GZDoom Builder 2.3

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
|ndußtrial
Posts: 398
Joined: Sat Aug 17, 2013 11:39 am
Graphics Processor: Intel (Modern GZDoom)
Location: Ivy Mercy Lyons

Re: GZDoom Builder 2.3

Post by |ndußtrial »

enderkevin13 wrote:
Tormentor667 wrote:Thanks Nash, that helped :)
How didn't you notice it before? Just wondering...
same way i didn't notice the grid scaler; it's already easy to miss a text button if you don't know it exists, but if it's an icon alone, it's extremely nondescripit, especially when you don't know what to look for
User avatar
ZZYZX
 
 
Posts: 1384
Joined: Sun Oct 14, 2012 1:43 am
Location: Ukraine
Contact:

Re: GZDoom Builder 2.3

Post by ZZYZX »

http://imgur.com/a/ochxW
I shift-clicked one top side of this window, and it selected the opposite side for some reason. There is no connection between these.
Looks like the "select similar" feature doesn't differentiate between front and back sides of a line when traversing sectors...
After some investigation, this happens because both sides originally had no texture, as well as slope anchor linedefs of the sloped edges.
So when I first selected everything with shift-click, the invisible slope edges also got selected and had the texture set, and now participate in selection.
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: GZDoom Builder 2.3

Post by MaxED »

Fixed. Also classic skies are now a sphere :)
User avatar
Marrub
 
 
Posts: 1204
Joined: Tue Feb 26, 2013 2:48 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Contact:

Re: GZDoom Builder 2.3

Post by Marrub »

Apologies if this has been asked before, but will there be Line_Horizon rendering?
User avatar
Siberian Tiger
Posts: 476
Joined: Fri Jun 12, 2009 11:23 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): KUbuntu 22.04.1 LTS
Graphics Processor: nVidia (Modern GZDoom)
Location: United States
Contact:

Re: GZDoom Builder 2.3

Post by Siberian Tiger »

I EARNED A NEW AWCHIFFMINT!!! :D!

I seemed to be crashing a lot with the latest revision, sadly all of them - I don't know how to reproduce any of them...
After pasting textures on to single-sided sidedefs and flats, I received this specific crash:
[spoiler="Achievement Unlocked: CRASH TIME!]

Code: Select all

***********SYSTEM INFO***********
OS: Microsoft Windows 10 Pro
GPU: NVIDIA GeForce GTX 580
GZDB: R2469

********EXCEPTION DETAILS********
Object reference not set to an instance of an object.
   at CodeImp.DoomBuilder.Rendering.World3DShader.set_WorldViewProj(Matrix value) in x:\Source\Core\Rendering\World3DShader.cs:line 61
   at CodeImp.DoomBuilder.Rendering.Renderer3D.ApplyMatrices3D() in x:\Source\Core\Rendering\Renderer3D.cs:line 325
   at CodeImp.DoomBuilder.Rendering.Renderer3D.CreateProjection() in x:\Source\Core\Rendering\Renderer3D.cs:line 289
   at CodeImp.DoomBuilder.VisualModes.VisualMode.OnEngage() in x:\Source\Core\VisualModes\VisualMode.cs:line 159
   at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnEngage() in x:\Source\Plugins\BuilderModes\VisualModes\BaseVisualMode.cs:line 1056
   at CodeImp.DoomBuilder.Editing.EditingManager.ChangeMode(EditMode nextmode) in x:\Source\Core\Editing\EditingManager.cs:line 370
   at CodeImp.DoomBuilder.Editing.EditModeInfo.UserSwitchToMode() in x:\Source\Core\Editing\EditModeInfo.cs:line 169
   at CodeImp.DoomBuilder.Actions.Action.Begin() in x:\Source\Core\Actions\Action.cs:line 252
   at CodeImp.DoomBuilder.Actions.ActionManager.BeginActionByKey(Int32 key, Boolean repeated) in x:\Source\Core\Actions\ActionManager.cs:line 558
   at CodeImp.DoomBuilder.Actions.ActionManager.KeyPressed(Int32 key) in x:\Source\Core\Actions\ActionManager.cs:line 497
   at CodeImp.DoomBuilder.Windows.MainForm.MainForm_KeyDown(Object sender, KeyEventArgs e) in x:\Source\Core\Windows\MainForm.cs:line 1378
   at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
   at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
   at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
   at System.Windows.Forms.Control.WmKeyChar(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at CodeImp.DoomBuilder.Windows.MainForm.WndProc(Message& m) in x:\Source\Core\Windows\MainForm.cs:line 3868
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[/spoiler]

Map: DarkStone
POS: ~(-1214, -1616, ?)


There is another crash I experienced just by resizing the editor (or atleast that was how I got it to act-up), but I can't specifically reproduce it again... I'll report anything more I find.


EDIT: I think I was able to figure out how to reproduce the error; atleast for the crash that I posted
  • Open map
  • Go to GZ VM (virtual mode)
  • Enable (or re-enable) the status bar
  • <GZDoom Builder VM is locked>
  • Leave VM using hotkey and re-enter into the VM for the initial crash.
Last edited by Siberian Tiger on Thu Jan 14, 2016 8:40 am, edited 3 times in total.
User avatar
kodi
 
 
Posts: 1361
Joined: Mon May 06, 2013 8:02 am

Re: GZDoom Builder 2.3

Post by kodi »

When going back to the editor after having playtested a map with F9, I recieve an error if the first thing I do is press Q to enter visual mode.
Spoiler:
User avatar
Andie
Posts: 53
Joined: Sun May 19, 2013 3:33 pm

Re: GZDoom Builder 2.3

Post by Andie »

Hello,

GZDoom Builder crashes, and I get this error when I try to compile ACS (even if it's a simple "Hello World" script):
Spoiler:
Maybe there's something I can try to fix it? Thank you.
User avatar
Sandro
Posts: 183
Joined: Sat Oct 05, 2013 8:03 am
Location: Erathia

Re: GZDoom Builder 2.3

Post by Sandro »

I'll probably apologize because my question sounds stupid, but the sky rendering only displays F_Sky1 for me... What did I miss ? :?
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: GZDoom Builder 2.3

Post by Gez »

The button to toggle it, probably.
User avatar
Nash
 
 
Posts: 17505
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: GZDoom Builder 2.3

Post by Nash »

Spherical classic sky looks good! Additionally to what Marrub ask, I wonder if this portal code would eventually allow mirrors and stacked sectors too... ?
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: GZDoom Builder 2.3

Post by Gez »

Stacked sectors would be very useful. Mirrors, less so.
h.brick
Posts: 1
Joined: Thu Jan 14, 2016 11:13 am

Re: GZDoom Builder 2.3

Post by h.brick »

Bug report: GZDB crashes after launching visual mode, then launching Zandronum

Steps to replicate:

1. Open any map in GZDB
2. Press "Q" to go into visual mode, then back out
3. Click "Launch" to test the game in Zandronum (I have my Zandronum set as fullscreen, OPENGL mode).
4. Immediately back out of Zandronum--dropping you back into GZDB
5. As soon as you move the mouse wheel or click anything, the program crashes... sometimes taking the map with it (thank heavens for backups)

This is inconvenient since my WAD primarily targets Zandronum and I frequently use visual mode. In order to prevent this crash, I must use the visual mode, close the program, reopen and launch Zandronum.

Here's what the error reporter pasted to my clipboard

***********SYSTEM INFO***********
OS: Microsoft Windows 8.1 Pro
GPU: NVIDIA GeForce GTX 650
GZDB: R2469

********EXCEPTION DETAILS********
D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Device.SetTransform(TransformState state, Matrix value)
at CodeImp.DoomBuilder.Rendering.Renderer2D.UpdateTransformations() in x:\Source\Core\Rendering\Renderer2D.cs:line 522
at CodeImp.DoomBuilder.Rendering.Renderer2D.PositionView(Single x, Single y) in x:\Source\Core\Rendering\Renderer2D.cs:line 492
at CodeImp.DoomBuilder.Editing.ClassicMode.ZoomBy(Single deltaz) in x:\Source\Core\Editing\ClassicMode.cs:line 268
at CodeImp.DoomBuilder.Editing.ClassicMode.ZoomIn() in x:\Source\Core\Editing\ClassicMode.cs:line 193
at CodeImp.DoomBuilder.Actions.Action.Begin() in x:\Source\Core\Actions\Action.cs:line 252
at CodeImp.DoomBuilder.Actions.ActionManager.BeginActionByKey(Int32 key, Boolean repeated) in x:\Source\Core\Actions\ActionManager.cs:line 558
at CodeImp.DoomBuilder.Actions.ActionManager.KeyPressed(Int32 key) in x:\Source\Core\Actions\ActionManager.cs:line 497
at CodeImp.DoomBuilder.Windows.MainForm.OnMouseWheel(MouseEventArgs e) in x:\Source\Core\Windows\MainForm.cs:line 1344
at System.Windows.Forms.Control.WmMouseWheel(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at CodeImp.DoomBuilder.Windows.MainForm.WndProc(Message& m) in x:\Source\Core\Windows\MainForm.cs:line 3868
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: GZDoom Builder 2.3

Post by Tormentor667 »

I get this error very often lately in different occasions
Spoiler:
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: GZDoom Builder 2.3

Post by MaxED »

"Object reference not set to an instance of an object" in World3DShader and "D3DERR_INVALIDCALL" crashes should be gone now.
User avatar
Siberian Tiger
Posts: 476
Joined: Fri Jun 12, 2009 11:23 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): KUbuntu 22.04.1 LTS
Graphics Processor: nVidia (Modern GZDoom)
Location: United States
Contact:

Re: GZDoom Builder 2.3

Post by Siberian Tiger »

Great stuff; I'll update sometime later, I had to rollback to the previous revision so I could continue working uninterrupted.
Locked

Return to “Abandoned/Dead Projects”