[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
The GL sound I had for the current version at Krill's FTP is nice and deep (It's a mix of the sound from Scuba's M40 WAD and the M79 from Operation: Mjolnir. The M79 was supposed to play over the M40 sound as it wa used as a bounce sound but they played together and it sounds good so I'm not gonna bitch about it).
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Actually there's an Arch-Vile in ZE1M9. Not the normal Arch-Vile mind you, rather a DECORATE creation with Doom 3 Arch-Vile-esque behaviour.Graf Zahl wrote:Anyway, the code pointer A_VileStart only plays the sound 'vile/start' so there is at least one free sound you might use because I don't think anything in here is using an Arch-Vile.
Anyway, new versions of E1M1 and E1M2 are up. In E1M1, I basically did a bunch of texture changing and aligning, and added sligthtly more detail in one of the outside areas.
In E1M2 I fixed all (I think) the issues that have been raised, other than the floor waggling reactor. There's still a bunch of misalignments in the computer maze, though
.
EDIT: forgot to mention, with E1M1 ZDoom keeps reporting that "seg 0 references a non-existance vertex", and rebuilds the BSP. It does this even after I run it through ZDBSP, and DeePSea can't find any error... so I'm not sure what's going on.
In E1M2 I fixed all (I think) the issues that have been raised, other than the floor waggling reactor. There's still a bunch of misalignments in the computer maze, though

EDIT: forgot to mention, with E1M1 ZDoom keeps reporting that "seg 0 references a non-existance vertex", and rebuilds the BSP. It does this even after I run it through ZDBSP, and DeePSea can't find any error... so I'm not sure what's going on.
Last edited by NiGHTMARE on Wed Feb 02, 2005 2:40 pm, edited 2 times in total.
OK, without actually testing them, I think the following are the other non-weapon code pointers that do nothing other than play a sound and which may be useful. I'm not guaranteeing they don't do something else at the same time, but I don't think they do. I didn't list the arachnotron, cyber demon or spiderdemon walking sound pointers as I think they also have a standard walking pointer as part of what they do. Of course, those enemies may be getting used anyway.
I've also listed the default sound lumps they play.
Seeing as how most of these are Doom2 specific, you may be able to use them.
A_StartFire plays dsflamest
A_FireCrackle plays dsflame
But these are both related to the archvile so may be no use.
A_SkelWhoosh plays dsskeswg
A_FatRaise plays dsmanatk
A_BrainPain plays dsbospn
A_BrainAwake plays dsbossit
A_SpawnSound plays dsboscub
I've also listed the default sound lumps they play.
Seeing as how most of these are Doom2 specific, you may be able to use them.
A_StartFire plays dsflamest
A_FireCrackle plays dsflame
But these are both related to the archvile so may be no use.
A_SkelWhoosh plays dsskeswg
A_FatRaise plays dsmanatk
A_BrainPain plays dsbospn
A_BrainAwake plays dsbossit
A_SpawnSound plays dsboscub
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Warning! These functions are all dangerous because they call secondary function aside from playing the sound or in case of A_BrainPain and A_BrainAwake play the sound at full volume.
A_SkelWhoosh and A_FatRaise call A_FaceTarget and A_SpawnSound calls A_SpawnFly which can all have very ugly results if used with a player!
So this means you are out of sound code pointers which can be used to play sounds.
A_SkelWhoosh and A_FatRaise call A_FaceTarget and A_SpawnSound calls A_SpawnFly which can all have very ugly results if used with a player!
So this means you are out of sound code pointers which can be used to play sounds.
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
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- Contact:
What about the grenade launcher itself? Good? Fugly? makes it's way to the rezurz?
No progress on the titlemap as I dunno how to continue it. I aksed for help and some suggestions. Skunk's crash on Phobos was good, but I need something more Aliens-styled, so I'm helping sort out that Corrupted Project stuff to my friends.
Any ideas on the titlemap to help Your mate?
No progress on the titlemap as I dunno how to continue it. I aksed for help and some suggestions. Skunk's crash on Phobos was good, but I need something more Aliens-styled, so I'm helping sort out that Corrupted Project stuff to my friends.
Any ideas on the titlemap to help Your mate?
List bumpage, so all knows who does what
The Final Signup List
e1m9- 
The Final Signup List
Code: Select all
####################
# ROUND 3 DATELIST #
####################
WEEK NO. #1 #2 #3 #4a #4b
DATE 24.01 - 30.01 31.01 - 06.02 07.02 - 13.02 14.02 - 18.02 19.02 - 20.02
THEME DETAILING DETAILING GAMEPLAY COOP-COMP FIN.&BETATEST
E1M01 TORMENTOR667- NIGHTMARE---- RISEN-------- RISEN-------- NINJAOFDOOM--
E1M02 NIGHTMARE---- ------------- ------------- RISEN-------- BLOODSKULL---
E1M03 NIGHTMARE---- NIGHTMARE---- ------------- RISEN-------- -------------
E1M04 VILE1011----- ------------- VILE1011----- RISEN-------- -------------
E1M05 BLOODSKULL--- VILE1011----- NIGHTMARE---- RISEN-------- NIGHTMARE----
E1M06 TORMENTOR667- NINJAOFDOOM-- ------------- RISEN-------- RISEN--------
E1M07 RISEN-------- RISEN-------- ------------- RISEN-------- -------------
E1M08 ------------- ------------- ------------- RISEN-------- -------------
E1M09 NINJAOFDOOM-- BLOODSKULL--- NINJAOFDOOM-- RISEN-------- -------------
E1M10 RISEN-------- TORMENTOR667- TORMENTOR667- RISEN-------- -------------
TITLEMAP NMN NMN NMN NMN NMN
CREDITSMAP BioHazard Biohazard Biohazard BioHazard BioHazard
INTERMISSION Risen Risen Risen Risen Risen

- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact: