Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

Gez
 
 
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Gez »

They're not gone to waste; you can find them in some other mods such as Stronghold and are also available individually on the Realm667 weapon repository.
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Amuscaria
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Amuscaria »

They are already used in the previous releases of DE, if you needed the sprites, you can grab them from there. However, if you mean like a separate weapon skin pack, then that' impossible. The new weapons have different amounts of graphics and animation than the old ones, and thus can't use the same decorate.
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Xtyfe
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Xtyfe »

Hmm I did not see them on Realm667, I'll have another look.
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ChronoSeth
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by ChronoSeth »

They're in stronghold, IIRC.
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Amuscaria
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Amuscaria »

Xtyfe wrote:Hmm I did not see them on Realm667, I'll have another look.
The version in idgames archive is the old version of DE. It should still have the older weapons.
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Amuscaria
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Amuscaria »

Finally had the time to finish this:

Image

If would be greatly appreciated if someone would be so kind as to rip the sprites into a wad for me. D:
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Minigunner
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Minigunner »

:surprise: That is all. Keep it up!
I wonder if you could make that death animation for the Mancubus, if you have the time.
Last edited by Minigunner on Fri Nov 25, 2011 12:23 pm, edited 2 times in total.
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Ravick
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Ravick »

:surprise: [2]
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JoeyTD
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by JoeyTD »

Image[3]
Gez
 
 
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Gez »

Here you go.

I named them FATT* so they can be used just as a mancubus reskin for testing. It's easy to rename them all at once in a wad editor.

Offsets were automatically assigned by SLADE 3. Some slight tweaks might be needed.

Sprites are optimized PNG. The images are big enough that it takes less space than Doom sprite format.
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Amuscaria
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Amuscaria »

Gez wrote:Here you go.

I named them FATT* so they can be used just as a mancubus reskin for testing. It's easy to rename them all at once in a wad editor.

Offsets were automatically assigned by SLADE 3. Some slight tweaks might be needed.

Sprites are optimized PNG. The images are big enough that it takes less space than Doom sprite format.
Ah thanks. :D

Some of the sprites have pieces of the neighboring graphic in them. Is there a way to edit the sprite directly with Slade? Like Wintex?
Gez
 
 
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Gez »

Eriance wrote:Some of the sprites have pieces of the neighboring graphic in them.
Fixed.
Eriance wrote:Is there a way to edit the sprite directly with Slade? Like Wintex?
Other than translating, tinting, colorizing, cropping, rotating and mirroring, no.

It might happen some day; but I'd rather see the "edit in DB2" mechanism extended to other lumps that can be edited externally.
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fatt.7z
(135.37 KiB) Downloaded 110 times
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Xtyfe
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Xtyfe »

Good god what the hell is that :shock:
Blue Shadow
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by Blue Shadow »

Dear lord! That thing has a twin Hellforge cannons.

Great job, as always. :wink:
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SamVision
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Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Post by SamVision »

Image[4]
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