[Project] "Knee-Deep in ZDoom"

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chronoteeth
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Post by chronoteeth »

The animation is going too fast, can you slow that down for me?
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Nmn
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Post by Nmn »

No, You can not rip this weapon. Not until KDIZD is released.
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Skunk
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Post by Skunk »

All it needs is a "Thoomp" noise. O_O
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TheDarkArchon
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Post by TheDarkArchon »

The GL sound I had for the current version at Krill's FTP is nice and deep (It's a mix of the sound from Scuba's M40 WAD and the M79 from Operation: Mjolnir. The M79 was supposed to play over the M40 sound as it wa used as a bounce sound but they played together and it sounds good so I'm not gonna bitch about it).
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chronoteeth
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Post by chronoteeth »

Nmn wrote:No, You can not rip this weapon. Not until KDIZD is released.
Uhh....I don't care about ripping it, I just wanted to see it. It goes too fast.
NiGHTMARE
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Post by NiGHTMARE »

Graf Zahl wrote:Anyway, the code pointer A_VileStart only plays the sound 'vile/start' so there is at least one free sound you might use because I don't think anything in here is using an Arch-Vile.
Actually there's an Arch-Vile in ZE1M9. Not the normal Arch-Vile mind you, rather a DECORATE creation with Doom 3 Arch-Vile-esque behaviour.
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Post by NiGHTMARE »

Anyway, new versions of E1M1 and E1M2 are up. In E1M1, I basically did a bunch of texture changing and aligning, and added sligthtly more detail in one of the outside areas.

In E1M2 I fixed all (I think) the issues that have been raised, other than the floor waggling reactor. There's still a bunch of misalignments in the computer maze, though ;).

EDIT: forgot to mention, with E1M1 ZDoom keeps reporting that "seg 0 references a non-existance vertex", and rebuilds the BSP. It does this even after I run it through ZDBSP, and DeePSea can't find any error... so I'm not sure what's going on.
Last edited by NiGHTMARE on Wed Feb 02, 2005 2:40 pm, edited 2 times in total.
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Enjay
 
 
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Post by Enjay »

OK, without actually testing them, I think the following are the other non-weapon code pointers that do nothing other than play a sound and which may be useful. I'm not guaranteeing they don't do something else at the same time, but I don't think they do. I didn't list the arachnotron, cyber demon or spiderdemon walking sound pointers as I think they also have a standard walking pointer as part of what they do. Of course, those enemies may be getting used anyway.

I've also listed the default sound lumps they play.

Seeing as how most of these are Doom2 specific, you may be able to use them.

A_StartFire plays dsflamest
A_FireCrackle plays dsflame

But these are both related to the archvile so may be no use.

A_SkelWhoosh plays dsskeswg
A_FatRaise plays dsmanatk
A_BrainPain plays dsbospn
A_BrainAwake plays dsbossit
A_SpawnSound plays dsboscub
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Graf Zahl
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Post by Graf Zahl »

Warning! These functions are all dangerous because they call secondary function aside from playing the sound or in case of A_BrainPain and A_BrainAwake play the sound at full volume.

A_SkelWhoosh and A_FatRaise call A_FaceTarget and A_SpawnSound calls A_SpawnFly which can all have very ugly results if used with a player!

So this means you are out of sound code pointers which can be used to play sounds.
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Enjay
 
 
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Post by Enjay »

Dammit! :(
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Tormentor667
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Post by Tormentor667 »

Wow... 5 pages of discussions concerning the M79 :) Funny it is ;)

BTW: I couldn't do any work on E1M10, had to work the last 3 days, had a lot of training and so on. I get home tomorrow on 2 PM, maybe I will find some time until I have to go once again, carneval you know.
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Nmn
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Post by Nmn »

What about the grenade launcher itself? Good? Fugly? makes it's way to the rezurz?

No progress on the titlemap as I dunno how to continue it. I aksed for help and some suggestions. Skunk's crash on Phobos was good, but I need something more Aliens-styled, so I'm helping sort out that Corrupted Project stuff to my friends.
Any ideas on the titlemap to help Your mate?
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Post by NiGHTMARE »

BTW, aren't we still waiting for a couple of the maps from last week? E1M9 springs to mind.
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Nmn
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Post by Nmn »

List bumpage, so all knows who does what
The Final Signup List

Code: Select all

####################
# ROUND 3 DATELIST #
####################

WEEK NO.        #1              #2              #3              #4a             #4b
DATE            24.01 - 30.01   31.01 - 06.02   07.02 - 13.02   14.02 - 18.02   19.02 - 20.02
THEME           DETAILING       DETAILING       GAMEPLAY        COOP-COMP       FIN.&BETATEST

E1M01           TORMENTOR667-   NIGHTMARE----   RISEN--------   RISEN--------   NINJAOFDOOM--
E1M02           NIGHTMARE----   -------------   -------------   RISEN--------   BLOODSKULL---
E1M03           NIGHTMARE----   NIGHTMARE----   -------------   RISEN--------   -------------
E1M04           VILE1011-----   -------------   VILE1011-----   RISEN--------   -------------	
E1M05           BLOODSKULL---   VILE1011-----   NIGHTMARE----   RISEN--------   NIGHTMARE----
E1M06           TORMENTOR667-   NINJAOFDOOM--   -------------   RISEN--------   RISEN--------
E1M07           RISEN--------   RISEN--------   -------------   RISEN--------   -------------
E1M08           -------------   -------------   -------------   RISEN--------   -------------
E1M09           NINJAOFDOOM--   BLOODSKULL---   NINJAOFDOOM--   RISEN--------   -------------
E1M10           RISEN--------   TORMENTOR667-   TORMENTOR667-   RISEN--------   -------------

TITLEMAP        NMN             NMN             NMN             NMN             NMN      
CREDITSMAP      BioHazard       Biohazard       Biohazard       BioHazard       BioHazard
INTERMISSION    Risen           Risen           Risen           Risen           Risen
e1m9- :shucks:
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Tormentor667
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Post by Tormentor667 »

No word from NoD, no word from Bloodskull... I already mentioned that before and I am a bit pissed...
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