional uses. Mystic Urns can be spent for additional healing power from the flask.
-Chaos Devices can be spent to open up a waypoint for teleportation from other waypoints.
-If there is more than one player, waypoints are inactive?

Just some ideas.
Nevander
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Re: ZDoom project ideas you have

Post by Nevander »

Has anyone made a kill feed mod for ZDoom yet? Be thinking CoD style...

[Player Name], then [image of gun used], and finally [enemy killed]

So an example...

DoomGuy [shotgun] Imp
DoomGuy [pistol] Zombieman

...and so on.
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