




Major Cooke wrote:Everyone, please redownload the code package again. A critical bug was fixed which prevented the new weapon from spawning at all in classic mode and from spawning in the director's loot system.
But I didn't see there were the version number changes inside the zip file.Captain J wrote:at the first page, i think.
Ok, if you say so, I believe to you.Captain J wrote:since they said they updated this mod, i bet they are not lying. so if you are downloaded them, drag them to gzdoom and enjoy.
Miru wrote:I love this pk3 very much. The problem is that my computer detects the dev builds of Zdoom as malware, so I can't run the newest version.
Thanks! You'll enjoy the Directors especially.Miru wrote:I love how all the monsters are randomized precisely to difficulty. The extra mode styles are pretty fun too. However, I also have more than a few suggestions for future versions of the mod.
Halo: No. Sorry, but DBThanatos and I have something against Halo, in particularly for starting up the whole limited weapon system and health regenerating bullshit, if not having a leading profound effect.Miru wrote:* Add monsters from Marathon, Wolfenstein 3D, and Halo (if there's a model viewer for it). Those would be good choices to get in every major FPS that isn't an MMS. I was admittedly wondering where the Wolfenstein guys were.
No. They are meant for joke mode because of how they are. DBThanatos and I cannot take them seriously enough, they don't fit any theme in particular, plus that would mean a lot more work than its worth. They will stay in Joke Mode.Miru wrote:* Allow players to activate TF2 monsters as normal Extra Monsters rather than Joke Mode-only.
Hmm, I think I forgot about the new monster.Miru wrote:* Obituary lines for the enemies that don't give obituary lines. I just hate when I simply get a "player died" message, especially when I'm killed by a tough enemy.
It's definitely something that will be looked into.Miru wrote:* I agree with the want to upgrade the stock monsters, in that they come off as underwhelming when they show up.
I take it you mean like Duke, Caleb, Jon, Leonard and the likes? Oh there will definitely be more.Miru wrote:* More player-class based monsters. Those are always fun.
Major Cooke wrote: Can't you add an exception to it?
Yeah, the directors seem pretty fun.Thanks! You'll enjoy the Directors especially.
I can understand the reasons for excluding Halo (which is why I obviously didn't mention COD). At least Halo is more sci-fi-ish. I'm also wondering if Chex Quest and HacX monsters will show up.Halo: No. Sorry, but DBThanatos and I have something against Halo, in particularly for starting up the whole limited weapon system and health regenerating bullshit, if not having a leading profound effect.
Wolfenstein 3D and Marathon: Maybe.
I was also referring to a more general problem with Joke mode. There is no dividing line between monsters that are just goofy (the TF2, Redneck Rampage, Portal, and HTC monsters), and those that break the game outright (The little tiny steak-slug guys, Nyacodemon, etc). At least make some kind of divider between the balanced screw-ups and the game-breaking weirdos.No. They are meant for joke mode because of how they are. DBThanatos and I cannot take them seriously enough, they don't fit any theme in particular, plus that would mean a lot more work than its worth. They will stay in Joke Mode.
Thank you for answering.Hmm, I think I forgot about the new monster.
It's definitely something that will be looked into.
I take it you mean like Duke, Caleb, Jon, Leonard and the likes? Oh there will definitely be more.