Cool! Sounds a lot like the Emporer Ing from Metroid Prime 2 (aside from it spawning monsters).Eriance wrote:3) The Core monster will replace the John Romero Ending in the original Ep1 Map06. needless to say, that map has been alrgely altered to compensate for the new monster. It's basically a giant organ that you have to shoot. Tentacles spwawn around it to block your shots as well as lauch attacks at you. And as usual, the core spawns other monsters like the original map6. When you kill the tenacles and hit the core, it goes into a pain state that will spawn new tentacles while all the old ones are killed and the process starts over again.
Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Well, i wont have work for about a month now, since I lung surgery. I think i'll have plenty of free time to continue spriting those monsters (now to get some motivation). I hope to finish the DE-Bruiser this week, hopefully and release the first 3 maps of the remade Episode 1. Once i finish spriting "The Core" and test it, i'll release the next 3 maps.
Can't say I'm hugely fond of the grey skin myself. However, if Eriance wants a difference to the original baron, good looking alternatives within the Doom palette are limited. Perhaps even something like the KDiZD Hell Knight might work. It's just subtly different from the id HK colours.Vaecrius wrote:Just one comment, it would make the cyber bits stick out a lot better if you kept the original baron colours.