Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Ghastly
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Post by Ghastly »

Eriance wrote:3) The Core monster will replace the John Romero Ending in the original Ep1 Map06. needless to say, that map has been alrgely altered to compensate for the new monster. It's basically a giant organ that you have to shoot. Tentacles spwawn around it to block your shots as well as lauch attacks at you. And as usual, the core spawns other monsters like the original map6. When you kill the tenacles and hit the core, it goes into a pain state that will spawn new tentacles while all the old ones are killed and the process starts over again.
Cool! Sounds a lot like the Emporer Ing from Metroid Prime 2 (aside from it spawning monsters).
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Tormentor667
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Post by Tormentor667 »

That sounds promising Eriance, really promising :)
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Shadelight
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Post by Shadelight »

Awesome, Eriance, please don't give up on this!
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Unknown_Assassin
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Post by Unknown_Assassin »

@Eriance: I can't wait to see those monsters! :D
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Amuscaria
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Post by Amuscaria »

Well, i wont have work for about a month now, since I lung surgery. I think i'll have plenty of free time to continue spriting those monsters (now to get some motivation). I hope to finish the DE-Bruiser this week, hopefully and release the first 3 maps of the remade Episode 1. Once i finish spriting "The Core" and test it, i'll release the next 3 maps.
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Snarboo
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Post by Snarboo »

I hope your surgery goes well. Lung surgery sounds kind of scary. :(

Best of luck, and I can't wait to see what lies ahead. :D
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Amuscaria
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Post by Amuscaria »

Snarboo wrote:I hope your surgery goes well. Lung surgery sounds kind of scary. :(

Best of luck, and I can't wait to see what lies ahead. :D
Actually i had it last week. Im fine now. The incision kinda hurt still and i need to get the stiches removed.
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Snarboo
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Post by Snarboo »

Oh, well I'm glad it went well then! :)
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Amuscaria
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Post by Amuscaria »

Here's a little Preview for the DE-Bruiser monster (aka Cybruiser). Working on the melee and range attack frames right now. Still compiling ideas on the death animation.

Image
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Enjay
 
 
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Post by Enjay »

Oh yes! That's something that has been missing for the longest time: A Cyber Baron!

Great job!
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Matt
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Post by Matt »

:D!

Just one comment, it would make the cyber bits stick out a lot better if you kept the original baron colours.

Looking forward to seeing what it'll shoot.
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Amuscaria
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Post by Amuscaria »

Vaecrius wrote:Looking forward to seeing what it'll shoot.
Not sure. I'm divided between a rocket launcher and a big plasma-cannon.
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Matt
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Post by Matt »

How about a faster, smaller, harder-hitting version of the baron's normal ball, sorta like if the gun were a "lens" to "focus" the baron's natural energy weapons?
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Snarboo
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Post by Snarboo »

Why not make two versions, one that shoots plasma and another shoots rockets? Just change their colors up a bit, kind of like the Baron and Hell Knight.
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Enjay
 
 
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Post by Enjay »

Vaecrius wrote:Just one comment, it would make the cyber bits stick out a lot better if you kept the original baron colours.
Can't say I'm hugely fond of the grey skin myself. However, if Eriance wants a difference to the original baron, good looking alternatives within the Doom palette are limited. Perhaps even something like the KDiZD Hell Knight might work. It's just subtly different from the id HK colours.
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