i want to try them in Chillax.wad

Why wasn't this uploaded to mediafire in the first place?NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
The coding package works fine.
Anyone got a working mirror for this? Never tried it yet.
That's expected. Like I ALWAYS said, AEoD is for vanilla mapsets. Not for any port specifc ones. If it worked before, that's fine for that version, but again, this whole thing isnt planned nor supposed to work with sourceports-maps. So, dont expect that to change at all.Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.
V2.4 was uploaded some time ago, but the link is probably dead already. I'll re-upload that when I have a chance. Now, as for v1, I have been unsuccessful to find it in my files. I havent lost hope, but Im not sure I'll ever find it.dronord wrote:does anyone have download link to AEOD v 2.4 and AEOD 1 - first version (if it was) ?
i want to try them in Chillax.wad
Odd. It works for me.NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
Because is nobody's obligation to do so, and because I uploaded it where I could.Zombieguy wrote:Why wasn't this uploaded to mediafire in the first place?
Nah, I try to avoid stuff like that.DBThanatos wrote:Curiosity? I might have misinterpreted that as a complaint. Heh.
I think it's about a 400 MB limit.DBThanatos wrote:The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.
Nevermind, got it working. Must have been high traffic or something, makes Sendspace nervous. Probably from all the new PC Gamer AeOD fangirls downloading itDBThanatos wrote:Odd. It works for me.
Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.
well, there's your problem.mock2
Those which we originally had were gimmicks from the start. I can't tell what went out faster, the bestiary monsters or the player alternatives...dronord wrote:Major, Sir! I meant the idea of Player-Classes itself. The variety of Player abilities (the idea of variety of ranged player abilities depended of Player Classes) - ranged jump, resistance etc. not bestiary or any other determined classes of monsters.Dronord: No. We absolutely mean it. No more bestiary monsters. PERIOD.
for example : Medic, Soldier, Ninja or smth like this.
I just want to give an idea to to increase the variety of gameplay
This falls in line with Mock 2 as addressed by DBThanatos. But don't give up hope yet. I'm working on an addon, but it all depends on the status of a certain coded suggested feature I'm waiting on to be accepted.Lightplayer wrote:I noticed that there is a problem with "cutscene actors" spawning improperly in this version, which did not happen in V5.
Otherwise, just finished both Hell Revealed wads in monster mayhem mod, this was simply amazing. Keep up with the good work.
Any possibility of we seeing that weapon nerfed/redone in a future update? Like in AEoD 7 or somethingMajor Cooke wrote:Some weapons have been removed until further notice, i.e. the enlightenment staff.