[SPRITES] Spriting Carnival!!

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Staledonut
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Re: [SPRITES] Spriting Carnival!!

Post by Staledonut »

ImageImage

Lets go Shopping!
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

Captain J wrote:But just don't give up now though, Gifty! This smooth HD animation concept has own potential to be big, literally. If you could somehow fill all those chopped spaces, then it's golden.
I'm giving up for now on smoothifying the neural upscaled images, but the more I get the hang of Interprite the more I'm finding it can produce great results on the normal resolution graphics. Like, it will produce animations that are a very similar result as ones I've done by hand, just with some artifacting/glitches. Exciting times!
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Just a complete Heresiarch skeleton.

Image

Don't know why. :P
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Dark-Assassin
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Re: [SPRITES] Spriting Carnival!!

Post by Dark-Assassin »

Seeing that smooth golem reminded me of this interpolation software.

https://github.com/baowenbo/DAIN
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

Dark-Assassin wrote:Seeing that smooth golem reminded me of this interpolation software.

https://github.com/baowenbo/DAIN
I have no idea how to use this stuff. Its written in python. Looks like software to be executed from linux.

I found this windows app:
https://grisk.itch.io/dain-app
but i have errors of no kernel image - so look point 1.

If someone more savvy could confirm its the magic button - and we are just losers wasting out time, then let me know, so i would start nagging him for doing me some frames.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Enjay wrote:Just a complete Heresiarch skeleton.

Don't know why. :P
His death animation always made me giggle despite it's supposed to be scary. I mean he's certainly a half-dragon man, but his skeleton structure and the pose is so inconsistant!

But hey, it's potentially a new meme material and all.
Last edited by Captain J on Mon Apr 13, 2020 10:50 am, edited 1 time in total.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Heh, yeah, there's not much evidence of a tail in his skeleton for starters. :lol:
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

If you want to explain, just assume he was a human, transformed into a monster by chaos magic (after all, all these ettins and centaurs weren't supposed to be ettins and centaurs originally, IIRC), and his death cancels the spell so his corpse reverts to human just as it crumbles.

I'm pretty sure the Raven artists could have drawn a monster skeleton and purposefully didn't.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Gez wrote:...and his death cancels the spell so his corpse reverts to human just as it crumbles.
Albeit a very large one.

That's a decent working theory though.
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Nash
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

Good work on the skeleton Enjay. Looks like it exactly came out from the original artist.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

To be fair, most of it is. I just frankensprited the bits that are already disintegrating in the death animation.
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Zombie Victory.

It may be already been made by someone, but i did not have it, or seen it anywhere on the internet, so
I made my own. Its part of my M.A.D.2 project where the winner can perform their own type of victory 'dance'.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Was trying to create a pack of shells that looked like they could hold six, but failed. Red Dome Inc. Introduces shotgun shell pouches cooler than your leather wallet w/ chain. Credits to PillowBlaster and DoomNukem. :P
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Since Aliens mods are a thing once more...

Image
Aliens: Colonial Marines Smartgun
Credits to Gearbox Software



Comes with two different muzzle flashes.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

let's rock!
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