Brütal Doom v0.18

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Zombieguy
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zombieguy »

I loved it when that happened! :C I'll just have to make my own version with that head-shot animation included.
mckracken
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by mckracken »

so everybody pretty much liked the flailing chicken (2 more death animations - great ones at that)
and sarge removed it?
Zombieguy
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zombieguy »

Actually I think most people didn't like it. And it's his mod regardless.
mckracken
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by mckracken »

did they complain on doomworld? oh well...
if you make an addon someday zombieguy, please let the forum know :)
PaskaTykki
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by PaskaTykki »

Do you talk about that, when Rifle Zombie or Imp head explode, headless body start wiggle? This feature found test versio 12.
mckracken
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by mckracken »

no a blood fountain out of the throat. (on a kneeing headless zombie)
its in test 11
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southpark2010
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by southpark2010 »

You mean the headless body flail deaths? The ones showed in this video: https://www.youtube.com/watch?v=WtgBYjHQdpc I'm pretty sure that's what PaskaTykki meant, I think.
PaskaTykki
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by PaskaTykki »

southpark2010 wrote:You mean the headless body flail deaths? The ones showed in this video: https://www.youtube.com/watch?v=WtgBYjHQdpc I'm pretty sure that's what PaskaTykki meant, I think.
Yeah i talk headless body flail death what is in that youtube. I thought you talking body flail death is gone. Here is quote:
mckracken wrote:is the flailing chicken head GONE?
I tried for 20 minutes with the rifle on zombies - no headless blood fountain!
(there used to be 2 kinds in test11....)

i loved that flailing chicken :wub:
Did i miss some feature? :mrgreen:
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Sergeant_Mark_IV
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Sergeant_Mark_IV »

I haven't removed the Body Flail, I just made it much more rare to happen.
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Neccronixis
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Neccronixis »

The previous super shotgun firing sound (the one from CSS) should be in version 17 . It makes the gun sound more beefy.
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Crudux Cruo
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Crudux Cruo »

Tried the newest test version: like it. 2 things though:

Doomguy must jerk off 24/7 to be able to reload that fast. to me, its just silly to watch. Please consider the Doom3, 2 shells per reload frame. perhaps keep the current speed, but have a short pause every 2 shells. maybe even 3 shells, but doomguy cant hold more than that in his hand at one time.

on an unrelated note: i find ironsights fairly useless, i would prefer if right click would load a slug for a sniper headshot. basically, doom guy would click through as normal. say a baron of hell is about 100 ish feet. doomguy right clicks, ejects a red shell, loads a blue one into the empty breach, pumps foward, takes aim (ironsight), fire, and then pump as normal, OR if right click is held down during the attack, it would reload yet another blue shell.

Im sure thats a zaney idea, but in my mind it would make the right click much better. either that, or make it a shotgun butt that has more range and considerably more damage than the kick. explodey heads and rifle butts :D

worth a thought hopefully?
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Hellstorm Archon
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Hellstorm Archon »

A bug that's been around for quite some time:

When you kill a Spectre with unconventional methods (SSG, Plasma), it's corpse will fizzle in, but it'll stay translucent.
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Valherran
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Valherran »

Anyone else notice that the monsters are floating 2 inches from the ground at all times?
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Abba Zabba
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Abba Zabba »

I haven't played a test version yet (out of preference of preserving the experience and to also build the wait to make it more rewarding), but I hope the shotgun doesn't get a reload buff, personally. I already thought it reloaded kind of fast. Well that's my two cents.

Also, 250th page!
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Ghostbreed
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Ghostbreed »

Valherran wrote:Anyone else notice that the monsters are floating 2 inches from the ground at all times?
This is due to some option that handles how sprites shows. Making them float means that setting is turned to ALWAYS.
Can't remember that damn options name now
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