ÆoD (6.06.02 (03-14-16))

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dronord
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Re: ÆoD (patch 6.02 (01-22-12))

Post by dronord »

does anyone have download link to AEOD v 2.4 and AEOD 1 - first version (if it was) ?
i want to try them in Chillax.wad :)
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NickPerrin
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Joined: Thu Apr 12, 2012 1:13 pm

Re: ÆoD (patch 6.02 (01-22-12))

Post by NickPerrin »

Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
The coding package works fine.

Anyone got a working mirror for this? Never tried it yet.
Zombieguy
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Zombieguy »

NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
The coding package works fine.

Anyone got a working mirror for this? Never tried it yet.
Why wasn't this uploaded to mediafire in the first place?
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DBThanatos
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Re: ÆoD (patch 6.02 (01-22-12))

Post by DBThanatos »

Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.
That's expected. Like I ALWAYS said, AEoD is for vanilla mapsets. Not for any port specifc ones. If it worked before, that's fine for that version, but again, this whole thing isnt planned nor supposed to work with sourceports-maps. So, dont expect that to change at all.

dronord wrote:does anyone have download link to AEOD v 2.4 and AEOD 1 - first version (if it was) ?
i want to try them in Chillax.wad :)
V2.4 was uploaded some time ago, but the link is probably dead already. I'll re-upload that when I have a chance. Now, as for v1, I have been unsuccessful to find it in my files. I havent lost hope, but Im not sure I'll ever find it.
NickPerrin wrote:Can't seem to get the download from the "main package" link anymore (http://www.sendspace.com/file/bun9am).
Odd. It works for me.

There is a mirror in the 1st page, but is for megaupload... so, yeah, dead end. I should delete it already.
Zombieguy wrote:Why wasn't this uploaded to mediafire in the first place?
Because is nobody's obligation to do so, and because I uploaded it where I could.

If you want to provide a mirror, feel free to do so, but dont come saying it like it was my (or anybody's) obligation to do it.
Zombieguy
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Zombieguy »

I might try to provide a mirror later. Forgive my strong curiosity.
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DBThanatos
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Re: ÆoD (patch 6.02 (01-22-12))

Post by DBThanatos »

Curiosity? I might have misinterpreted that as a complaint. Heh.

The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.
Zombieguy
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Zombieguy »

DBThanatos wrote:Curiosity? I might have misinterpreted that as a complaint. Heh.
Nah, I try to avoid stuff like that. :)
DBThanatos wrote:The time I did try to upload it there, because I did try, it simply froze up right at the beginning. The upload froze, not the page. I tried a couple more times, but nothing. Do they have a limit for the file size? I dont remember anymore.
I think it's about a 400 MB limit.
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NickPerrin
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Re: ÆoD (patch 6.02 (01-22-12))

Post by NickPerrin »

DBThanatos wrote:Odd. It works for me.
Nevermind, got it working. Must have been high traffic or something, makes Sendspace nervous. Probably from all the new PC Gamer AeOD fangirls downloading it :lol:
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Ethril
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Ethril »

Lightplayer wrote:Ennemies such as the one in mock2 map 29, which are supposed to not behave normally. With AEOD 6, they don't spawn at all.
mock2
well, there's your problem. :P
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Major Cooke
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Major Cooke »

dronord wrote:
Dronord: No. We absolutely mean it. No more bestiary monsters. PERIOD.
Major, Sir! I meant the idea of Player-Classes itself. The variety of Player abilities (the idea of variety of ranged player abilities depended of Player Classes) - ranged jump, resistance etc. not bestiary or any other determined classes of monsters.
for example : Medic, Soldier, Ninja or smth like this.

I just want to give an idea to to increase the variety of gameplay :)
Those which we originally had were gimmicks from the start. I can't tell what went out faster, the bestiary monsters or the player alternatives...

And making it so we have a ton of classes only calls for more needless balancing, which we really don't want to do.
Lightplayer wrote:I noticed that there is a problem with "cutscene actors" spawning improperly in this version, which did not happen in V5.

Otherwise, just finished both Hell Revealed wads in monster mayhem mod, this was simply amazing. Keep up with the good work.
This falls in line with Mock 2 as addressed by DBThanatos. But don't give up hope yet. I'm working on an addon, but it all depends on the status of a certain coded suggested feature I'm waiting on to be accepted.

Keep checking back monthly.
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Zenon
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Zenon »

Happy Birthday to DBThanatos! :D

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DBThanatos
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Re: ÆoD (patch 6.02 (01-22-12))

Post by DBThanatos »

Haha. Thanks! Appreciated :D
NeoRagnarokX
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Re: ÆoD (patch 6.02 (01-22-12))

Post by NeoRagnarokX »

I've been playing this amazing mod since a week ago, but it seems some weapons almost always appear meanwhile others never appear in classic mode, why is that?
I looked some data and it seems there is a few weapons with an "unused" tag. Are they unfinished until next version?
Thanks in advance.
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Major Cooke
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Major Cooke »

Some weapons have been removed until further notice, i.e. the enlightenment staff.
Ribo Zurai
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Ribo Zurai »

Major Cooke wrote:Some weapons have been removed until further notice, i.e. the enlightenment staff.
Any possibility of we seeing that weapon nerfed/redone in a future update? Like in AEoD 7 or something
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