DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Marrub
 
 
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Marrub »

aaghsphere best pickup renegade4lyf
edit: renegade for pageking
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

Tanksy wrote:
Also, I wouldn't say Renegade is underpowered. Have you seen the amazing shotguns you can get? You don't need a demonic shotgun when you have a rotating tri-barreled monstrocity in your hands.
You mean the one that's a master assembly? Yes, I know about it, I've seen all of the weapons via cheats. Any master assembly is bonkers for any class. But as far as exotics, [whatever the orange rarity is], and the lack of demonic main weapon (the only class that has a main weapon but doesn't have a demonic version, btw) and the scarcity of legendary main weapons (as 4thcharacter pointed out, he has one), he seems kind of meh. Also, his passive armor ability feels meh, since it doesn't work on armors that are powerful enough anyways and it's really nothing compared to some other abilities (invincible to blast damage, anyone?).
Underpowered doesn't necessarely mean unplayable, it just means he's on a lower power level than the other classes.
Kaeoschassis wrote:instant weapon-switching
That is, indeed, strong. But so are the other classes' abilities.
Kaeoschassis wrote:Conquerors, anything built off the plasma or heavy hunting shotties, auto-shotties, shredder shotty, this is before we even get into uniques and higher
The fact that almost all of those are assemblies (one of them being a master assembly at that) doesn't really help the rengade's case much. The only ones that aren't assemblies, the auto-shotguns, combine meh damage with meh accuaracy to make a meh weapon that fires fast. Meh. This is in contrast with the scout who can just find a combat pistol and be super happy, the marine who can just find a minigun, battle-rifle and plasma rifle and be super-happy, and the demo-man, who might not be super happy early on but he gets to fire the BFG's twice as much and is immune to explosions. He also starts of with the most powerful starting weapon (sans a lucky technician). Still, it's worth mentioning that the tristar blaster is a weapon that will make him super happy while being an exotic.
Kaeoschassis wrote:Hells bells, even something simple like a heavy double shotty will tide you over fine.
Yes, a "simple" assembly will do the trick.

He is not as strong as the other classes, disappointingly enough. I actually love shotguns. I try to make them my main weapon in most games I play. And hell, is renegade so weak it's unplayable? As I said earlier, not at all. But he does suffer from a lack of options, weak commons and exotics, and over-reliance on assemblies (perhaps moreso than even technician, and we're talking about a class with no additional modpack slots or easy acces to modpacks).
Last edited by KILLER2 on Mon May 23, 2016 1:52 pm, edited 1 time in total.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

Renegade is definitely a strong character, what are you talking about? instant weapon-switching and tankier armor are great passive effects, and shotguns are a mainstay in many a Doom level. and if there are no shotguns? instant weapon switching. the key to his power is to switch guns at the right moment to give the enemy a good one-two punch. and he's gotten way more assemblies so variety crops up more often. a Scout with a Combat Pistol is pretty good, but a Renegade with a Double Shotgun can handle most situations well.

i do agree that the Marine and Demoman are by far the strongest classes in the mod, though. that doesn't mean Renegade is bad though, he's really rad. i'm not sure what your dismay over assemblies is about, assemblies are a key-part of the mod, and learning how to make better assemblies makes your classes stronger.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

Viscra Maelstrom wrote: i do agree that the Marine and Demoman are by far the strongest classes in the mod, though. that doesn't mean Renegade is bad though, he's really rad. i'm not sure what your dismay over assemblies is about, assemblies are a key-part of the mod, and learning how to make better assemblies makes your classes stronger.
I don't have a dismay over assemblies. I have a dismay over classes relying on them for either variety or efficiency (besides the technician, duh). If all classes (sans tech for obvious reasons) can work fine off of just commons and/or exotics and the other can't (the double shotty/super shotty are OK but IMO inferior when compared to the combat pistol for scout or the CR/plasma rifle/minigun for marine), then that class is comparably worse. Remember that mod packs aren't always readily available, and not everyone knows the recipes for all assemblies.
The other problem I have with your "assemblies bring variety to renegate" argument is that it's moot. AFAIK renegade doesn't have more assemblies for his main weapons than the other classes have for theirs. This basically means that since he has less base weapons than other classes, he also has less assemblies, and therefore less options overall.
As for the "muh Megaton, muh Conqueror", how about the frigging Zeus Cannon, Laser Minigun and demolition ammo weapons (of which shotguns get none IIRC) etc.? They seem on par with the renegade master assemblies.

Let's be honest here, I think everyone can agree renegade (and to a lesser degree scout) need the most love for the new version, and I'm almost sure they'll be getting it (it's basically almost confirmed for scout by Yholl).
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Infirnex »

Renegade is ridiculously powerful ._.

Megaton Shotgun is FAR beyond the Laser Minigun (which, btw, any other class can use to the same exact amount of efficiency), and won't kill yourself with the demo ammo. Admittedly, I haven't made the Zeus Cannon, but still, the Megaton Shotgun is ridiculous.

Renegade has a demonic weapon in Hell's Reign.

I still think the Marine is damn near useless unless you can't manage ammo. I don't understand how everyone finds him powerful. Every other class out damages him.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

Infirnex wrote: Megaton Shotgun is FAR beyond the Laser Minigun (which, btw, any other class can use to the same exact amount of efficiency).
No...since it's a rapid fire weapon the marine can use it a lot more, both ammo-wise and damage wise (less time spent reloading means more overall DPS, not to mention you get 4x the damage you would get otherwise if you deplete all your ammo in one go).
As for Megaton being far beyond the laser minigun, I just did a quick test. It took me less than 1/5 of a laser minigun magazine to kill a cyberdemon, during which it was mostly stunned. It took me 2 magazines of the Megaton, and the reolad time on that weapon is fairly long. The delay between shots is also longish, although it does trigger a pain-state whenever it's used. Obviously, the shotgun is a lot better for hit-and-run than the laser minigun, but that doesn't mean it's better, it just means it's different.

Infirnex wrote:Renegade has a demonic weapon in Hell's Reign.
Oh...I didn't actually realize that it counts for his passive. Damn...that's actually pretty damn strong with his effect.
Infirnex wrote:I still think the Marine is damn near useless unless you can't manage ammo. I don't understand how everyone finds him powerful. Every other class out damages him.
Sure, managing ammo seems really easy on maps where ammo isn't scarce and with regular doom/DRLA Monsterpack. However, the bullet-sponge higher-rarity enemies and bosses in CH might want to have a little talk with you. As for out-damaging, sure, but you forget the fact that marine also stunlocks most targets while damaging them and is great at suppressing fire.

And for the last time, people, I am not saying he's weak! I am just saying he could use a bit of help. But then again, let's just wait for the next version and see how things develop. And I will concede that I am probably wrong on some things as I didn't play the mod all that much (tbh I stopped playing it entirely when I heard a new version is coming soon).
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Infirnex »

KILLER2 wrote:No...since it's a rapid fire weapon the marine can use it a lot more, both ammo-wise and damage wise (less time spent reloading means more overall DPS, not to mention you get 4x the damage you would get otherwise if you deplete all your ammo in one go).
I'm not getting in this argument again. The DPS, by definition, doesn't factor in reloading time. That's stupid. Even if it did, the Laser Minigun reloads so stupidly fast that it doesn't even matter. Point being, though, the damage is exactly the same for the marine as literally any other class. In fact, the renegade gets a pretty big boost with it by being able to pull it out much faster. That's extremely helpful. And goes along with this point too:
KILLER2 wrote:As for out-damaging, sure, but you forget the fact that marine also stunlocks most targets while damaging them
This is nothing explicit for the marine. You can use other weapons on other classes and be effective with them.

The only, and literally only benefit is ammo conservation for fully automatic weapons and longer pickups. That's it. To me, that's pretty lackluster than straight damage upgrades (with the renegades being quite helpful, and the scouts being extremely helpful), complete immunity to splash and as a result a large amount of major hazards in the game, or mastery of the modpacks that define a large amount of the mod.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Kaeoschassis »

I'm gonna come out and say it. If there are people determined that the marine is stronger, and people determined that the renegade is stronger, both classes are probably fine.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by mutator »

doomrpg is very smooth mod and I love it :) you guys can actually run smooth rpg mod without launching it with doomrl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

Infirnex wrote:
The DPS, by definition, doesn't factor in reloading time.
Citation needed.
Infirnex wrote: Point being, though, the damage is exactly the same for the marine as literally any other class.
This is simply wrong. The damage is the same assuming you got infinite ammo (which is a non-sensical in most practical cases). If you fire continuously with it without picking up any ammo you'll do 4x the damage (since any other class would have ran out of ammo 4 times faster).

Infirnex wrote:Even if it did, the Laser Minigun reloads so stupidly fast that it doesn't even matter.
That sounds good on paper, until you realize that stupidly fast (which is debatable anyways) reload happens 4 times more for any other class. 4 times stupidly fast still means plenty of dead time.
Infirnex wrote:This is nothing explicit for the marine. You can use other weapons on other classes and be effective with them.
You can use shotguns as a non-renegade class and be effective with them. That was not the point.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Infirnex »

Spoiler: Long ass, final response. This is a stupid argument that I don't want to partake in anymore.
Now for a suggestion: Do you think the Shreader Pistol could be applied to at least one other pistol? Maybe the PP7 (which also sorely needs the silencer as well)? It's a nice assembly but quickly gets overshadowed.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

I guess spoilering the thing is a good way to not use thread space
I don't care if you respond to this or not, by the way, but if you do I will continue to try to refute you unless what you say is correct.
Spoiler:
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Extropist »

Big C wrote:Copying code *IS* that hard because you can't just splice things in and expect them to work magically. Besides, you'd have to import a bunch of Brutal DooM assets.

If you have sprites writing code is piece of cake. The sprites are the worst part. Been there, saw it.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by skyrish10 »

Spoiler: this entire post is a spoiler
Last edited by wildweasel on Mon May 23, 2016 8:08 pm, edited 1 time in total.
Reason: sorry, your post contained spoilers, use the [spoiler] tags in the future
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

skyrish10 you should really learn to spoiler the spoilery things that might spoil someone's unspoiled enjoyment for this mod. Geddit?
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